Iteam cleanup + less migration
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@@ -7,14 +7,41 @@ export default class OathHammerArmor extends foundry.abstract.TypeDataModel {
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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// Proficiency group: light / medium / heavy (p.88)
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schema.armorType = new fields.StringField({ required: true, initial: "light", choices: SYSTEM.ARMOR_TYPE_CHOICES })
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schema.armorRating = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.movementPenalty = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.equipped = new fields.BooleanField({ required: true, initial: false })
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schema.encumbrance = new fields.NumberField({ required: true, initial: 1, min: 0 })
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schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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// Armor Value (AV): number of armor dice rolled when receiving damage
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schema.armorValue = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 12 })
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// Penalty: modifier to Acrobatics checks AND defense rolls (0, -1, -2, -3…)
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schema.penalty = new fields.NumberField({ ...requiredInteger, initial: 0, min: -5, max: 0 })
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// Item slots occupied while worn or stowed
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schema.slots = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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// Armor traits: Clanging (−1 Stealth) / Reinforced (red dice for armor rolls)
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schema.traits = new fields.SetField(
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new fields.StringField({ choices: SYSTEM.ARMOR_TRAITS })
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)
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// Rarity: DV for Fortune check when purchasing; 0 = always available
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schema.rarity = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 6 })
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schema.equipped = new fields.BooleanField({ initial: false })
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schema.cost = new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0 })
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schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
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// --- Magic properties (only relevant when isMagic = true) ---
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schema.isMagic = new fields.BooleanField({ initial: false })
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schema.magicQuality = new fields.StringField({
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required: false, nullable: true, initial: null, choices: SYSTEM.MAGIC_QUALITY_CHOICES
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})
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schema.isCursed = new fields.BooleanField({ initial: false })
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schema.magicEffect = new fields.HTMLField({ required: false, textSearch: true })
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// Class/lineage restriction, e.g. "Dwarves only" (empty = no restriction)
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schema.classRestriction = new fields.StringField({ required: true, nullable: false, initial: "" })
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return schema
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}
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