import { SYSTEM } from "../config/system.mjs" export default class OathHammerCharacter extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const requiredInteger = { required: true, nullable: false, integer: true } const schema = {} schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.notes = new fields.HTMLField({ required: true, textSearch: true }) const attributeField = () => new fields.SchemaField({ rank: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1, max: 4 }) }) schema.attributes = new fields.SchemaField({ might: attributeField(), toughness: attributeField(), agility: attributeField(), willpower: attributeField(), intelligence: attributeField(), fate: attributeField() }) schema.grit = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 }), max: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 }) }) schema.luck = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }) }) schema.arcaneStress = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), threshold: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }) }) schema.movement = new fields.SchemaField({ base: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 }), adjusted: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 }) }) schema.defense = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }), armorRating: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) }) schema.experience = new fields.SchemaField({ current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }) }) schema.biodata = new fields.SchemaField({ lineage: new fields.StringField({ required: true, initial: "dwarf", choices: SYSTEM.LINEAGE_CHOICES }), class: new fields.StringField({ required: true, initial: "fighter", choices: SYSTEM.CLASS_CHOICES }), age: new fields.StringField({ required: true, nullable: false, initial: "" }), gender: new fields.StringField({ required: true, nullable: false, initial: "" }), height: new fields.StringField({ required: true, nullable: false, initial: "" }), weight: new fields.StringField({ required: true, nullable: false, initial: "" }), eyes: new fields.StringField({ required: true, nullable: false, initial: "" }), hair: new fields.StringField({ required: true, nullable: false, initial: "" }), alignment: new fields.StringField({ required: true, nullable: false, initial: "" }) }) schema.currency = new fields.SchemaField({ gold: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), silver: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), copper: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) }) return schema } static LOCALIZATION_PREFIXES = ["OATHHAMMER.Character"] prepareDerivedData() { super.prepareDerivedData() this.grit.max = this.attributes.might.rank + this.attributes.toughness.rank this.defense.value = 10 + this.attributes.agility.rank + this.defense.armorRating + this.defense.bonus } }