- New TypeDataModel: archetype, territory, renown, currency (gp/sp/cp), garrison, underSiege, isCapital, founded, taxNotes, description, notes - 3-tab ApplicationV2 sheet with drag & drop for building/weapon/armor/equipment - Currency steppers (+/−), building constructed toggle, qty controls - LESS-based CSS (settlement-sheet.less) + base.less updated for shared styles - Full i18n keys in lang/en.json (8 settlement archetypes) - system.json: registered settlement actor type Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
408 lines
17 KiB
JavaScript
408 lines
17 KiB
JavaScript
export const SYSTEM_ID = "fvtt-oath-hammer"
|
|
|
|
export const ATTRIBUTES = {
|
|
might: { id: "might", abbrev: "M", label: "OATHHAMMER.Attribute.Might" },
|
|
toughness: { id: "toughness", abbrev: "T", label: "OATHHAMMER.Attribute.Toughness" },
|
|
agility: { id: "agility", abbrev: "A", label: "OATHHAMMER.Attribute.Agility" },
|
|
willpower: { id: "willpower", abbrev: "WP", label: "OATHHAMMER.Attribute.Willpower" },
|
|
intelligence: { id: "intelligence", abbrev: "I", label: "OATHHAMMER.Attribute.Intelligence" },
|
|
fate: { id: "fate", abbrev: "F", label: "OATHHAMMER.Attribute.Fate" }
|
|
}
|
|
|
|
export const LINEAGE_CHOICES = {
|
|
dwarf: { id: "dwarf", label: "OATHHAMMER.Lineage.Dwarf" },
|
|
firbolg: { id: "firbolg", label: "OATHHAMMER.Lineage.Firbolg" },
|
|
halfling: { id: "halfling", label: "OATHHAMMER.Lineage.Halfling" },
|
|
"high-elf": { id: "high-elf", label: "OATHHAMMER.Lineage.HighElf" },
|
|
human: { id: "human", label: "OATHHAMMER.Lineage.Human" },
|
|
"wood-elf": { id: "wood-elf", label: "OATHHAMMER.Lineage.WoodElf" }
|
|
}
|
|
|
|
export const CLASS_CHOICES = {
|
|
berserker: { id: "berserker", label: "OATHHAMMER.Class.Berserker" },
|
|
champion: { id: "champion", label: "OATHHAMMER.Class.Champion" },
|
|
delver: { id: "delver", label: "OATHHAMMER.Class.Delver" },
|
|
knight: { id: "knight", label: "OATHHAMMER.Class.Knight" },
|
|
mage: { id: "mage", label: "OATHHAMMER.Class.Mage" },
|
|
priest: { id: "priest", label: "OATHHAMMER.Class.Priest" },
|
|
scout: { id: "scout", label: "OATHHAMMER.Class.Scout" },
|
|
soldier: { id: "soldier", label: "OATHHAMMER.Class.Soldier" },
|
|
spellblade: { id: "spellblade", label: "OATHHAMMER.Class.Spellblade" },
|
|
troubadour: { id: "troubadour", label: "OATHHAMMER.Class.Troubadour" }
|
|
}
|
|
|
|
export const OATH_TYPES = {
|
|
"oath-of-compassion": { id: "oath-of-compassion", label: "OATHHAMMER.OathType.Compassion" },
|
|
"oath-of-courage": { id: "oath-of-courage", label: "OATHHAMMER.OathType.Courage" },
|
|
"oath-of-diligence": { id: "oath-of-diligence", label: "OATHHAMMER.OathType.Diligence" },
|
|
"oath-of-faith": { id: "oath-of-faith", label: "OATHHAMMER.OathType.Faith" },
|
|
