Add party an army sheeets
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@@ -1,6 +1,6 @@
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import OathHammerActorSheet from "./base-actor-sheet.mjs"
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const ALLOWED_ITEM_TYPES = new Set(["building", "equipment", "weapon", "armor", "regiment"])
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const ALLOWED_ITEM_TYPES = new Set(["building", "equipment", "weapon", "armor"])
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export default class OathHammerSettlementSheet extends OathHammerActorSheet {
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/** @override */
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@@ -17,8 +17,9 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
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adjustCurrency: OathHammerSettlementSheet.#onAdjustCurrency,
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adjustQty: OathHammerSettlementSheet.#onAdjustQty,
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toggleConstructed: OathHammerSettlementSheet.#onToggleConstructed,
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createRegiment: OathHammerSettlementSheet.#onCreateRegiment,
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collectTaxes: OathHammerSettlementSheet.#onCollectTaxes,
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openRegiment: OathHammerSettlementSheet.#onOpenRegiment,
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removeRegiment: OathHammerSettlementSheet.#onRemoveRegiment,
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},
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}
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@@ -102,7 +103,9 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
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}
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case "garrison":
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context.tab = context.tabs.garrison
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context.regiments = doc.itemTypes.regiment ?? []
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context.regiments = (doc.system.garrisonRefs ?? [])
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.map(id => game.actors?.get(id))
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.filter(Boolean)
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break
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}
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return context
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@@ -112,6 +115,17 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
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async _onDrop(event) {
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if (!this.isEditable || !this.isEditMode) return
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
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// Regiment actors dropped onto garrison tab
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if (data.type === "Actor") {
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const actor = await fromUuid(data.uuid)
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if (!actor || actor.type !== "regiment") return
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const refs = foundry.utils.deepClone(this.document.system.garrisonRefs ?? [])
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if (refs.includes(actor.id)) return // already linked
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refs.push(actor.id)
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return this.document.update({ "system.garrisonRefs": refs })
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}
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if (data.type !== "Item") return
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const item = await fromUuid(data.uuid)
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if (!item || !ALLOWED_ITEM_TYPES.has(item.type)) return
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@@ -144,11 +158,15 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
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await item.update({ "system.constructed": !item.system.constructed })
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}
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static async #onCreateRegiment() {
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await this.document.createEmbeddedDocuments("Item", [{
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name: game.i18n.localize("OATHHAMMER.NewItem.Regiment"),
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type: "regiment",
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}])
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static async #onOpenRegiment(event, target) {
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const actor = game.actors?.get(target.dataset.actorId)
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if (actor) actor.sheet.render(true)
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}
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static async #onRemoveRegiment(event, target) {
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const actorId = target.dataset.actorId
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const refs = (this.document.system.garrisonRefs ?? []).filter(id => id !== actorId)
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await this.document.update({ "system.garrisonRefs": refs })
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}
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static async #onCollectTaxes() {
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