Add party an army sheeets

This commit is contained in:
2026-03-25 18:02:39 +01:00
parent b46c6d804c
commit f1dda301d7
37 changed files with 2024 additions and 254 deletions

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<section data-tab="notes" data-group="{{tab.group}}" class="tab {{tab.cssClass}}">
<div class="form-group">
<label>{{localize "OATHHAMMER.Label.Notes"}}</label>
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
</div>
</section>

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<section data-tab="overview" data-group="{{tab.group}}" class="tab {{tab.cssClass}}">
<fieldset class="army-regiments-fieldset">
<legend>{{localize "OATHHAMMER.Label.Regiments"}}</legend>
{{#if regiments.length}}
<ul class="item-list item-list--army-regiment">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Grit"}}</span>
<span>{{localize "OATHHAMMER.Label.ArmorDice"}}</span>
<span>{{localize "OATHHAMMER.Label.Movement"}}</span>
<span>{{localize "OATHHAMMER.Label.SupplyCost"}}</span>
<span></span>
</li>
{{#each regiments as |regiment|}}
<li class="item-entry" data-actor-id="{{regiment.id}}">
<img src="{{regiment.img}}" class="item-img" />
<span class="item-name">
<a data-action="openRegiment" data-actor-id="{{regiment.id}}">{{regiment.name}}</a>
</span>
<span>{{regiment.grit}}/{{regiment.gritMax}}</span>
<span>{{regiment.armor}}d6</span>
<span>{{regiment.movement}}</span>
<span>{{regiment.supplyCost}} GP</span>
<div class="item-actions">
{{#unless ../isPlayMode}}
<a data-action="removeRegiment" data-actor-id="{{regiment.id}}" data-tooltip="{{localize 'OATHHAMMER.Tooltip.RemoveRegiment'}}">
<i class="fa-solid fa-xmark"></i>
</a>
{{/unless}}
</div>
</li>
{{/each}}
<li class="item-entry army-total-row">
<span></span>
<span class="col-name army-total-label">{{localize "OATHHAMMER.Label.TotalSupply"}}</span>
<span></span>
<span></span>
<span></span>
<span class="army-total-value">{{totalSupply}} GP</span>
<span></span>
</li>
</ul>
{{else}}
<p class="no-items">{{localize "OATHHAMMER.Label.NoRegiments"}}</p>
{{/if}}
</fieldset>
{{#unless isPlayMode}}
<p class="settlement-hint">{{localize "OATHHAMMER.Label.DropRegimentHint"}}</p>
{{/unless}}
</section>

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<section class="army-main army-main-{{ifThen isPlayMode 'play' 'edit'}}">
<fieldset class="army-header-fieldset">
<div class="army-header">
<!-- Portrait -->
<div class="army-portrait-wrap">
<img class="actor-img army-portrait" src="{{actor.img}}" data-edit="img" data-action="editImage" data-tooltip="{{actor.name}}" />
</div>
<!-- Name + Leader + Location -->
<div class="army-header-body">
<div class="character-name">
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
<a class="control" data-action="toggleSheet" data-tooltip="OATHHAMMER.ToggleSheet" data-tooltip-direction="UP">
<i class="fa-solid {{#if isPlayMode}}fa-shield-halved{{else}}fa-user-pen{{/if}}"></i>
</a>
</div>
<!-- Leader -->
<div class="army-leader-row" data-drop-target="leader">
<span class="army-field-label">{{localize "OATHHAMMER.Label.Commander"}}</span>
{{#if leader}}
<img src="{{leader.img}}" class="army-leader-img" />
<a class="army-leader-name" data-action="openLeader" data-tooltip="{{localize 'OATHHAMMER.Tooltip.OpenLeader'}}">{{leader.name}}</a>
{{#unless isPlayMode}}
<a class="army-leader-clear" data-action="clearLeader" data-tooltip="{{localize 'OATHHAMMER.Tooltip.ClearLeader'}}">
<i class="fa-solid fa-times"></i>
</a>
{{/unless}}
{{else}}
<span class="army-field-empty">{{localize "OATHHAMMER.Label.DropLeaderHint"}}</span>
{{/if}}
</div>
<!-- Location -->
<div class="army-location-row">
<span class="army-field-label">{{localize "OATHHAMMER.Label.Location"}}</span>
{{formInput systemFields.location value=system.location name="system.location" placeholder="—" disabled=isPlayMode}}
</div>
</div><!-- /army-header-body -->
</div>
</fieldset>
</section>