"oath-of-humility": { id: "oath-of-humility", label: "OATHHAMMER.OathType.Humility" },
|
|
"oath-of-justice": { id: "oath-of-justice", label: "OATHHAMMER.OathType.Justice" },
|
|
"oath-of-loyalty": { id: "oath-of-loyalty", label: "OATHHAMMER.OathType.Loyalty" },
|
|
"oath-of-peace": { id: "oath-of-peace", label: "OATHHAMMER.OathType.Peace" },
|
|
"oath-of-perseverance": { id: "oath-of-perseverance", label: "OATHHAMMER.OathType.Perseverance" },
|
|
"oath-of-purity": { id: "oath-of-purity", label: "OATHHAMMER.OathType.Purity" },
|
|
"oath-of-truth": { id: "oath-of-truth", label: "OATHHAMMER.OathType.Truth" },
|
|
"oath-of-wisdom": { id: "oath-of-wisdom", label: "OATHHAMMER.OathType.Wisdom" }
|
|
}
|
|
|
|
export const SORCEROUS_TRADITIONS = {
|
|
elemental: { id: "elemental", label: "OATHHAMMER.Tradition.Elemental" },
|
|
illusionist: { id: "illusionist", label: "OATHHAMMER.Tradition.Illusionist" },
|
|
imperial: { id: "imperial", label: "OATHHAMMER.Tradition.Imperial" },
|
|
infernal: { id: "infernal", label: "OATHHAMMER.Tradition.Infernal" },
|
|
runic: { id: "runic", label: "OATHHAMMER.Tradition.Runic" },
|
|
stygian: { id: "stygian", label: "OATHHAMMER.Tradition.Stygian" }
|
|
}
|
|
|
|
// Three divine traditions for miracles (p.130)
|
|
export const DIVINE_TRADITIONS = {
|
|
druidic: "OATHHAMMER.DivineTradition.Druidic",
|
|
profane: "OATHHAMMER.DivineTradition.Profane",
|
|
sanctified: "OATHHAMMER.DivineTradition.Sanctified"
|
|
}
|
|
|
|
// Elemental sub-types for Elemental tradition spells (p.103)
|
|
export const ELEMENTAL_CHOICES = {
|
|
air: "OATHHAMMER.Element.Air",
|
|
earth: "OATHHAMMER.Element.Earth",
|
|
fire: "OATHHAMMER.Element.Fire",
|
|
water: "OATHHAMMER.Element.Water",
|
|
varies: "OATHHAMMER.Element.Varies"
|
|
}
|
|
|
|
// Rune types for Runic tradition spells (p.120)
|
|
export const RUNE_TYPE_CHOICES = {
|
|
armor: "OATHHAMMER.RuneType.Armor",
|
|
talisman: "OATHHAMMER.RuneType.Talisman",
|
|
warding: "OATHHAMMER.RuneType.Warding",
|
|
weapon: "OATHHAMMER.RuneType.Weapon"
|
|
}
|
|
|
|
// Weapon proficiency groups (from book pp.82-84)
|
|
export const WEAPON_PROFICIENCY_GROUPS = {
|
|
common: "OATHHAMMER.WeaponGroup.Common",
|
|
dueling: "OATHHAMMER.WeaponGroup.Dueling",
|
|
heavy: "OATHHAMMER.WeaponGroup.Heavy",
|
|
polearms: "OATHHAMMER.WeaponGroup.Polearms",
|
|
bows: "OATHHAMMER.WeaponGroup.Bows",
|
|
throwing: "OATHHAMMER.WeaponGroup.Throwing"
|
|
}
|
|
|
|
// Weapon traits (from book p.82)
|
|
export const WEAPON_TRAITS = {
|
|
block: "OATHHAMMER.WeaponTrait.Block",
|
|
brutal: "OATHHAMMER.WeaponTrait.Brutal",
|
|
clumsy: "OATHHAMMER.WeaponTrait.Clumsy",
|
|
couched: "OATHHAMMER.WeaponTrait.Couched",
|
|
deadly: "OATHHAMMER.WeaponTrait.Deadly",
|
|
fast: "OATHHAMMER.WeaponTrait.Fast",
|
|
flaming: "OATHHAMMER.WeaponTrait.Flaming",
