Iteam cleanup + less migration
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@@ -7,11 +7,21 @@ export default class OathHammerAmmunition extends foundry.abstract.TypeDataModel
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.ammoType = new fields.StringField({ required: true, initial: "arrow", choices: SYSTEM.AMMO_TYPE_CHOICES })
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schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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schema.properties = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
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// Ammo type determines special effect (p.88):
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// bodkin → −1 to target's armor roll
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// envenomed → poison damage
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// incendiary → flaming damage
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schema.ammoType = new fields.StringField({ required: true, initial: "standard", choices: SYSTEM.AMMO_TYPE_CHOICES })
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// Quantity of individual arrows/bolts in this stack
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schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 20, min: 0 })
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// Rarity: DV for Fortune check when purchasing; 0 = always available
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schema.rarity = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 6 })
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schema.cost = new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0 })
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schema.currency = new fields.StringField({ required: true, initial: "sp", choices: SYSTEM.CURRENCY_CHOICES })
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return schema
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}
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