import OathHammerActorSheet from "./base-actor-sheet.mjs" import { rollInitiativeCheck } from "../../rolls.mjs" export default class OathHammerNPCSheet extends OathHammerActorSheet { /** @override */ static DEFAULT_OPTIONS = { classes: ["npc"], position: { width: 720, height: "auto", }, window: { contentClasses: ["npc-content"], }, actions: { rollInitiative: OathHammerNPCSheet.#onRollInitiative, }, } /** @override */ static PARTS = { main: { template: "systems/fvtt-oath-hammer/templates/actor/npc-sheet.hbs", }, tabs: { template: "templates/generic/tab-navigation.hbs", }, combat: { template: "systems/fvtt-oath-hammer/templates/actor/npc-combat.hbs", }, notes: { template: "systems/fvtt-oath-hammer/templates/actor/npc-notes.hbs", }, } /** @override */ tabGroups = { sheet: "combat", } #getTabs() { const tabs = { combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "OATHHAMMER.Tab.Combat" }, notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" }, } for (const v of Object.values(tabs)) { v.active = this.tabGroups[v.group] === v.id v.cssClass = v.active ? "active" : "" } return tabs } /** @override */ async _prepareContext() { const context = await super._prepareContext() context.tabs = this.#getTabs() return context } /** @override */ async _preparePartContext(partId, context) { const doc = this.document switch (partId) { case "main": break case "combat": context.tab = context.tabs.combat context.weapons = doc.itemTypes.weapon context.combatantInitiative = game.combat?.combatants.find(c => c.actor?.id === doc.id)?.initiative ?? null break case "notes": context.tab = context.tabs.notes context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description, { async: true }) context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes, { async: true }) break } return context } async _onDrop(event) { if (!this.isEditable || !this.isEditMode) return const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event) if (data.type === "Item") { const item = await fromUuid(data.uuid) return this._onDropItem(item) } } static async #onRollInitiative() { const actor = this.document const combatant = game.combat?.combatants.find(c => c.actor?.id === actor.id) if (combatant) { await game.combat.rollInitiative([combatant.id]) } else { await rollInitiativeCheck(actor) } } }