Iteam cleanup + less migration
This commit is contained in:
@@ -10,79 +10,102 @@ export const ATTRIBUTES = {
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}
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export const LINEAGE_CHOICES = {
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dwarf: { id: "dwarf", label: "OATHHAMMER.Lineage.Dwarf" },
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human: { id: "human", label: "OATHHAMMER.Lineage.Human" },
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elf: { id: "elf", label: "OATHHAMMER.Lineage.Elf" },
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halfelf: { id: "halfelf", label: "OATHHAMMER.Lineage.HalfElf" },
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halfling: { id: "halfling", label: "OATHHAMMER.Lineage.Halfling" }
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dwarf: { id: "dwarf", label: "OATHHAMMER.Lineage.Dwarf" },
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firbolg: { id: "firbolg", label: "OATHHAMMER.Lineage.Firbolg" },
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halfling: { id: "halfling", label: "OATHHAMMER.Lineage.Halfling" },
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"high-elf": { id: "high-elf", label: "OATHHAMMER.Lineage.HighElf" },
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human: { id: "human", label: "OATHHAMMER.Lineage.Human" },
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"wood-elf": { id: "wood-elf", label: "OATHHAMMER.Lineage.WoodElf" }
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}
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export const CLASS_CHOICES = {
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fighter: { id: "fighter", label: "OATHHAMMER.Class.Fighter" },
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ranger: { id: "ranger", label: "OATHHAMMER.Class.Ranger" },
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wizard: { id: "wizard", label: "OATHHAMMER.Class.Wizard" },
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cleric: { id: "cleric", label: "OATHHAMMER.Class.Cleric" },
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rogue: { id: "rogue", label: "OATHHAMMER.Class.Rogue" },
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paladin: { id: "paladin", label: "OATHHAMMER.Class.Paladin" }
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berserker: { id: "berserker", label: "OATHHAMMER.Class.Berserker" },
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champion: { id: "champion", label: "OATHHAMMER.Class.Champion" },
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delver: { id: "delver", label: "OATHHAMMER.Class.Delver" },
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knight: { id: "knight", label: "OATHHAMMER.Class.Knight" },
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mage: { id: "mage", label: "OATHHAMMER.Class.Mage" },
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priest: { id: "priest", label: "OATHHAMMER.Class.Priest" },
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scout: { id: "scout", label: "OATHHAMMER.Class.Scout" },
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soldier: { id: "soldier", label: "OATHHAMMER.Class.Soldier" },
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spellblade: { id: "spellblade", label: "OATHHAMMER.Class.Spellblade" },
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troubadour: { id: "troubadour", label: "OATHHAMMER.Class.Troubadour" }
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}
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export const OATH_TYPES = {
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"oath-of-justice": { id: "oath-of-justice", label: "OATHHAMMER.Oath.Justice" },
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"oath-of-courage": { id: "oath-of-courage", label: "OATHHAMMER.Oath.Courage" },
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"oath-of-honor": { id: "oath-of-honor", label: "OATHHAMMER.Oath.Honor" },
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"oath-of-mercy": { id: "oath-of-mercy", label: "OATHHAMMER.Oath.Mercy" },
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"oath-of-truth": { id: "oath-of-truth", label: "OATHHAMMER.Oath.Truth" },
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"oath-of-valor": { id: "oath-of-valor", label: "OATHHAMMER.Oath.Valor" },
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"oath-of-protection": { id: "oath-of-protection", label: "OATHHAMMER.Oath.Protection" },
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"oath-of-vengeance": { id: "oath-of-vengeance", label: "OATHHAMMER.Oath.Vengeance" },
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"oath-of-sacrifice": { id: "oath-of-sacrifice", label: "OATHHAMMER.Oath.Sacrifice" },
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"oath-of-faith": { id: "oath-of-faith", label: "OATHHAMMER.Oath.Faith" },
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"oath-of-service": { id: "oath-of-service", label: "OATHHAMMER.Oath.Service" },
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"oath-of-brotherhood": { id: "oath-of-brotherhood", label: "OATHHAMMER.Oath.Brotherhood" }
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"oath-of-compassion": { id: "oath-of-compassion", label: "OATHHAMMER.OathType.Compassion" },
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"oath-of-courage": { id: "oath-of-courage", label: "OATHHAMMER.OathType.Courage" },
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"oath-of-diligence": { id: "oath-of-diligence", label: "OATHHAMMER.OathType.Diligence" },
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"oath-of-faith": { id: "oath-of-faith", label: "OATHHAMMER.OathType.Faith" },
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"oath-of-humility": { id: "oath-of-humility", label: "OATHHAMMER.OathType.Humility" },
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"oath-of-justice": { id: "oath-of-justice", label: "OATHHAMMER.OathType.Justice" },
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"oath-of-loyalty": { id: "oath-of-loyalty", label: "OATHHAMMER.OathType.Loyalty" },
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"oath-of-peace": { id: "oath-of-peace", label: "OATHHAMMER.OathType.Peace" },
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"oath-of-perseverance": { id: "oath-of-perseverance", label: "OATHHAMMER.OathType.Perseverance" },
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"oath-of-purity": { id: "oath-of-purity", label: "OATHHAMMER.OathType.Purity" },
