import { SYSTEM } from "../config/system.mjs" export default class OathHammerRegiment extends foundry.abstract.TypeDataModel { static defineSchema() { const { fields } = foundry.data const requiredInteger = { required: true, nullable: false, integer: true } const schema = {} schema.description = new fields.HTMLField({ required: false, nullable: true, initial: "" }) schema.notes = new fields.HTMLField({ required: false, nullable: true, initial: "" }) schema.grit = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 20, min: 0 }), max: new fields.NumberField({ ...requiredInteger, initial: 20, min: 0 }), }) schema.armorDice = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0, max: 20 }), colorDiceType: new fields.StringField({ required: true, nullable: false, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES }), }) schema.movement = new fields.NumberField({ ...requiredInteger, initial: 60, min: 0, max: 500 }) schema.supplyCost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) schema.recruitmentCost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) schema.leaderUuid = new fields.StringField({ required: false, nullable: true, initial: null }) return schema } static LOCALIZATION_PREFIXES = ["OATHHAMMER.Regiment"] get threshold() { return { white: 4, red: 3, black: 2 }[this.armorDice.colorDiceType] ?? 4 } get colorEmoji() { return { white: "⬜", red: "🔴", black: "⬛" }[this.armorDice.colorDiceType] ?? "⬜" } get armorLabel() { return `${this.colorEmoji} ${this.armorDice.value}d` } }