Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f67d9079dd | |||
| ecc2c22372 | |||
| 1641be6516 |
@@ -45,7 +45,7 @@ jobs:
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apt update -y
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apt install -y zip
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- run: zip -r ./fvtt-oath-hammer.zip system.json README.md LICENSE.md assets/ css/ lang/ module/ oath-hammer.mjs templates/
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- run: zip -r ./fvtt-oath-hammer.zip system.json README.md LICENSE.md assets/ css/ lang/ module/ oath-hammer.mjs packs/ templates/
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- name: setup go
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uses: https://github.com/actions/setup-go@v4
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@@ -65,9 +65,9 @@ jobs:
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uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
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with:
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token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
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id: 'fvtt-oath-hammer'
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id: "fvtt-oath-hammer"
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version: ${{github.event.release.tag_name}}
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manifest: 'https://www.uberwald.me/gitea/uberwald/fvtt-oath-hammer/releases/download/latest/system.json'
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notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-oath-hammer.zip'
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compatibility-minimum: '13'
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compatibility-verified: '14'
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manifest: "https://www.uberwald.me/gitea/uberwald/fvtt-oath-hammer/releases/download/latest/system.json"
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notes: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-oath-hammer.zip"
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compatibility-minimum: "13"
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compatibility-verified: "14"
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+2
-2
@@ -250,7 +250,7 @@
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"Oaths": "Oaths",
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"Weapons": "Weapons",
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"Attacks": "Attacks",
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"Armor": "Armor & Shields",
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"Armor": "Armor",
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"Ammunition": "Ammunition",
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"ItemSlots": "Item Slots",
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"Spells": "Spells",
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@@ -444,7 +444,7 @@
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"ExplodeOn5": "Explode on 5+",
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"ExplodeOn5Hint": "trait bonus — 5s & 6s explode",
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"DiceColor": "Dice Color",
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"DiceColorHint": "equipment traits can upgrade dice",
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"DiceColorHint": "White (4+), Red (3+), or Black (2+) thresholds",
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"AttackTitle": "Attack: {weapon}",
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"DamageTitle": "Damage: {weapon}",
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"Attack": "Attack",
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@@ -8,6 +8,7 @@ export default class OathHammerMiracleDialog {
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const wpRank = actorSys.attributes.willpower.rank
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const magicRank = actorSys.skills.magic.rank
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const magicColor = actorSys.skills.magic.colorDiceType ?? "white"
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const basePool = wpRank + magicRank
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const isRitual = sys.isRitual
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@@ -18,6 +19,12 @@ export default class OathHammerMiracleDialog {
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return key ? game.i18n.localize(key) : sys.divineTradition
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})()
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const colorOptions = [
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{ value: "white", label: game.i18n.localize("OATHHAMMER.ColorDice.White"), selected: magicColor === "white" },
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{ value: "red", label: game.i18n.localize("OATHHAMMER.ColorDice.Red"), selected: magicColor === "red" },
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{ value: "black", label: game.i18n.localize("OATHHAMMER.ColorDice.Black"), selected: magicColor === "black" },
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]
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// Miracle count options — DV = miracle number today
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const miracleCountOptions = Array.from({ length: 10 }, (_, i) => ({
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value: i + 1,
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@@ -55,6 +62,7 @@ export default class OathHammerMiracleDialog {
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magicRank,
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basePool,
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miracleCountOptions,
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colorOptions,
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bonusOptions,
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availableLuck,
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isHuman,
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@@ -93,6 +101,7 @@ export default class OathHammerMiracleDialog {
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return {
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dv: computedDV,
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isRitual,
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colorOverride: result.colorOverride ?? magicColor,
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bonus: parseInt(result.bonus) || 0,
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visibility: result.visibility ?? game.settings.get("core", "rollMode"),
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explodeOn5: result.explodeOn5 === "true",
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@@ -27,6 +27,7 @@ export default class OathHammerSpellDialog {
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const intRank = actorSys.attributes.intelligence.rank
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const magicRank = actorSys.skills.magic.rank
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const magicColor = actorSys.skills.magic.colorDiceType ?? "white"
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const basePool = intRank + magicRank
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const currentStress = actorSys.arcaneStress.value
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@@ -41,6 +42,12 @@ export default class OathHammerSpellDialog {
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return entry ? game.i18n.localize(entry.label) : (sys.tradition ?? "")
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})()
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const colorOptions = [
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{ value: "white", label: game.i18n.localize("OATHHAMMER.ColorDice.White"), selected: magicColor === "white" },
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{ value: "red", label: game.i18n.localize("OATHHAMMER.ColorDice.Red"), selected: magicColor === "red" },
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{ value: "black", label: game.i18n.localize("OATHHAMMER.ColorDice.Black"), selected: magicColor === "black" },
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]
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const enhancementOptions = Object.entries(SPELL_ENHANCEMENTS).map(([key, def]) => ({
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value: key,
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label: game.i18n.localize(def.label),
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@@ -87,6 +94,7 @@ export default class OathHammerSpellDialog {
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magicRank,
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basePool,
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poolSizeOptions,
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colorOptions,
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currentStress,
