Files

51 lines
2.0 KiB
JavaScript

import { SYSTEM } from "../config/system.mjs"
export default class OathHammerNPC extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
// NPC (humanoid, needs light) vs Creature (monster, darkvision)
schema.subtype = new fields.StringField({
required: true, initial: "creature", choices: SYSTEM.NPC_SUBTYPES
})
schema.grit = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 })
})
// Armor dice pool (value + color)
schema.armorDice = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
colorDiceType: new fields.StringField({ required: true, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES })
})
schema.defense = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }),
colorDiceType: new fields.StringField({ required: true, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES })
})
schema.movement = new fields.SchemaField({
base: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 })
})
schema.attackBonus = new fields.NumberField({ ...requiredInteger, initial: 0 })
schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0 })
schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0 })
schema.challengeRating = new fields.StringField({ required: true, nullable: false, initial: "1" })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.NPC"]
prepareDerivedData() {
super.prepareDerivedData()
}
}