import { SYSTEM } from "../config/system.mjs" export default class OathHammerMiracle extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const requiredInteger = { required: true, nullable: false, integer: true } const schema = {} schema.effect = new fields.HTMLField({ required: true, textSearch: true }) // Divine tradition (Druidic / Profane / Sanctified) schema.divineTradition = new fields.StringField({ required: true, initial: "sanctified", choices: SYSTEM.DIVINE_TRADITIONS }) // Difficulty Value: 0 = scales dynamically (1st = DV1, 2nd = DV2…). // Non-zero only for Ritual miracles which have a fixed DV (p.129). schema.difficultyValue = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 10 }) // Ritual miracles require 1 hour; need a holy book; fixed DV; don't // increment the daily miracle counter (p.129). schema.isRitual = new fields.BooleanField({ initial: false }) // Range: "Touch", "Self", "20", "100", "1 mile", etc. schema.range = new fields.StringField({ required: true, nullable: false, initial: "" }) // Duration: "1 hour", "Encounter", "1 day", etc. Empty = instantaneous. schema.duration = new fields.StringField({ required: true, nullable: false, initial: "" }) // Spell Save: e.g. "DV4 Athletics", "DV5 Fortune". Empty = no save. schema.spellSave = new fields.StringField({ required: true, nullable: false, initial: "" }) return schema } static LOCALIZATION_PREFIXES = ["OATHHAMMER.Miracle"] }