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"oath-of-truth": { id: "oath-of-truth", label: "OATHHAMMER.OathType.Truth" },
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"oath-of-wisdom": { id: "oath-of-wisdom", label: "OATHHAMMER.OathType.Wisdom" }
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}
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export const SORCEROUS_TRADITIONS = {
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elemental: { id: "elemental", label: "OATHHAMMER.Tradition.Elemental" },
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elemental: { id: "elemental", label: "OATHHAMMER.Tradition.Elemental" },
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illusionist: { id: "illusionist", label: "OATHHAMMER.Tradition.Illusionist" },
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imperial: { id: "imperial", label: "OATHHAMMER.Tradition.Imperial" },
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infernal: { id: "infernal", label: "OATHHAMMER.Tradition.Infernal" },
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runic: { id: "runic", label: "OATHHAMMER.Tradition.Runic" },
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stygian: { id: "stygian", label: "OATHHAMMER.Tradition.Stygian" }
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imperial: { id: "imperial", label: "OATHHAMMER.Tradition.Imperial" },
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infernal: { id: "infernal", label: "OATHHAMMER.Tradition.Infernal" },
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runic: { id: "runic", label: "OATHHAMMER.Tradition.Runic" },
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stygian: { id: "stygian", label: "OATHHAMMER.Tradition.Stygian" }
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}
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export const WEAPON_TYPE_CHOICES = {
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melee: "OATHHAMMER.WeaponType.Melee",
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ranged: "OATHHAMMER.WeaponType.Ranged"
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// Three divine traditions for miracles (p.130)
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export const DIVINE_TRADITIONS = {
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druidic: "OATHHAMMER.DivineTradition.Druidic",
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profane: "OATHHAMMER.DivineTradition.Profane",
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sanctified: "OATHHAMMER.DivineTradition.Sanctified"
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}
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export const DAMAGE_TYPE_CHOICES = {
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slashing: "OATHHAMMER.DamageType.Slashing",
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piercing: "OATHHAMMER.DamageType.Piercing",
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bludgeoning: "OATHHAMMER.DamageType.Bludgeoning",
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fire: "OATHHAMMER.DamageType.Fire",
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cold: "OATHHAMMER.DamageType.Cold",
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lightning: "OATHHAMMER.DamageType.Lightning",
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acid: "OATHHAMMER.DamageType.Acid",
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poison: "OATHHAMMER.DamageType.Poison",
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necrotic: "OATHHAMMER.DamageType.Necrotic",
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radiant: "OATHHAMMER.DamageType.Radiant"
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// Elemental sub-types for Elemental tradition spells (p.103)
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export const ELEMENTAL_CHOICES = {
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air: "OATHHAMMER.Element.Air",
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earth: "OATHHAMMER.Element.Earth",
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fire: "OATHHAMMER.Element.Fire",
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water: "OATHHAMMER.Element.Water",
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varies: "OATHHAMMER.Element.Varies"
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}
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export const ATTRIBUTE_BONUS_CHOICES = {
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might: "OATHHAMMER.Attribute.Might",
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agility: "OATHHAMMER.Attribute.Agility",
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none: "OATHHAMMER.Label.None"
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// Rune types for Runic tradition spells (p.120)
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export const RUNE_TYPE_CHOICES = {
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armor: "OATHHAMMER.RuneType.Armor",
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talisman: "OATHHAMMER.RuneType.Talisman",
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warding: "OATHHAMMER.RuneType.Warding",
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weapon: "OATHHAMMER.RuneType.Weapon"
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}
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export const RANGE_CHOICES = {
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short: "OATHHAMMER.Range.Short",
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medium: "OATHHAMMER.Range.Medium",
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long: "OATHHAMMER.Range.Long"
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// Weapon proficiency groups (from book pp.82-84)
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export const WEAPON_PROFICIENCY_GROUPS = {
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common: "OATHHAMMER.WeaponGroup.Common",
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dueling: "OATHHAMMER.WeaponGroup.Dueling",
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heavy: "OATHHAMMER.WeaponGroup.Heavy",
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polearms: "OATHHAMMER.WeaponGroup.Polearms",
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bows: "OATHHAMMER.WeaponGroup.Bows",
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throwing: "OATHHAMMER.WeaponGroup.Throwing"
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}
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export const HANDS_CHOICES = {
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"one-handed": "OATHHAMMER.Hands.OneHanded",
