Iteam cleanup + less migration

This commit is contained in:
2026-03-07 19:18:03 +01:00
parent 97cd50ed12
commit c6f7a9e966
60 changed files with 1633 additions and 851 deletions

View File

@@ -7,14 +7,41 @@ export default class OathHammerArmor extends foundry.abstract.TypeDataModel {
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
// Proficiency group: light / medium / heavy (p.88)
schema.armorType = new fields.StringField({ required: true, initial: "light", choices: SYSTEM.ARMOR_TYPE_CHOICES })
schema.armorRating = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.movementPenalty = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.equipped = new fields.BooleanField({ required: true, initial: false })
schema.encumbrance = new fields.NumberField({ required: true, initial: 1, min: 0 })
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
// Armor Value (AV): number of armor dice rolled when receiving damage
schema.armorValue = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 12 })
// Penalty: modifier to Acrobatics checks AND defense rolls (0, -1, -2, -3…)
schema.penalty = new fields.NumberField({ ...requiredInteger, initial: 0, min: -5, max: 0 })
// Item slots occupied while worn or stowed
schema.slots = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
// Armor traits: Clanging (1 Stealth) / Reinforced (red dice for armor rolls)
schema.traits = new fields.SetField(
new fields.StringField({ choices: SYSTEM.ARMOR_TRAITS })
)
// Rarity: DV for Fortune check when purchasing; 0 = always available
schema.rarity = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 6 })
schema.equipped = new fields.BooleanField({ initial: false })
schema.cost = new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0 })
schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
// --- Magic properties (only relevant when isMagic = true) ---
schema.isMagic = new fields.BooleanField({ initial: false })
schema.magicQuality = new fields.StringField({
required: false, nullable: true, initial: null, choices: SYSTEM.MAGIC_QUALITY_CHOICES
})
schema.isCursed = new fields.BooleanField({ initial: false })
schema.magicEffect = new fields.HTMLField({ required: false, textSearch: true })
// Class/lineage restriction, e.g. "Dwarves only" (empty = no restriction)
schema.classRestriction = new fields.StringField({ required: true, nullable: false, initial: "" })
return schema
}