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@@ -35,7 +35,7 @@
<img src="{{spell.img}}" class="item-img" />
<span class="item-name" {{#if spell._descTooltip}}data-tooltip="{{spell._descTooltip}}"{{/if}}>{{spell.name}}</span>
<span class="item-detail">{{spell.system.difficultyValue}}</span>
<span class="item-type">{{localize spell.system.tradition}}</span>
<span class="item-type">{{spell.traditionLabel}}</span>
<span class="item-detail item-detail--small">{{#if spell.system.range}}{{spell.system.range}}{{else}}{{/if}}</span>
<span class="item-detail item-detail--small">{{#if spell.system.duration}}{{spell.system.duration}}{{else}}{{/if}}</span>
<span class="item-detail item-detail--small">{{#if spell.system.spellSave}}{{spell.system.spellSave}}{{else}}{{/if}}</span>
@@ -74,7 +74,7 @@
<li class="item-entry" data-item-id="{{miracle.id}}" data-item-uuid="{{miracle.uuid}}">
<img src="{{miracle.img}}" class="item-img" />
<span class="item-name" {{#if miracle._descTooltip}}data-tooltip="{{miracle._descTooltip}}"{{/if}}>{{miracle.name}}</span>
<span class="item-detail">{{miracle.system.divineTradition}}</span>
<span class="item-detail">{{miracle.traditionLabel}}</span>
<div class="item-actions">
<a data-action="castMiracle" data-item-id="{{miracle.id}}" title="{{localize 'OATHHAMMER.Action.InvokeMiracle'}}"><i class="fa-solid fa-hands-praying miracle-cast-icon"></i></a>
<a data-action="edit" data-item-id="{{miracle.id}}" data-item-uuid="{{miracle.uuid}}"><i class="fa-solid fa-edit"></i></a>

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@@ -13,6 +13,7 @@
<span>{{localize "OATHHAMMER.Label.Tradition"}}</span>
<span>{{localize "OATHHAMMER.Label.Range"}}</span>
<span>{{localize "OATHHAMMER.Label.Duration"}}</span>
<span>{{localize "OATHHAMMER.Label.SpellSave"}}</span>
<span></span>
</li>
{{#each spells as |spell|}}
@@ -20,11 +21,12 @@
<img src="{{spell.img}}" class="item-img" />
<span class="item-name" {{#if spell._descTooltip}}data-tooltip="{{spell._descTooltip}}"{{/if}}>{{spell.name}}</span>
<span class="item-detail">{{spell.system.difficultyValue}}</span>
<span class="item-type">{{localize spell.system.tradition}}</span>
<span class="item-type">{{spell.traditionLabel}}</span>
<span class="item-detail item-detail--small">{{#if spell.system.range}}{{spell.system.range}}{{else}}{{/if}}</span>
<span class="item-detail item-detail--small">{{#if spell.system.duration}}{{spell.system.duration}}{{else}}{{/if}}</span>
<span class="item-detail item-detail--small">{{#if spell.system.spellSave}}{{spell.system.spellSave}}{{else}}{{/if}}</span>
<div class="item-actions">
<a data-action="castNPCSpell" data-item-id="{{spell.id}}" title="{{localize 'OATHHAMMER.Action.CastSpell'}}"><i class="fa-solid fa-wand-sparkles spell-cast-icon"></i></a>
<a data-action="castNPCSpell" data-item-id="{{spell.id}}" data-tooltip="{{localize 'OATHHAMMER.Action.CastSpell'}}"><i class="fa-solid fa-wand-sparkles spell-cast-icon"></i></a>
<a data-action="edit" data-item-id="{{spell.id}}" data-item-uuid="{{spell.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{spell.id}}" data-item-uuid="{{spell.uuid}}"><i class="fa-solid fa-trash"></i></a>
</div>
@@ -52,9 +54,9 @@
<li class="item-entry" data-item-id="{{miracle.id}}" data-item-uuid="{{miracle.uuid}}">
<img src="{{miracle.img}}" class="item-img" />
<span class="item-name" {{#if miracle._descTooltip}}data-tooltip="{{miracle._descTooltip}}"{{/if}}>{{miracle.name}}</span>
<span class="item-detail">{{miracle.system.divineTradition}}</span>
<span class="item-detail">{{miracle.traditionLabel}}</span>
<div class="item-actions">
<a data-action="castNPCMiracle" data-item-id="{{miracle.id}}" title="{{localize 'OATHHAMMER.Action.InvokeMiracle'}}"><i class="fa-solid fa-hands-praying miracle-cast-icon"></i></a>
<a data-action="castNPCMiracle" data-item-id="{{miracle.id}}" data-tooltip="{{localize 'OATHHAMMER.Action.InvokeMiracle'}}"><i class="fa-solid fa-hands-praying miracle-cast-icon"></i></a>
<a data-action="edit" data-item-id="{{miracle.id}}" data-item-uuid="{{miracle.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{miracle.id}}" data-item-uuid="{{miracle.uuid}}"><i class="fa-solid fa-trash"></i></a>
</div>

