import { SYSTEM } from "../config/system.mjs" export default class OathHammerNPC extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const requiredInteger = { required: true, nullable: false, integer: true } const schema = {} schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.notes = new fields.HTMLField({ required: true, textSearch: true }) const attributeField = () => new fields.SchemaField({ rank: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1, max: 4 }) }) schema.attributes = new fields.SchemaField({ might: attributeField(), toughness: attributeField(), agility: attributeField(), willpower: attributeField(), intelligence: attributeField(), fate: attributeField() }) schema.grit = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 }), max: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 }) }) schema.defense = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }) }) schema.movement = new fields.SchemaField({ base: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 }) }) schema.attackBonus = new fields.NumberField({ ...requiredInteger, initial: 0 }) schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0 }) schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0 }) schema.challengeRating = new fields.StringField({ required: true, nullable: false, initial: "1" }) return schema } static LOCALIZATION_PREFIXES = ["OATHHAMMER.NPC"] prepareDerivedData() { super.prepareDerivedData() this.grit.max = this.attributes.might.rank + this.attributes.toughness.rank } }