|
|
nimble: "OATHHAMMER.WeaponTrait.Nimble",
|
|
parry: "OATHHAMMER.WeaponTrait.Parry",
|
|
reload: "OATHHAMMER.WeaponTrait.Reload",
|
|
repel: "OATHHAMMER.WeaponTrait.Repel",
|
|
stunning: "OATHHAMMER.WeaponTrait.Stunning",
|
|
sweep: "OATHHAMMER.WeaponTrait.Sweep",
|
|
"two-handed": "OATHHAMMER.WeaponTrait.TwoHanded",
|
|
versatile: "OATHHAMMER.WeaponTrait.Versatile"
|
|
}
|
|
|
|
// Special Properties that can be added to weapons via crafting (p.98)
|
|
export const WEAPON_SPECIAL_PROPERTIES = {
|
|
accurate: "OATHHAMMER.WeaponProperty.Accurate",
|
|
"adv-mechanism":"OATHHAMMER.WeaponProperty.AdvMechanism",
|
|
"armor-bane": "OATHHAMMER.WeaponProperty.ArmorBane",
|
|
balanced: "OATHHAMMER.WeaponProperty.Balanced",
|
|
"heavy-draw": "OATHHAMMER.WeaponProperty.HeavyDraw",
|
|
"master-crafted":"OATHHAMMER.WeaponProperty.MasterCrafted",
|
|
ornate: "OATHHAMMER.WeaponProperty.Ornate",
|
|
refined: "OATHHAMMER.WeaponProperty.Refined",
|
|
"rune-etched": "OATHHAMMER.WeaponProperty.RuneEtched",
|
|
tempered: "OATHHAMMER.WeaponProperty.Tempered",
|
|
}
|
|
|
|
export const CURRENCY_CHOICES = {
|
|
gp: "OATHHAMMER.Currency.GP",
|
|
sp: "OATHHAMMER.Currency.SP",
|
|
cp: "OATHHAMMER.Currency.CP"
|
|
}
|
|
|
|
export const ARMOR_TYPE_CHOICES = {
|
|
light: "OATHHAMMER.ArmorType.Light",
|
|
medium: "OATHHAMMER.ArmorType.Medium",
|
|
heavy: "OATHHAMMER.ArmorType.Heavy"
|
|
}
|
|
|
|
// Armor traits (p.88): Clanging = -1 Stealth; Reinforced = red dice for armor rolls
|
|
export const ARMOR_TRAITS = {
|
|
clanging: "OATHHAMMER.ArmorTrait.Clanging",
|
|
reinforced: "OATHHAMMER.ArmorTrait.Reinforced"
|
|
}
|
|
|
|
// Ammunition types (p.88): standard = arrow/bolt; bodkin = -1 armor; envenomed = poison; incendiary = flaming
|
|
export const AMMO_TYPE_CHOICES = {
|
|
standard: "OATHHAMMER.AmmoType.Standard",
|
|
bodkin: "OATHHAMMER.AmmoType.Bodkin",
|
|
envenomed: "OATHHAMMER.AmmoType.Envenomed",
|
|
incendiary: "OATHHAMMER.AmmoType.Incendiary"
|
|
}
|
|
|
|
// Equipment sub-categories matching the rulebook sections (pp.90-96)
|
|
export const EQUIPMENT_TYPE_CHOICES = {
|
|
potion: "OATHHAMMER.EquipmentType.Potion",
|
|
container: "OATHHAMMER.EquipmentType.Container",
|
|
mount: "OATHHAMMER.EquipmentType.Mount",
|
|
"healing-supply": "OATHHAMMER.EquipmentType.HealingSupply",
|
|
food: "OATHHAMMER.EquipmentType.Food",
|
|
"light-source": "OATHHAMMER.EquipmentType.LightSource",
|
|
misc: "OATHHAMMER.EquipmentType.Misc",
|
|
vehicle: "OATHHAMMER.EquipmentType.Vehicle",
|
|
animal: "OATHHAMMER.EquipmentType.Animal",
|
|
"war-machine": "OATHHAMMER.EquipmentType.WarMachine"
|
|
}
|
|
|
|
// Magic item sub-types for Focus/Talisman/Trinket (p.136)
|
|
// Weapon and Armor magic items use their respective item types with isMagic=true.
