Nombreuses corrections sur les fiches settlement/NPC
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@@ -31,7 +31,7 @@ export default class OathHammerCharacter extends foundry.abstract.TypeDataModel
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// Total dice = attr rank + skill rank. Modifier = bonus (+) or penalty (-) dice.
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// Color dice: type (white 4+, red 3+, black 2+) + count of colored dice in the pool.
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const skillField = () => new fields.SchemaField({
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rank: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 4 }),
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rank: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 6 }),
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modifier: new fields.NumberField({ required: true, nullable: false, integer: true, initial: 0 }),
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colorDiceType: new fields.StringField({ required: true, nullable: false, initial: "white",
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choices: { white: "OATHHAMMER.ColorDice.White", red: "OATHHAMMER.ColorDice.Red", black: "OATHHAMMER.ColorDice.Black" } }),
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