import { SYSTEM } from "../config/system.mjs" export default class OathHammerSkillNPC extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const schema = {} schema.description = new fields.HTMLField({ required: true, textSearch: true }) // Total dice pool for this skill (attribute + skill ranks combined) schema.dicePool = new fields.NumberField({ required: true, nullable: false, integer: true, initial: 1, min: 0, max: 20 }) // Dice color: white (4+), red (3+), black (2+) schema.colorDiceType = new fields.StringField({ required: true, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES }) // Optional reference to a system skill key (e.g. "fighting", "perception") // Used for display/tooltip only — does not restrict the roll. schema.skillRef = new fields.StringField({ required: false, nullable: true, initial: null }) return schema } static LOCALIZATION_PREFIXES = ["OATHHAMMER.SkillNPC"] get threshold() { return this.colorDiceType === "black" ? 2 : this.colorDiceType === "red" ? 3 : 4 } get colorEmoji() { return this.colorDiceType === "black" ? "⬛" : this.colorDiceType === "red" ? "🔴" : "⬜" } }