|
|
export const MAGIC_ITEM_TYPE_CHOICES = {
|
|
focus: "OATHHAMMER.MagicItemType.Focus",
|
|
talisman: "OATHHAMMER.MagicItemType.Talisman",
|
|
trinket: "OATHHAMMER.MagicItemType.Trinket"
|
|
}
|
|
|
|
// Magic item quality (p.136): determines power and how they are found
|
|
export const MAGIC_QUALITY_CHOICES = {
|
|
lesser: "OATHHAMMER.MagicQuality.Lesser",
|
|
greater: "OATHHAMMER.MagicQuality.Greater",
|
|
legendary: "OATHHAMMER.MagicQuality.Legendary"
|
|
}
|
|
|
|
export const RARITY_CHOICES = {
|
|
always: "OATHHAMMER.Rarity.Always",
|
|
common: "OATHHAMMER.Rarity.Common",
|
|
uncommon: "OATHHAMMER.Rarity.Uncommon",
|
|
rare: "OATHHAMMER.Rarity.Rare",
|
|
"very-rare": "OATHHAMMER.Rarity.VeryRare",
|
|
legendary: "OATHHAMMER.Rarity.Legendary"
|
|
}
|
|
|
|
// Rarity key → Difficulty Value for Fortune rolls
|
|
export const RARITY_DV = {
|
|
always: 0,
|
|
common: 1,
|
|
uncommon: 2,
|
|
rare: 3,
|
|
"very-rare": 4,
|
|
legendary: 5
|
|
}
|
|
|
|
// Two types of trait per the rulebook terminology
|
|
export const TRAIT_TYPE_CHOICES = {
|
|
"special-trait": "OATHHAMMER.TraitType.SpecialTrait",
|
|
"class-trait": "OATHHAMMER.TraitType.ClassTrait",
|
|
"lineage-trait": "OATHHAMMER.TraitType.LineageTrait"
|
|
}
|
|
|
|
// When a trait's uses reset (none = passive/always on)
|
|
export const TRAIT_USAGE_PERIOD = {
|
|
none: "OATHHAMMER.UsagePeriod.None",
|
|
round: "OATHHAMMER.UsagePeriod.Round",
|
|
encounter: "OATHHAMMER.UsagePeriod.Encounter",
|
|
day: "OATHHAMMER.UsagePeriod.Day"
|
|
}
|
|
|
|
export const STATUS_EFFECTS = [
|
|
{
|
|
id: "blinded",
|
|
name: "OATHHAMMER.Condition.Blinded",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/blinded.svg",
|
|
description: "OATHHAMMER.Condition.BlindedDesc"
|
|
},
|
|
{
|
|
id: "confused",
|
|
name: "OATHHAMMER.Condition.Confused",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/confused.svg",
|
|
description: "OATHHAMMER.Condition.ConfusedDesc"
|
|
},
|
|
{
|
|
id: "dazed",
|
|
name: "OATHHAMMER.Condition.Dazed",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/dazed.svg",
|
|
description: "OATHHAMMER.Condition.DazedDesc"
|
|
},
|
|
{
|
|
id: "deafened",
|
|
name: "OATHHAMMER.Condition.Deafened",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/deafened.svg",
|
|
description: "OATHHAMMER.Condition.DeafenedDesc"
|
|
},
|
|
{
|
|
id: "demoralized",
|
|
name: "OATHHAMMER.Condition.Demoralized",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/demoralized.svg",
|
|
description: "OATHHAMMER.Condition.DemoralizedDesc"
|
|
},
|
|
{
|
|
id: "diseased",
|
|
name: "OATHHAMMER.Condition.Diseased",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/diseased.svg",
|
|
description: "OATHHAMMER.Condition.DiseasedDesc"
|
|
},
|
|
{
|
|
id: "enfeebled",
|
|
name: "OATHHAMMER.Condition.Enfeebled",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/enfeebled.svg",
|
|
description: "OATHHAMMER.Condition.EnfeebledDesc"
|
|
},
|
|
{
|
|
id: "fatigued",
|
|
name: "OATHHAMMER.Condition.Fatigued",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/fatigued.svg",
|
|
description: "OATHHAMMER.Condition.FatiguedDesc"
|
|
},
|
|
{
|
|
id: "frightened",
|
|
