import OathHammerItemSheet from "./base-item-sheet.mjs" import { SYSTEM } from "../../config/system.mjs" export default class OathHammerSkillNPCSheet extends OathHammerItemSheet { /** @override */ static DEFAULT_OPTIONS = { classes: ["skillnpc"], position: { width: 460 }, window: { contentClasses: ["skillnpc-content"] }, } /** @override */ static PARTS = { main: { template: "systems/fvtt-oath-hammer/templates/item/skillnpc-sheet.hbs" }, } /** @override */ async _prepareContext() { const context = await super._prepareContext() // Build dicePool selector (0–20) context.dicePoolChoices = Object.fromEntries( Array.from({ length: 21 }, (_, i) => [i, String(i)]) ) // Color choices (localized labels) context.colorChoices = Object.fromEntries( Object.entries(SYSTEM.DICE_COLOR_TYPES).map(([k, v]) => [k, game.i18n.localize(v)]) ) // Skill reference choices (optional) context.skillRefChoices = { "": `— ${game.i18n.localize("OATHHAMMER.Label.None")} —`, ...Object.fromEntries( Object.entries(SYSTEM.SKILLS).map(([k, v]) => [k, game.i18n.localize(v.label)]) ) } return context } }