import { SYSTEM } from "../config/system.mjs" export default class OathHammerWeapon extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const requiredInteger = { required: true, nullable: false, integer: true } const schema = {} schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE_CHOICES }) schema.damageFormula = new fields.StringField({ required: true, nullable: false, initial: "1d6" }) schema.damageType = new fields.StringField({ required: true, initial: "slashing", choices: SYSTEM.DAMAGE_TYPE_CHOICES }) schema.attributeBonus = new fields.StringField({ required: true, initial: "might", choices: SYSTEM.ATTRIBUTE_BONUS_CHOICES }) schema.range = new fields.StringField({ required: true, initial: "short", choices: SYSTEM.RANGE_CHOICES }) schema.hands = new fields.StringField({ required: true, initial: "one-handed", choices: SYSTEM.HANDS_CHOICES }) schema.properties = new fields.StringField({ required: true, nullable: false, initial: "" }) schema.equipped = new fields.BooleanField({ required: true, initial: false }) schema.encumbrance = new fields.NumberField({ required: true, initial: 1, min: 0 }) schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES }) return schema } static LOCALIZATION_PREFIXES = ["OATHHAMMER.Weapon"] }