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@@ -23,7 +23,7 @@
<span class="item-detail">{{skill.system.threshold}}</span>
<a class="npc-skill-roll-btn" data-action="rollSkillNPC"
data-item-id="{{skill.id}}" data-item-uuid="{{skill.uuid}}"
data-tooltip="{{localize 'OATHHAMMER.Roll.RollSkill'}}">
data-tooltip="{{localize 'OATHHAMMER.Dialog.RollSkill'}}">
<i class="fa-solid fa-dice-d6"></i>
</a>
<div class="item-actions">

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<section data-tab="loot" data-group="{{tab.group}}" class="tab {{tab.cssClass}}">
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Loot"}}</legend>
{{#if lootItems.length}}
<ul class="item-list item-list--party-loot">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Type"}}</span>
<span>{{localize "OATHHAMMER.Label.Qty"}}</span>
<span></span>
</li>
{{#each lootItems as |item|}}
<li class="item-entry" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img src="{{item.img}}" class="item-img" />
<span class="item-name">{{item.name}}</span>
<span class="item-type">{{item.typeLabel}}</span>
<div class="item-qty">
<a data-action="adjustQty" data-item-id="{{item.id}}" data-delta="-1" class="qty-btn"></a>
<span>{{#if item.system.quantity}}{{item.system.quantity}}{{else}}1{{/if}}</span>
<a data-action="adjustQty" data-item-id="{{item.id}}" data-delta="1" class="qty-btn">+</a>
</div>
<div class="item-actions">
<a data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-tooltip="{{localize 'OATHHAMMER.Label.Edit'}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-tooltip="{{localize 'OATHHAMMER.Label.Delete'}}"><i class="fa-solid fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{else}}
<p class="no-items">{{localize "OATHHAMMER.Label.NoLoot"}}</p>
{{/if}}
</fieldset>
<p class="settlement-hint">{{localize "OATHHAMMER.Label.DropLootHint"}}</p>
</section>

