31 lines
1.3 KiB
JavaScript
31 lines
1.3 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
|
||
|
||
export default class OathHammerAmmunition extends foundry.abstract.TypeDataModel {
|
||
static defineSchema() {
|
||
const fields = foundry.data.fields
|
||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||
const schema = {}
|
||
|
||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||
|
||
// Ammo type determines special effect (p.88):
|
||
// bodkin → −1 to target's armor roll
|
||
// envenomed → poison damage
|
||
// incendiary → flaming damage
|
||
schema.ammoType = new fields.StringField({ required: true, initial: "standard", choices: SYSTEM.AMMO_TYPE_CHOICES })
|
||
|
||
// Quantity of individual arrows/bolts in this stack
|
||
schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 20, min: 0 })
|
||
|
||
// Rarity: DV for Fortune check when purchasing; 0 = always available
|
||
schema.rarity = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 6 })
|
||
|
||
schema.cost = new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0 })
|
||
schema.currency = new fields.StringField({ required: true, initial: "sp", choices: SYSTEM.CURRENCY_CHOICES })
|
||
|
||
return schema
|
||
}
|
||
|
||
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Ammunition"]
|
||
}
|