import OathHammerActorSheet from "./base-actor-sheet.mjs" import { SYSTEM } from "../../config/system.mjs" export default class OathHammerCharacterSheet extends OathHammerActorSheet { /** @override */ static DEFAULT_OPTIONS = { classes: ["character"], position: { width: 972, height: 780, }, window: { contentClasses: ["character-content"], }, actions: { createWeapon: OathHammerCharacterSheet.#onCreateWeapon, createSpell: OathHammerCharacterSheet.#onCreateSpell, createMiracle: OathHammerCharacterSheet.#onCreateMiracle, createEquipment: OathHammerCharacterSheet.#onCreateEquipment, }, } /** @override */ static PARTS = { main: { template: "systems/fvtt-oath-hammer/templates/actor/character-sheet.hbs" }, tabs: { template: "templates/generic/tab-navigation.hbs" }, identity: { template: "systems/fvtt-oath-hammer/templates/actor/character-identity.hbs" }, skills: { template: "systems/fvtt-oath-hammer/templates/actor/character-skills.hbs" }, combat: { template: "systems/fvtt-oath-hammer/templates/actor/character-combat.hbs" }, magic: { template: "systems/fvtt-oath-hammer/templates/actor/character-magic.hbs" }, equipment: { template: "systems/fvtt-oath-hammer/templates/actor/character-equipment.hbs" }, notes: { template: "systems/fvtt-oath-hammer/templates/actor/character-notes.hbs" }, } /** @override */ tabGroups = { sheet: "identity", } #getTabs() { const tabs = { identity: { id: "identity", group: "sheet", icon: "fa-solid fa-person", label: "OATHHAMMER.Tab.Identity" }, skills: { id: "skills", group: "sheet", icon: "fa-solid fa-scroll", label: "OATHHAMMER.Tab.Skills" }, combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "OATHHAMMER.Tab.Combat" }, magic: { id: "magic", group: "sheet", icon: "fa-solid fa-wand-magic-sparkles", label: "OATHHAMMER.Tab.Magic" }, equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "OATHHAMMER.Tab.Equipment" }, notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" }, } for (const v of Object.values(tabs)) { v.active = this.tabGroups[v.group] === v.id v.cssClass = v.active ? "active" : "" } return tabs } /** @override */ async _prepareContext() { const context = await super._prepareContext() context.tabs = this.#getTabs() return context } /** @override */ async _preparePartContext(partId, context) { const doc = this.document switch (partId) { case "main": break case "identity": context.tab = context.tabs.identity context.abilities = doc.itemTypes.ability context.oaths = doc.itemTypes.oath break case "skills": { context.tab = context.tabs.skills const sys = doc.system const skillSchemaFields = doc.system.schema.fields.skills.fields const attrRanks = { might: sys.attributes.might.rank, toughness: sys.attributes.toughness.rank, agility: sys.attributes.agility.rank, willpower: sys.attributes.willpower.rank, intelligence: sys.attributes.intelligence.rank, fate: sys.attributes.fate.rank, } context.skillGroups = Object.entries(SYSTEM.SKILLS_BY_ATTRIBUTE).map(([attr, skillKeys]) => ({ attribute: attr, label: `OATHHAMMER.Attribute.${attr.charAt(0).toUpperCase()}${attr.slice(1)}`, attrRank: attrRanks[attr], skillData: skillKeys.map(skillKey => ({ key: skillKey, label: SYSTEM.SKILLS[skillKey].label, rank: sys.skills[skillKey].rank, name: `system.skills.${skillKey}.rank`, total: attrRanks[attr] + sys.skills[skillKey].rank, field: skillSchemaFields[skillKey].fields.rank, })) })) break } case "combat": context.tab = context.tabs.combat context.weapons = doc.itemTypes.weapon context.armors = doc.itemTypes.armor context.ammunition = doc.itemTypes.ammunition break case "magic": context.tab = context.tabs.magic context.spells = doc.itemTypes.spell context.miracles = doc.itemTypes.miracle break case "equipment": context.tab = context.tabs.equipment context.equipment = doc.itemTypes.equipment context.magicItems = doc.itemTypes["magic-item"] break case "notes": context.tab = context.tabs.notes context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description, { async: true }) context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes, { async: true }) break } return context } async _onDrop(event) { if (!this.isEditable || !this.isEditMode) return const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event) if (data.type === "Item") { const item = await fromUuid(data.uuid) return this._onDropItem(item) } } static #onCreateWeapon(event, target) { this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("OATHHAMMER.NewItem.Weapon"), type: "weapon" }]) } static #onCreateSpell(event, target) { this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("OATHHAMMER.NewItem.Spell"), type: "spell" }]) } static #onCreateMiracle(event, target) { this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("OATHHAMMER.NewItem.Miracle"), type: "miracle" }]) } static #onCreateEquipment(event, target) { this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("OATHHAMMER.NewItem.Equipment"), type: "equipment" }]) } }