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<section data-tab="members" data-group="{{tab.group}}" class="tab {{tab.cssClass}}">
<fieldset>
<legend>{{localize "OATHHAMMER.Label.MarchingOrder"}}</legend>
{{#if members.length}}
<ul class="item-list item-list--party-member">
<li class="item-list-header">
<span class="col-order">#</span>
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Class"}}</span>
<span>{{localize "OATHHAMMER.Label.Level"}}</span>
<span>{{localize "OATHHAMMER.Label.Grit"}}</span>
<span></span>
</li>
{{#each members as |member|}}
<li class="item-entry" data-actor-id="{{member.id}}">
<span class="party-member-order">{{member.position}}</span>
<img src="{{member.img}}" class="item-img" />
<span class="item-name">
<a data-action="openMember" data-actor-id="{{member.id}}">{{member.name}}</a>
</span>
<span class="item-detail item-detail--small">{{member.classLabel}}</span>
<span class="item-detail">{{member.level}}</span>
<span class="item-detail">{{member.grit}}</span>
<div class="item-actions">
{{#unless member.isFirst}}
<a data-action="moveMemberUp" data-idx="{{member.idx}}" data-tooltip="{{localize 'OATHHAMMER.Tooltip.MoveUp'}}"><i class="fa-solid fa-chevron-up"></i></a>
{{/unless}}
{{#unless member.isLast}}
<a data-action="moveMemberDown" data-idx="{{member.idx}}" data-tooltip="{{localize 'OATHHAMMER.Tooltip.MoveDown'}}"><i class="fa-solid fa-chevron-down"></i></a>
{{/unless}}
<a data-action="removeMember" data-actor-id="{{member.id}}" data-tooltip="{{localize 'OATHHAMMER.Tooltip.RemoveMember'}}"><i class="fa-solid fa-times"></i></a>
</div>
</li>
{{/each}}
</ul>
{{else}}
<p class="no-items">{{localize "OATHHAMMER.Label.NoMembers"}}</p>
{{/if}}
</fieldset>
<p class="settlement-hint">{{localize "OATHHAMMER.Label.DropMemberHint"}}</p>
</section>

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<section data-tab="notes" data-group="{{tab.group}}" class="tab {{tab.cssClass}}">
<div class="form-group">
<label>{{localize "OATHHAMMER.Label.Notes"}}</label>
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
</div>
</section>

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<section class="party-main party-main-{{ifThen isPlayMode 'play' 'edit'}}">
<fieldset class="party-header-fieldset">
<div class="party-header">
<!-- Portrait -->
<div class="party-portrait-wrap">
<img class="actor-img party-portrait" src="{{actor.img}}" data-edit="img" data-action="editImage" data-tooltip="{{actor.name}}" />
</div>
<!-- Name + Treasury -->
<div class="party-header-body">
<div class="character-name">
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
<a class="control" data-action="toggleSheet" data-tooltip="OATHHAMMER.ToggleSheet" data-tooltip-direction="UP">
<i class="fa-solid {{#if isPlayMode}}fa-users-viewfinder{{else}}fa-user-pen{{/if}}"></i>
</a>
</div>
<!-- Treasury -->
<div class="party-treasury">
<span class="party-treasury-label">{{localize "OATHHAMMER.Label.Treasury"}}</span>
<div class="party-currency party-currency-gp">
<span class="currency-label">{{localize "OATHHAMMER.Label.GP"}}</span>
<div class="currency-stepper">
<a data-action="adjustCurrency" data-field="system.treasury.gp" data-delta="-1" class="currency-btn"></a>
<input type="number" name="system.treasury.gp" value="{{system.treasury.gp}}" min="0" {{#if isPlayMode}}disabled{{/if}} />
<a data-action="adjustCurrency" data-field="system.treasury.gp" data-delta="1" class="currency-btn">+</a>
</div>
</div>
<div class="party-currency party-currency-sp">
<span class="currency-label">{{localize "OATHHAMMER.Label.SP"}}</span>
<div class="currency-stepper">
<a data-action="adjustCurrency" data-field="system.treasury.sp" data-delta="-1" class="currency-btn"></a>
<input type="number" name="system.treasury.sp" value="{{system.treasury.sp}}" min="0" {{#if isPlayMode}}disabled{{/if}} />
<a data-action="adjustCurrency" data-field="system.treasury.sp" data-delta="1" class="currency-btn">+</a>
</div>
</div>
<div class="party-currency party-currency-cp">
<span class="currency-label">{{localize "OATHHAMMER.Label.CP"}}</span>
<div class="currency-stepper">
<a data-action="adjustCurrency" data-field="system.treasury.cp" data-delta="-1" class="currency-btn"></a>
<input type="number" name="system.treasury.cp" value="{{system.treasury.cp}}" min="0" {{#if isPlayMode}}disabled{{/if}} />
<a data-action="adjustCurrency" data-field="system.treasury.cp" data-delta="1" class="currency-btn">+</a>
</div>
</div>
</div><!-- /party-treasury -->
</div><!-- /party-header-body -->
</div>
</fieldset>
</section>

