0381e8e024
Release Creation / build (release) Successful in 1m25s
- Add luck.bonus field to character DataModel; included in prepareDerivedData (luck.max = fate.rank + bonus); shown as editable +bonus field next to luck max in edit mode (same UX as grit bonus) - Add inventory.slotsBonus field to character DataModel; Equipment tab now shows an editable "Bonus Slots" input that adds to the calculated max slots (10 + Might×2 + bonus) - Replace single Enhancement <select> in spell cast dialog with a checkbox list; multiple enhancements can now be selected simultaneously — stress costs, pool penalties, and boolean flags (redDice, noStress) are aggregated across all active enhancements - Include skills.magic.modifier in basePool for both spell and miracle dialogs and in baseDice in rollSpellCast / rollMiracleCast; modifier is shown in the dialog pool-info line and in the chat card when non-zero - Fix: pool-reduction indicator in rollSpellCast now compares against intRank + magicRank + magicMod (was missing magicMod)