name: "OATHHAMMER.Condition.Frightened",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/frightened.svg",
|
|
description: "OATHHAMMER.Condition.FrightenedDesc"
|
|
},
|
|
{
|
|
id: "ignited",
|
|
name: "OATHHAMMER.Condition.Ignited",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/ignited.svg",
|
|
description: "OATHHAMMER.Condition.IgnitedDesc"
|
|
},
|
|
{
|
|
id: "inspired",
|
|
name: "OATHHAMMER.Condition.Inspired",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/inspired.svg",
|
|
description: "OATHHAMMER.Condition.InspiredDesc"
|
|
},
|
|
{
|
|
id: "invisible",
|
|
name: "OATHHAMMER.Condition.Invisible",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/invisible.svg",
|
|
description: "OATHHAMMER.Condition.InvisibleDesc"
|
|
},
|
|
{
|
|
id: "poisoned",
|
|
name: "OATHHAMMER.Condition.Poisoned",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/poisoned.svg",
|
|
description: "OATHHAMMER.Condition.PoisonedDesc"
|
|
},
|
|
{
|
|
id: "restrained",
|
|
name: "OATHHAMMER.Condition.Restrained",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/restrained.svg",
|
|
description: "OATHHAMMER.Condition.RestrainedDesc"
|
|
},
|
|
{
|
|
id: "stunned",
|
|
name: "OATHHAMMER.Condition.Stunned",
|
|
img: "systems/fvtt-oath-hammer/assets/icons/conditions/stunned.svg",
|
|
description: "OATHHAMMER.Condition.StunnedDesc"
|
|
}
|
|
]
|
|
|
|
export const ATTRIBUTE_RANK_CHOICES = { 1: "1", 2: "2", 3: "3", 4: "4" }
|
|
|
|
// 26 skills: each mapped to its primary attribute. "magic" is dual (WP=miracles, INT=spells).
|
|
export const SKILLS = {
|
|
academics: { id: "academics", attribute: "intelligence", label: "OATHHAMMER.Skill.Academics" },
|
|
acrobatics: { id: "acrobatics", attribute: "agility", label: "OATHHAMMER.Skill.Acrobatics" },
|
|
animalHandling:{ id: "animalHandling", attribute: "willpower", label: "OATHHAMMER.Skill.AnimalHandling" },
|
|
athletics: { id: "athletics", attribute: "might", label: "OATHHAMMER.Skill.Athletics" },
|
|
brewing: { id: "brewing", attribute: "intelligence", label: "OATHHAMMER.Skill.Brewing" },
|
|
carpentry: { id: "carpentry", attribute: "agility", label: "OATHHAMMER.Skill.Carpentry" },
|
|
defense: { id: "defense", attribute: "agility", label: "OATHHAMMER.Skill.Defense" },
|
|
dexterity: { id: "dexterity", attribute: "agility", label: "OATHHAMMER.Skill.Dexterity" },
|
|
diplomacy: { id: "diplomacy", attribute: "willpower", label: "OATHHAMMER.Skill.Diplomacy" },
|
|
discipline: { id: "discipline", attribute: "willpower", label: "OATHHAMMER.Skill.Discipline" },
|
|
fighting: { id: "fighting", attribute: "might", label: "OATHHAMMER.Skill.Fighting" },
|
|
folklore: { id: "folklore", attribute: "willpower", label: "OATHHAMMER.Skill.Folklore" },
|
|
fortune: { id: "fortune", attribute: "fate", label: "OATHHAMMER.Skill.Fortune" },
|
|
heal: { id: "heal", attribute: "intelligence", label: "OATHHAMMER.Skill.Heal" },
|
|
leadership: { id: "leadership", attribute: "willpower", label: "OATHHAMMER.Skill.Leadership" },
|
|
magic: { id: "magic", attribute: "willpower", label: "OATHHAMMER.Skill.Magic" },
|
|
masonry: { id: "masonry", attribute: "might", label: "OATHHAMMER.Skill.Masonry" },
|
|
orientation: { id: "orientation", attribute: "intelligence", label: "OATHHAMMER.Skill.Orientation" },