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"two-handed": "OATHHAMMER.Hands.TwoHanded"
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// Weapon traits (from book p.82)
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export const WEAPON_TRAITS = {
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block: "OATHHAMMER.WeaponTrait.Block",
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brutal: "OATHHAMMER.WeaponTrait.Brutal",
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clumsy: "OATHHAMMER.WeaponTrait.Clumsy",
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couched: "OATHHAMMER.WeaponTrait.Couched",
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deadly: "OATHHAMMER.WeaponTrait.Deadly",
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fast: "OATHHAMMER.WeaponTrait.Fast",
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flaming: "OATHHAMMER.WeaponTrait.Flaming",
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nimble: "OATHHAMMER.WeaponTrait.Nimble",
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parry: "OATHHAMMER.WeaponTrait.Parry",
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reload: "OATHHAMMER.WeaponTrait.Reload",
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repel: "OATHHAMMER.WeaponTrait.Repel",
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stunning: "OATHHAMMER.WeaponTrait.Stunning",
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sweep: "OATHHAMMER.WeaponTrait.Sweep",
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"two-handed": "OATHHAMMER.WeaponTrait.TwoHanded",
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versatile: "OATHHAMMER.WeaponTrait.Versatile"
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}
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export const CURRENCY_CHOICES = {
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@@ -92,42 +115,52 @@ export const CURRENCY_CHOICES = {
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}
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export const ARMOR_TYPE_CHOICES = {
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light: "OATHHAMMER.ArmorType.Light",
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light: "OATHHAMMER.ArmorType.Light",
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medium: "OATHHAMMER.ArmorType.Medium",
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heavy: "OATHHAMMER.ArmorType.Heavy"
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heavy: "OATHHAMMER.ArmorType.Heavy"
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}
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// Armor traits (p.88): Clanging = -1 Stealth; Reinforced = red dice for armor rolls
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export const ARMOR_TRAITS = {
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clanging: "OATHHAMMER.ArmorTrait.Clanging",
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reinforced: "OATHHAMMER.ArmorTrait.Reinforced"
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}
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// Ammunition types (p.88): standard = arrow/bolt; bodkin = -1 armor; envenomed = poison; incendiary = flaming
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export const AMMO_TYPE_CHOICES = {
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arrow: "OATHHAMMER.AmmoType.Arrow",
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bolt: "OATHHAMMER.AmmoType.Bolt",
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stone: "OATHHAMMER.AmmoType.Stone",
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javelin: "OATHHAMMER.AmmoType.Javelin",
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"throwing-knife": "OATHHAMMER.AmmoType.ThrowingKnife"
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standard: "OATHHAMMER.AmmoType.Standard",
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bodkin: "OATHHAMMER.AmmoType.Bodkin",
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envenomed: "OATHHAMMER.AmmoType.Envenomed",
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incendiary: "OATHHAMMER.AmmoType.Incendiary"
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}
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// Equipment sub-categories matching the rulebook sections (pp.90-96)
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export const EQUIPMENT_TYPE_CHOICES = {
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potion: "OATHHAMMER.EquipmentType.Potion",
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container: "OATHHAMMER.EquipmentType.Container",
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tool: "OATHHAMMER.EquipmentType.Tool",
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consumable: "OATHHAMMER.EquipmentType.Consumable",
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misc: "OATHHAMMER.EquipmentType.Misc",
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potion: "OATHHAMMER.EquipmentType.Potion",
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container: "OATHHAMMER.EquipmentType.Container",
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mount: "OATHHAMMER.EquipmentType.Mount",
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"healing-supply": "OATHHAMMER.EquipmentType.HealingSupply",
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food: "OATHHAMMER.EquipmentType.Food",
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mount: "OATHHAMMER.EquipmentType.Mount",
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vehicle: "OATHHAMMER.EquipmentType.Vehicle",
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"war-machine": "OATHHAMMER.EquipmentType.WarMachine"
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food: "OATHHAMMER.EquipmentType.Food",
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"light-source": "OATHHAMMER.EquipmentType.LightSource",
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misc: "OATHHAMMER.EquipmentType.Misc",
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vehicle: "OATHHAMMER.EquipmentType.Vehicle",
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animal: "OATHHAMMER.EquipmentType.Animal",
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"war-machine": "OATHHAMMER.EquipmentType.WarMachine"
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}
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// Magic item sub-types for Focus/Talisman/Trinket (p.136)
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// Weapon and Armor magic items use their respective item types with isMagic=true.
