Add party an army sheeets
This commit is contained in:
170
module/applications/sheets/party-sheet.mjs
Normal file
170
module/applications/sheets/party-sheet.mjs
Normal file
@@ -0,0 +1,170 @@
|
||||
import OathHammerActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
const ALLOWED_LOOT_TYPES = new Set(["weapon", "armor", "ammunition", "equipment", "magic-item"])
|
||||
|
||||
export default class OathHammerPartySheet extends OathHammerActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["party"],
|
||||
position: { width: 780, height: 600 },
|
||||
window: { contentClasses: ["party-content"] },
|
||||
actions: {
|
||||
openMember: OathHammerPartySheet.#onOpenMember,
|
||||
removeMember: OathHammerPartySheet.#onRemoveMember,
|
||||
moveMemberUp: OathHammerPartySheet.#onMoveMemberUp,
|
||||
moveMemberDown: OathHammerPartySheet.#onMoveMemberDown,
|
||||
adjustCurrency: OathHammerPartySheet.#onAdjustCurrency,
|
||||
adjustQty: OathHammerPartySheet.#onAdjustQty,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-oath-hammer/templates/actor/party-sheet.hbs" },
|
||||
tabs: { template: "templates/generic/tab-navigation.hbs" },
|
||||
members: { template: "systems/fvtt-oath-hammer/templates/actor/party-members.hbs" },
|
||||
loot: { template: "systems/fvtt-oath-hammer/templates/actor/party-loot.hbs" },
|
||||
notes: { template: "systems/fvtt-oath-hammer/templates/actor/party-notes.hbs" },
|
||||
}
|
||||
|
||||
tabGroups = { sheet: "members" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
members: { id: "members", group: "sheet", icon: "fa-solid fa-users", label: "OATHHAMMER.Tab.Members" },
|
||||
loot: { id: "loot", group: "sheet", icon: "fa-solid fa-treasure-chest", label: "OATHHAMMER.Tab.Loot" },
|
||||
notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preparePartContext(partId, context) {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
break
|
||||
|
||||
case "members": {
|
||||
context.tab = context.tabs.members
|
||||
const refs = doc.system.memberRefs ?? []
|
||||
context.members = refs.map((id, idx) => {
|
||||
const actor = game.actors?.get(id)
|
||||
if (!actor) return null
|
||||
const sys = actor.system
|
||||
const classItem = actor.items?.find(i => i.type === "class")
|
||||
return {
|
||||
id: actor.id,
|
||||
name: actor.name,
|
||||
img: actor.img,
|
||||
idx,
|
||||
position: idx + 1,
|
||||
isFirst: idx === 0,
|
||||
isLast: idx === refs.length - 1,
|
||||
classLabel: classItem?.name ?? "—",
|
||||
level: sys.level ?? "—",
|
||||
grit: sys.grit ? `${sys.grit.value}/${sys.grit.max}` : "—",
|
||||
}
|
||||
}).filter(Boolean)
|
||||
break
|
||||
}
|
||||
|
||||
case "loot": {
|
||||
context.tab = context.tabs.loot
|
||||
const allItems = doc.items.contents.filter(i => ALLOWED_LOOT_TYPES.has(i.type))
|
||||
context.lootItems = allItems.map(i => ({
|
||||
id: i.id, uuid: i.uuid, img: i.img, name: i.name,
|
||||
type: i.type,
|
||||
typeLabel: game.i18n.localize(`TYPES.Item.${i.type}`),
|
||||
system: i.system,
|
||||
}))
|
||||
break
|
||||
}
|
||||
|
||||
case "notes":
|
||||
context.tab = context.tabs.notes
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
doc.system.notes ?? "", { async: true }
|
||||
)
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
|
||||
|
||||
if (data.type === "Actor") {
|
||||
const actor = await fromUuid(data.uuid)
|
||||
if (!actor || actor.type !== "character") return
|
||||
const refs = foundry.utils.deepClone(this.document.system.memberRefs ?? [])
|
||||
if (refs.includes(actor.id)) return
|
||||
refs.push(actor.id)
|
||||
return this.document.update({ "system.memberRefs": refs })
|
||||
}
|
||||
|
||||
if (data.type === "Item") {
|
||||
const item = await fromUuid(data.uuid)
|
||||
if (!item || !ALLOWED_LOOT_TYPES.has(item.type)) return
|
||||
return this._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
// ── Actions ─────────────────────────────────────────────────────────────────
|
||||
|
||||
static async #onOpenMember(event, target) {
|
||||
const actor = game.actors?.get(target.dataset.actorId)
|
||||
if (actor) actor.sheet.render(true)
|
||||
}
|
||||
|
||||
static async #onRemoveMember(event, target) {
|
||||
const id = target.dataset.actorId
|
||||
const refs = (this.document.system.memberRefs ?? []).filter(r => r !== id)
|
||||
await this.document.update({ "system.memberRefs": refs })
|
||||
}
|
||||
|
||||
static async #onMoveMemberUp(event, target) {
|
||||
const idx = parseInt(target.dataset.idx, 10)
|
||||
if (idx <= 0) return
|
||||
const refs = foundry.utils.deepClone(this.document.system.memberRefs ?? []);
|
||||
[refs[idx - 1], refs[idx]] = [refs[idx], refs[idx - 1]]
|
||||
await this.document.update({ "system.memberRefs": refs })
|
||||
}
|
||||
|
||||
static async #onMoveMemberDown(event, target) {
|
||||
const idx = parseInt(target.dataset.idx, 10)
|
||||
const refs = foundry.utils.deepClone(this.document.system.memberRefs ?? [])
|
||||
if (idx >= refs.length - 1) return;
|
||||
[refs[idx], refs[idx + 1]] = [refs[idx + 1], refs[idx]]
|
||||
await this.document.update({ "system.memberRefs": refs })
|
||||
}
|
||||
|
||||
static async #onAdjustCurrency(event, target) {
|
||||
const field = target.dataset.field
|
||||
const delta = parseInt(target.dataset.delta, 10)
|
||||
const cur = foundry.utils.getProperty(this.document, field) ?? 0
|
||||
await this.document.update({ [field]: Math.max(0, cur + delta) })
|
||||
}
|
||||
|
||||
static async #onAdjustQty(event, target) {
|
||||
const item = this.document.items.get(target.dataset.itemId)
|
||||
const delta = parseInt(target.dataset.delta, 10)
|
||||
if (!item) return
|
||||
const qty = (item.system.quantity ?? 1) + delta
|
||||
if (qty <= 0) return item.delete()
|
||||
await item.update({ "system.quantity": qty })
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user