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<section data-tab="combat" data-group="{{tab.group}}" class="tab {{tab.cssClass}}">
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Attacks"}}
{{#unless isPlayMode}}<a data-action="createNpcAttack" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
</legend>
{{#if npcAttacks.length}}
<ul class="item-list item-list--npc-attack">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Damage"}}</span>
<span title="Armor Penetration">AP</span>
<span></span>
</li>
{{#each npcAttacks as |attack|}}
<li class="item-entry" data-item-id="{{attack.id}}" data-item-uuid="{{attack.uuid}}">
<img src="{{attack.img}}" class="item-img" />
<span class="item-name" {{#if attack._descTooltip}}data-tooltip="{{attack._descTooltip}}"{{/if}}>{{attack.name}}</span>
<span class="item-detail">{{attack.system.damageLabel}}</span>
<span class="item-detail">{{#if attack.system.ap}}{{attack.system.ap}}{{else}}{{/if}}</span>
<div class="item-actions">
<a data-action="rollNpcAttack" data-item-id="{{attack.id}}" data-tooltip="{{localize 'OATHHAMMER.Dialog.Damage'}}"><i class="fa-solid fa-burst"></i></a>
<a data-action="edit" data-item-id="{{attack.id}}" data-item-uuid="{{attack.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{attack.id}}" data-item-uuid="{{attack.uuid}}"><i class="fa-solid fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{else}}
<p class="no-items">{{localize "OATHHAMMER.Label.NoAttacks"}}</p>
{{/if}}
</fieldset>
</section>

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<section class="npc-main npc-main-{{ifThen isPlayMode 'play' 'edit'}}">
<fieldset class="regiment-fieldset">
<div class="npc-pc flexrow">
<!-- LEFT: portrait -->
<div class="npc-left">
<img class="actor-img" src="{{actor.img}}" data-edit="img" data-action="editImage" data-tooltip="{{actor.name}}" />
</div>
<!-- RIGHT: name + vitals -->
<div class="npc-right">
<div class="character-name">
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
<a class="control" data-action="toggleSheet" data-tooltip="OATHHAMMER.ToggleSheet" data-tooltip-direction="UP">
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a>
</div>
<!-- Row 1: combat stats -->
<div class="npc-vitals-grid regiment-vitals-grid regiment-row1">
<!-- Grit -->
<div class="npc-vital npc-vital-grit">
<span class="vital-label">{{localize "OATHHAMMER.Label.Grit"}}</span>
<span class="vital-value">
<a class="grit-btn" data-action="adjustGrit" data-delta="-1" data-tooltip="1"></a>
<input type="number" class="npc-num-input" name="system.grit.value" value="{{system.grit.value}}" min="0" />
<span class="res-sep">/</span>
{{formInput systemFields.grit.fields.max value=system.grit.max name="system.grit.max" disabled=isPlayMode}}
<a class="grit-btn" data-action="adjustGrit" data-delta="1" data-tooltip="+1">+</a>
</span>
</div>
<!-- Armor Dice -->
<div class="npc-vital">
<span class="vital-label{{#if isPlayMode}} vital-roll-label{{/if}}"
{{#if isPlayMode}}data-action="rollArmor" data-tooltip="OATHHAMMER.Tooltip.RollArmor"{{/if}}>
{{#if isPlayMode}}<i class="fa-solid fa-dice-d6"></i>{{/if}}
{{localize "OATHHAMMER.Label.ArmorDice"}}
</span>
<span class="vital-value">
<input type="number" class="npc-num-input" name="system.armorDice.value" value="{{system.armorDice.value}}" min="0" {{#if isPlayMode}}disabled{{/if}} />
{{#if isPlayMode}}
<span class="npc-color-badge">{{armorDiceEmoji}}</span>
{{else}}
<select name="system.armorDice.colorDiceType" class="npc-color-select">
{{selectOptions colorChoices selected=system.armorDice.colorDiceType}}
</select>
{{/if}}
</span>
</div>
<!-- Movement -->
<div class="npc-vital">
<span class="vital-label">{{localize "OATHHAMMER.Label.Movement"}}</span>
<span class="vital-value">
<input type="number" class="npc-num-input" name="system.movement" value="{{system.movement}}" min="0" {{#if isPlayMode}}disabled{{/if}} />
<span class="res-sep">ft</span>
</span>
</div>
</div><!-- /row1 -->
<!-- Row 2: cost stats -->
<div class="npc-vitals-grid regiment-vitals-grid regiment-row2">
<!-- Supply Cost -->
<div class="npc-vital">
<span class="vital-label">{{localize "OATHHAMMER.Label.SupplyCost"}}</span>
<span class="vital-value">
<input type="number" class="npc-num-input" name="system.supplyCost" value="{{system.supplyCost}}" min="0" {{#if isPlayMode}}disabled{{/if}} />
<span class="res-sep">gp / month</span>
</span>
</div>
<!-- Recruitment Cost -->
<div class="npc-vital">
<span class="vital-label">{{localize "OATHHAMMER.Label.RecruitmentCost"}}</span>
<span class="vital-value">
<input type="number" class="npc-num-input" name="system.recruitmentCost" value="{{system.recruitmentCost}}" min="0" {{#if isPlayMode}}disabled{{/if}} />
<span class="res-sep">gp</span>
</span>
</div>
</div><!-- /row2 -->
<!-- Leader -->
<div class="regiment-leader-row" data-drop-target="leader">
<span class="regiment-leader-label">{{localize "OATHHAMMER.Label.UnitLeader"}}</span>
{{#if leader}}
<img src="{{leader.img}}" class="regiment-leader-img" />
<a class="regiment-leader-name" data-action="openLeader" data-tooltip="{{localize 'OATHHAMMER.Tooltip.OpenLeader'}}">{{leader.name}}</a>
{{#unless isPlayMode}}
<a class="regiment-leader-clear" data-action="clearLeader" data-tooltip="{{localize 'OATHHAMMER.Tooltip.ClearLeader'}}">
<i class="fa-solid fa-times"></i>
</a>
{{/unless}}
{{else}}
<span class="regiment-leader-empty">{{localize "OATHHAMMER.Label.DropLeaderHint"}}</span>
{{/if}}
</div>
</div><!-- /npc-right -->
</div>
</fieldset>
</section>

