Files
fvtt-oath-hammer/module/applications/sheets/character-sheet.mjs

153 lines
6.1 KiB
JavaScript

import OathHammerActorSheet from "./base-actor-sheet.mjs"
import { SYSTEM } from "../../config/system.mjs"
export default class OathHammerCharacterSheet extends OathHammerActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 972,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createWeapon: OathHammerCharacterSheet.#onCreateWeapon,
createSpell: OathHammerCharacterSheet.#onCreateSpell,
createMiracle: OathHammerCharacterSheet.#onCreateMiracle,
createEquipment: OathHammerCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-oath-hammer/templates/actor/character-sheet.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
identity: { template: "systems/fvtt-oath-hammer/templates/actor/character-identity.hbs" },
skills: { template: "systems/fvtt-oath-hammer/templates/actor/character-skills.hbs" },
combat: { template: "systems/fvtt-oath-hammer/templates/actor/character-combat.hbs" },
magic: { template: "systems/fvtt-oath-hammer/templates/actor/character-magic.hbs" },
equipment: { template: "systems/fvtt-oath-hammer/templates/actor/character-equipment.hbs" },
notes: { template: "systems/fvtt-oath-hammer/templates/actor/character-notes.hbs" },
}
/** @override */
tabGroups = {
sheet: "identity",
}
#getTabs() {
const tabs = {
identity: { id: "identity", group: "sheet", icon: "fa-solid fa-person", label: "OATHHAMMER.Tab.Identity" },
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-scroll", label: "OATHHAMMER.Tab.Skills" },
combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "OATHHAMMER.Tab.Combat" },
magic: { id: "magic", group: "sheet", icon: "fa-solid fa-wand-magic-sparkles", label: "OATHHAMMER.Tab.Magic" },
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "OATHHAMMER.Tab.Equipment" },
notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "identity":
context.tab = context.tabs.identity
context.lineage = doc.itemTypes.lineage?.[0] ?? null
context.characterClass = doc.itemTypes["class"]?.[0] ?? null
context.abilities = doc.itemTypes.ability
context.oaths = doc.itemTypes.oath
break
case "skills": {
context.tab = context.tabs.skills
const sys = doc.system
const skillSchemaFields = doc.system.schema.fields.skills.fields
const attrRanks = {
might: sys.attributes.might.rank,
toughness: sys.attributes.toughness.rank,
agility: sys.attributes.agility.rank,
willpower: sys.attributes.willpower.rank,
intelligence: sys.attributes.intelligence.rank,
fate: sys.attributes.fate.rank,
}
context.skillGroups = Object.entries(SYSTEM.SKILLS_BY_ATTRIBUTE).map(([attr, skillKeys]) => ({
attribute: attr,
label: `OATHHAMMER.Attribute.${attr.charAt(0).toUpperCase()}${attr.slice(1)}`,
attrRank: attrRanks[attr],
skillData: skillKeys.map(skillKey => ({
key: skillKey,
label: SYSTEM.SKILLS[skillKey].label,
rank: sys.skills[skillKey].rank,
name: `system.skills.${skillKey}.rank`,
total: attrRanks[attr] + sys.skills[skillKey].rank,
field: skillSchemaFields[skillKey].fields.rank,
}))
}))
break
}
case "combat":
context.tab = context.tabs.combat
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.ammunition = doc.itemTypes.ammunition
break
case "magic":
context.tab = context.tabs.magic
context.spells = doc.itemTypes.spell
context.miracles = doc.itemTypes.miracle
break
case "equipment":
context.tab = context.tabs.equipment
context.equipment = doc.itemTypes.equipment
context.magicItems = doc.itemTypes["magic-item"]
break
case "notes":
context.tab = context.tabs.notes
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
async _onDrop(event) {
if (!this.isEditable) return
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
if (data.type === "Item") {
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("OATHHAMMER.NewItem.Weapon"), type: "weapon" }])
}
static #onCreateSpell(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("OATHHAMMER.NewItem.Spell"), type: "spell" }])
}
static #onCreateMiracle(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("OATHHAMMER.NewItem.Miracle"), type: "miracle" }])
}
static #onCreateEquipment(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("OATHHAMMER.NewItem.Equipment"), type: "equipment" }])
}
}