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stressThreshold,
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isOverThreshold,
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@@ -134,6 +142,7 @@ export default class OathHammerSpellDialog {
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poolPenalty: enh.penalty,
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redDice: enh.redDice,
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noStress: enh.noStress,
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colorOverride: result.colorOverride ?? magicColor,
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elementalBonus: parseInt(result.elementalBonus) || 0,
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bonus: parseInt(result.bonus) || 0,
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poolSize: Math.min(Math.max(1, parseInt(result.poolSize) || basePool), basePool),
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+8
-7
@@ -468,6 +468,7 @@ export async function rollSpellCast(actor, spell, options = {}) {
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poolPenalty = 0,
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redDice = false,
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noStress = false,
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colorOverride = "white",
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elementalBonus = 0,
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bonus = 0,
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poolSize = null,
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@@ -489,8 +490,8 @@ export async function rollSpellCast(actor, spell, options = {}) {
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const totalDice = poolSize !== null
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? Math.max(1, Math.min(poolSize + bonus + poolPenalty + elementalBonus + grimPenalty + (luckSpend * luckDicePerPoint), baseDice))
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: Math.max(baseDice, 1)
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const threshold = redDice ? 3 : 4
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const colorEmoji = redDice ? "🔴" : "⬜"
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const threshold = colorOverride === "black" ? 2 : colorOverride === "red" ? 3 : 4
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const colorEmoji = colorOverride === "black" ? "⬛" : colorOverride === "red" ? "🔴" : "⬜"
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const { roll, rolls, successes, diceResults } = await _rollPool(totalDice, threshold, explodeOn5)
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const diceHtml = _diceHtml(diceResults, threshold)
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@@ -560,13 +561,12 @@ export async function rollSpellCast(actor, spell, options = {}) {
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`
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const rollMode = visibility ?? game.settings.get("core", "rollMode")
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const spellColorType = redDice ? "red" : "white"
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const msgData = {
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speaker: ChatMessage.getSpeaker({ actor }),
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content,
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rolls: rolls,
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sound: CONFIG.sounds.dice,
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flags: { "fvtt-oath-hammer": { luckRoll: _luckFlagData(actor, threshold, spellColorType, dv, false, explodeOn5) } },
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flags: { "fvtt-oath-hammer": { luckRoll: _luckFlagData(actor, threshold, colorOverride, dv, false, explodeOn5) } },
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}
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ChatMessage.applyRollMode(msgData, rollMode)
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await ChatMessage.create(msgData)
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@@ -590,6 +590,7 @@ export async function rollMiracleCast(actor, miracle, options = {}) {
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const {
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dv = 1,
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isRitual = false,
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colorOverride = "white",
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bonus = 0,
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visibility,
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explodeOn5 = false,
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@@ -604,8 +605,8 @@ export async function rollMiracleCast(actor, miracle, options = {}) {
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const magicRank = actorSys.skills.magic.rank
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const luckDicePerPoint = luckIsHuman ? 3 : 2
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const totalDice = Math.max(wpRank + magicRank + bonus + (luckSpend * luckDicePerPoint), 1)
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const threshold = 4
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const colorEmoji = "⬜"
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const threshold = colorOverride === "black" ? 2 : colorOverride === "red" ? 3 : 4
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const colorEmoji = colorOverride === "black" ? "⬛" : colorOverride === "red" ? "🔴" : "⬜"
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const { roll, rolls, successes, diceResults } = await _rollPool(totalDice, threshold, explodeOn5)
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const diceHtml = _diceHtml(diceResults, threshold)
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@@ -664,7 +665,7 @@ export async function rollMiracleCast(actor, miracle, options = {}) {
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content,
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rolls: rolls,
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sound: CONFIG.sounds.dice,
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flags: { "fvtt-oath-hammer": { luckRoll: _luckFlagData(actor, threshold, "white", dv, false, explodeOn5) } },
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flags: { "fvtt-oath-hammer": { luckRoll: _luckFlagData(actor, threshold, colorOverride, dv, false, explodeOn5) } },
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}
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ChatMessage.applyRollMode(msgData, rollMode)
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await ChatMessage.create(msgData)
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@@ -45,6 +45,14 @@
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</div>
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{{/unless}}
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<div class="roll-option-row">
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<label>{{localize "OATHHAMMER.Dialog.DiceColor"}}</label>
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<select name="colorOverride">
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{{#each colorOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
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</select>
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<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.DiceColorHint"}}</span>
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</div>
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<div class="roll-option-row">
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<label>{{localize "OATHHAMMER.Dialog.Modifier"}}</label>
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<select name="bonus">
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@@ -44,6 +44,14 @@
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</div>
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{{/if}}
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<div class="roll-option-row">
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<label>{{localize "OATHHAMMER.Dialog.DiceColor"}}</label>
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<select name="colorOverride">
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{{#each colorOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
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</select>
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<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.DiceColorHint"}}</span>
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</div>
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<div class="roll-option-row">
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<label>{{localize "OATHHAMMER.Dialog.Enhancement"}}</label>
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<select name="enhancement" class="enhancement-select">
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Reference in New Issue
Block a user