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@@ -2,7 +2,6 @@
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Garrison"}}
{{#unless isPlayMode}}<a data-action="createRegiment" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
</legend>
{{#if regiments.length}}
<ul class="item-list item-list--regiment">
@@ -15,15 +14,15 @@
<span></span>
</li>
{{#each regiments as |regiment|}}
<li class="item-entry" data-item-id="{{regiment.id}}" data-item-uuid="{{regiment.uuid}}">
<li class="item-entry" data-actor-id="{{regiment.id}}">
<img src="{{regiment.img}}" class="item-img" />
<span class="item-name">{{regiment.name}}</span>
<span class="item-name"><a data-action="openRegiment" data-actor-id="{{regiment.id}}">{{regiment.name}}</a></span>
<span class="item-detail">{{regiment.system.grit.max}}</span>
<span class="item-detail">{{regiment.system.armorLabel}}</span>
<span class="item-detail">{{regiment.system.movement}} ft</span>
<div class="item-actions">
<a data-action="edit" data-item-id="{{regiment.id}}" data-item-uuid="{{regiment.uuid}}" data-tooltip="{{localize 'OATHHAMMER.Label.Edit'}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{regiment.id}}" data-item-uuid="{{regiment.uuid}}" data-tooltip="{{localize 'OATHHAMMER.Label.Delete'}}"><i class="fa-solid fa-trash"></i></a>
<a data-action="openRegiment" data-actor-id="{{regiment.id}}" data-tooltip="{{localize 'OATHHAMMER.Label.Edit'}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="removeRegiment" data-actor-id="{{regiment.id}}" data-tooltip="{{localize 'OATHHAMMER.Label.RemoveFromGarrison'}}"><i class="fa-solid fa-minus-circle"></i></a>
</div>
</li>
{{/each}}
@@ -33,4 +32,6 @@
{{/if}}
</fieldset>
<p class="settlement-hint">{{localize "OATHHAMMER.Settlement.GarrisonHint"}}</p>
</section>