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export const MAGIC_ITEM_TYPE_CHOICES = {
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weapon: "OATHHAMMER.MagicItemType.Weapon",
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armor: "OATHHAMMER.MagicItemType.Armor",
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wondrous: "OATHHAMMER.MagicItemType.Wondrous",
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potion: "OATHHAMMER.MagicItemType.Potion",
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ring: "OATHHAMMER.MagicItemType.Ring",
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staff: "OATHHAMMER.MagicItemType.Staff",
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wand: "OATHHAMMER.MagicItemType.Wand",
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scroll: "OATHHAMMER.MagicItemType.Scroll",
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rod: "OATHHAMMER.MagicItemType.Rod"
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focus: "OATHHAMMER.MagicItemType.Focus",
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talisman: "OATHHAMMER.MagicItemType.Talisman",
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trinket: "OATHHAMMER.MagicItemType.Trinket"
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}
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// Magic item quality (p.136): determines power and how they are found
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export const MAGIC_QUALITY_CHOICES = {
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lesser: "OATHHAMMER.MagicQuality.Lesser",
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greater: "OATHHAMMER.MagicQuality.Greater",
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legendary: "OATHHAMMER.MagicQuality.Legendary"
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}
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export const RARITY_CHOICES = {
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@@ -138,24 +171,112 @@ export const RARITY_CHOICES = {
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legendary: "OATHHAMMER.Rarity.Legendary"
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}
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// Two types of ability: class traits and lineage traits. No feats in Oath Hammer.
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export const ABILITY_TYPE_CHOICES = {
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"class-ability": "OATHHAMMER.AbilityType.ClassAbility",
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"lineage-trait": "OATHHAMMER.AbilityType.LineageTrait",
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feat: "OATHHAMMER.AbilityType.Feat"
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"lineage-trait": "OATHHAMMER.AbilityType.LineageTrait"
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}
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export const CONDITION_TYPE_CHOICES = {
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blinded: "OATHHAMMER.Condition.Blinded",
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deafened: "OATHHAMMER.Condition.Deafened",
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prone: "OATHHAMMER.Condition.Prone",
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stunned: "OATHHAMMER.Condition.Stunned",
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frightened: "OATHHAMMER.Condition.Frightened",
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poisoned: "OATHHAMMER.Condition.Poisoned",
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restrained: "OATHHAMMER.Condition.Restrained",
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wounded: "OATHHAMMER.Condition.Wounded",
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other: "OATHHAMMER.Condition.Other"
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// When an ability's uses reset (none = passive/always on)
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export const ABILITY_USAGE_PERIOD = {
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none: "OATHHAMMER.UsagePeriod.None",
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encounter: "OATHHAMMER.UsagePeriod.Encounter",
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day: "OATHHAMMER.UsagePeriod.Day"
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}
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export const STATUS_EFFECTS = [
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{
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id: "blinded",
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name: "OATHHAMMER.Condition.Blinded",
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img: "systems/fvtt-oath-hammer/assets/icons/conditions/blinded.svg",
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description: "OATHHAMMER.Condition.BlindedDesc"
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},
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{
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id: "confused",
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name: "OATHHAMMER.Condition.Confused",
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img: "systems/fvtt-oath-hammer/assets/icons/conditions/confused.svg",
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description: "OATHHAMMER.Condition.ConfusedDesc"
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},
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{
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id: "dazed",
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name: "OATHHAMMER.Condition.Dazed",
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img: "systems/fvtt-oath-hammer/assets/icons/conditions/dazed.svg",
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description: "OATHHAMMER.Condition.DazedDesc"
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},