|
|
perception: { id: "perception", attribute: "willpower", label: "OATHHAMMER.Skill.Perception" },
|
|
resilience: { id: "resilience", attribute: "toughness", label: "OATHHAMMER.Skill.Resilience" },
|
|
ride: { id: "ride", attribute: "agility", label: "OATHHAMMER.Skill.Ride" },
|
|
shooting: { id: "shooting", attribute: "agility", label: "OATHHAMMER.Skill.Shooting" },
|
|
smithing: { id: "smithing", attribute: "might", label: "OATHHAMMER.Skill.Smithing" },
|
|
stealth: { id: "stealth", attribute: "agility", label: "OATHHAMMER.Skill.Stealth" },
|
|
survival: { id: "survival", attribute: "willpower", label: "OATHHAMMER.Skill.Survival" },
|
|
tracking: { id: "tracking", attribute: "intelligence", label: "OATHHAMMER.Skill.Tracking" },
|
|
}
|
|
|
|
// Skills grouped by primary attribute (for sheet display)
|
|
export const SKILLS_BY_ATTRIBUTE = {
|
|
might: ["athletics", "fighting", "masonry", "smithing"],
|
|
toughness: ["resilience"],
|
|
agility: ["acrobatics", "carpentry", "defense", "dexterity", "ride", "shooting", "stealth"],
|
|
willpower: ["animalHandling", "diplomacy", "discipline", "folklore", "leadership", "magic", "perception", "survival"],
|
|
intelligence: ["academics", "brewing", "heal", "orientation", "tracking"],
|
|
fate: ["fortune"],
|
|
}
|
|
|
|
export const ASCII = `
|
|
·················································
|
|
: ___ _ _ _ _ :
|
|
: / _ \\ __ _| |_| |__ | | | | __ _ _ __ ___ :
|
|
: | | | / _\` | __| '_ \\ | |_| |/ _\` | '_ \` _ \\:
|
|
: | |_| | (_| | |_| | | | | _ | (_| | | | | | |
|
|
: \\___/ \\__,_|\\__|_| |_| |_| |_|\\__,_|_| |_| |_|
|
|
: :
|
|
·················································
|
|
`
|
|
|
|
export const BUILDING_SKILL_CHOICES = {
|
|
carpentry: "OATHHAMMER.BuildingSkill.Carpentry",
|
|
masonry: "OATHHAMMER.BuildingSkill.Masonry"
|
|
}
|
|
|
|
export const SETTLEMENT_ARCHETYPES = {
|
|
"center-of-learning": "OATHHAMMER.SettlementArchetype.CenterOfLearning",
|
|
"dwarven-borough": "OATHHAMMER.SettlementArchetype.DwarvenBorough",
|
|
"free-city": "OATHHAMMER.SettlementArchetype.FreeCity",
|
|
"guild-municipality": "OATHHAMMER.SettlementArchetype.GuildMunicipality",
|
|
"nocklander-outpost": "OATHHAMMER.SettlementArchetype.NocklanderOutpost",
|
|
"pilgrim-mission": "OATHHAMMER.SettlementArchetype.PilgrimMission",
|
|
"port-town": "OATHHAMMER.SettlementArchetype.PortTown",
|
|
"velathi-colony": "OATHHAMMER.SettlementArchetype.VelathiColony"
|
|
}
|
|
|
|
export const SYSTEM = {
|
|
id: SYSTEM_ID,
|
|
ATTRIBUTES,
|
|
SKILLS,
|
|
SKILLS_BY_ATTRIBUTE,
|
|
LINEAGE_CHOICES,
|
|
CLASS_CHOICES,
|
|
OATH_TYPES,
|
|
SORCEROUS_TRADITIONS,
|
|
DIVINE_TRADITIONS,
|
|
ELEMENTAL_CHOICES,
|
|
RUNE_TYPE_CHOICES,
|
|
WEAPON_PROFICIENCY_GROUPS,
|
|
WEAPON_TRAITS,
|
|
WEAPON_SPECIAL_PROPERTIES,
|
|
ARMOR_TYPE_CHOICES,
|
|
ARMOR_TRAITS,
|
|
CURRENCY_CHOICES,
|
|
AMMO_TYPE_CHOICES,
|
|
EQUIPMENT_TYPE_CHOICES,
|
|
MAGIC_ITEM_TYPE_CHOICES,
|
|
MAGIC_QUALITY_CHOICES,
|
|
RARITY_CHOICES,
|
|
RARITY_DV,
|
|
TRAIT_TYPE_CHOICES,
|
|
TRAIT_USAGE_PERIOD,
|
|
BUILDING_SKILL_CHOICES,
|
|
SETTLEMENT_ARCHETYPES,
|
|
STATUS_EFFECTS,
|
|
ATTRIBUTE_RANK_CHOICES,
|
|
ASCII
|
|
}
|