Add map welcom page
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@@ -139,6 +139,9 @@ Hooks.once("ready", async function () {
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await item.delete()
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}
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}
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// Auto-import the welcome scene if GM and not already present
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if (game.user.isGM) await _importWelcomeScene()
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})
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// Auto-link regiment (and army) actor tokens so they can be added to garrisons/armies
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@@ -167,3 +170,33 @@ Hooks.on("renderChatMessageHTML", (message, html) => {
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// Inject Free Roll bar into the chat sidebar
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Hooks.on("renderChatLog", (_chatLog, html) => injectFreeRollBar(_chatLog, html))
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// ============================================================
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// WELCOME SCENE — auto-create on first world load (GM only)
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// ============================================================
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const WELCOME_SCENE_NAME = "Oath Hammer"
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const WELCOME_SCENE_MAP = "systems/fvtt-oath-hammer/assets/images/oathhammer_map.webp"
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/** Scene data for the welcome map (3600×5400 px, no grid — world map). */
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function _welcomeSceneData() {
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return {
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name: WELCOME_SCENE_NAME,
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background: { src: WELCOME_SCENE_MAP },
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width: 3600,
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height: 5400,
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grid: { type: 0, size: 100 }, // gridless
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padding: 0,
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initial: { x: 1800, y: 2700, scale: 0.25 },
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tokenVision: false,
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flags: { "fvtt-oath-hammer": { welcomeScene: true } },
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}
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}
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async function _importWelcomeScene() {
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// Skip if the scene already exists in the world
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if (game.scenes.find(s => s.name === WELCOME_SCENE_NAME)) return
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console.info("Oath Hammer | Creating welcome scene…")
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const scene = await Scene.create(_welcomeSceneData())
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await scene.activate()
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console.info("Oath Hammer | Welcome scene created and activated.")
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}
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