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{
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id: "deafened",
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name: "OATHHAMMER.Condition.Deafened",
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img: "systems/fvtt-oath-hammer/assets/icons/conditions/deafened.svg",
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description: "OATHHAMMER.Condition.DeafenedDesc"
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},
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{
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id: "demoralized",
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name: "OATHHAMMER.Condition.Demoralized",
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img: "systems/fvtt-oath-hammer/assets/icons/conditions/demoralized.svg",
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description: "OATHHAMMER.Condition.DemoralizedDesc"
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},
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{
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id: "diseased",
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name: "OATHHAMMER.Condition.Diseased",
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img: "systems/fvtt-oath-hammer/assets/icons/conditions/diseased.svg",
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description: "OATHHAMMER.Condition.DiseasedDesc"
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},
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{
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id: "enfeebled",
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name: "OATHHAMMER.Condition.Enfeebled",
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img: "systems/fvtt-oath-hammer/assets/icons/conditions/enfeebled.svg",
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description: "OATHHAMMER.Condition.EnfeebledDesc"
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},
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{
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id: "fatigued",
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name: "OATHHAMMER.Condition.Fatigued",
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img: "systems/fvtt-oath-hammer/assets/icons/conditions/fatigued.svg",
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description: "OATHHAMMER.Condition.FatiguedDesc"
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},
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{
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id: "frightened",
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name: "OATHHAMMER.Condition.Frightened",
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img: "systems/fvtt-oath-hammer/assets/icons/conditions/frightened.svg",
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description: "OATHHAMMER.Condition.FrightenedDesc"
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},
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{
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id: "ignited",
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name: "OATHHAMMER.Condition.Ignited",
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img: "systems/fvtt-oath-hammer/assets/icons/conditions/ignited.svg",
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description: "OATHHAMMER.Condition.IgnitedDesc"
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},
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{
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id: "inspired",
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name: "OATHHAMMER.Condition.Inspired",
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img: "systems/fvtt-oath-hammer/assets/icons/conditions/inspired.svg",
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description: "OATHHAMMER.Condition.InspiredDesc"
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},
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||||
{
|
||||
id: "invisible",
|
||||
name: "OATHHAMMER.Condition.Invisible",
|
||||
img: "systems/fvtt-oath-hammer/assets/icons/conditions/invisible.svg",
|
||||
description: "OATHHAMMER.Condition.InvisibleDesc"
|
||||
},
|
||||
{
|
||||
id: "poisoned",
|
||||
name: "OATHHAMMER.Condition.Poisoned",
|
||||
img: "systems/fvtt-oath-hammer/assets/icons/conditions/poisoned.svg",
|
||||
description: "OATHHAMMER.Condition.PoisonedDesc"
|
||||
},
|
||||
{
|
||||
id: "restrained",
|
||||
name: "OATHHAMMER.Condition.Restrained",
|
||||
img: "systems/fvtt-oath-hammer/assets/icons/conditions/restrained.svg",
|
||||
description: "OATHHAMMER.Condition.RestrainedDesc"
|
||||
},
|
||||
{
|
||||
id: "stunned",
|
||||
name: "OATHHAMMER.Condition.Stunned",
|
||||
img: "systems/fvtt-oath-hammer/assets/icons/conditions/stunned.svg",
|
||||
description: "OATHHAMMER.Condition.StunnedDesc"
|
||||
}
|
||||
]
|
||||
|
||||
export const ATTRIBUTE_RANK_CHOICES = { 1: "1", 2: "2", 3: "3", 4: "4" }
|
||||
|
||||
export const ASCII = `
|
||||
@@ -176,19 +297,22 @@ export const SYSTEM = {
|
||||
CLASS_CHOICES,
|
||||
OATH_TYPES,
|
||||
SORCEROUS_TRADITIONS,
|
||||
WEAPON_TYPE_CHOICES,
|
||||
DAMAGE_TYPE_CHOICES,
|
||||
ATTRIBUTE_BONUS_CHOICES,
|
||||
RANGE_CHOICES,
|
||||
HANDS_CHOICES,
|
||||
CURRENCY_CHOICES,
|
||||
DIVINE_TRADITIONS,
|
||||
ELEMENTAL_CHOICES,
|
||||
RUNE_TYPE_CHOICES,
|
||||
WEAPON_PROFICIENCY_GROUPS,
|
||||
WEAPON_TRAITS,
|
||||
ARMOR_TYPE_CHOICES,
|
||||
ARMOR_TRAITS,
|
||||
CURRENCY_CHOICES,
|
||||
AMMO_TYPE_CHOICES,
|
||||
EQUIPMENT_TYPE_CHOICES,
|
||||
MAGIC_ITEM_TYPE_CHOICES,
|
||||
MAGIC_QUALITY_CHOICES,
|
||||
RARITY_CHOICES,
|
||||
ABILITY_TYPE_CHOICES,
|
||||
CONDITION_TYPE_CHOICES,
|
||||
ABILITY_USAGE_PERIOD,
|
||||
STATUS_EFFECTS,
|
||||
ATTRIBUTE_RANK_CHOICES,
|
||||
ASCII
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user