import { SYSTEM } from "../config/system.mjs" export default class OathHammerNPC extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const requiredInteger = { required: true, nullable: false, integer: true } const schema = {} schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.notes = new fields.HTMLField({ required: true, textSearch: true }) // NPC (humanoid, needs light) vs Creature (monster, darkvision) schema.subtype = new fields.StringField({ required: true, initial: "creature", choices: SYSTEM.NPC_SUBTYPES }) schema.grit = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 }), max: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 }) }) // Armor dice pool (value + color) schema.armorDice = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }), colorDiceType: new fields.StringField({ required: true, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES }) }) schema.defense = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }), colorDiceType: new fields.StringField({ required: true, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES }) }) schema.movement = new fields.SchemaField({ base: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 }) }) schema.attackBonus = new fields.NumberField({ ...requiredInteger, initial: 0 }) schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0 }) schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0 }) schema.challengeRating = new fields.StringField({ required: true, nullable: false, initial: "1" }) return schema } static LOCALIZATION_PREFIXES = ["OATHHAMMER.NPC"] prepareDerivedData() { super.prepareDerivedData() } }