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fvtt-oath-hammer/module/models/ammunition.mjs

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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerAmmunition extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
// Ammo type determines special effect (p.88):
// bodkin → 1 to target's armor roll
// envenomed → poison damage
// incendiary → flaming damage
schema.ammoType = new fields.StringField({ required: true, initial: "standard", choices: SYSTEM.AMMO_TYPE_CHOICES })
// Quantity of individual arrows/bolts in this stack
schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 20, min: 0 })
// Rarity: DV for Fortune check when purchasing; 0 = always available
schema.rarity = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 6 })
schema.cost = new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0 })
schema.currency = new fields.StringField({ required: true, initial: "sp", choices: SYSTEM.CURRENCY_CHOICES })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Ammunition"]
}