37 lines
1.2 KiB
JavaScript
37 lines
1.2 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerSkillNPC extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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// Total dice pool for this skill (attribute + skill ranks combined)
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schema.dicePool = new fields.NumberField({
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required: true, nullable: false, integer: true, initial: 1, min: 0, max: 20
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})
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// Dice color: white (4+), red (3+), black (2+)
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schema.colorDiceType = new fields.StringField({
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required: true, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES
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})
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// Optional reference to a system skill key (e.g. "fighting", "perception")
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// Used for display/tooltip only — does not restrict the roll.
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schema.skillRef = new fields.StringField({ required: false, nullable: true, initial: null })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.SkillNPC"]
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get threshold() {
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return this.colorDiceType === "black" ? 2 : this.colorDiceType === "red" ? 3 : 4
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}
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get colorEmoji() {
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return this.colorDiceType === "black" ? "⬛" : this.colorDiceType === "red" ? "🔴" : "⬜"
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}
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}
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