Nombreuses corrections sur les fiches settlement/NPC

This commit is contained in:
2026-03-22 21:35:47 +01:00
parent ec291e9c60
commit b46c6d804c
51 changed files with 2892 additions and 227 deletions

View File

@@ -1,6 +1,6 @@
import OathHammerActorSheet from "./base-actor-sheet.mjs"
const ALLOWED_ITEM_TYPES = new Set(["building", "equipment", "weapon", "armor"])
const ALLOWED_ITEM_TYPES = new Set(["building", "equipment", "weapon", "armor", "regiment"])
export default class OathHammerSettlementSheet extends OathHammerActorSheet {
/** @override */
@@ -14,9 +14,11 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
contentClasses: ["settlement-content"],
},
actions: {
adjustCurrency: OathHammerSettlementSheet.#onAdjustCurrency,
adjustQty: OathHammerSettlementSheet.#onAdjustQty,
adjustCurrency: OathHammerSettlementSheet.#onAdjustCurrency,
adjustQty: OathHammerSettlementSheet.#onAdjustQty,
toggleConstructed: OathHammerSettlementSheet.#onToggleConstructed,
createRegiment: OathHammerSettlementSheet.#onCreateRegiment,
collectTaxes: OathHammerSettlementSheet.#onCollectTaxes,
},
}
@@ -37,6 +39,9 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
inventory: {
template: "systems/fvtt-oath-hammer/templates/actor/settlement-inventory.hbs",
},
garrison: {
template: "systems/fvtt-oath-hammer/templates/actor/settlement-garrison.hbs",
},
}
/** @override */
@@ -46,9 +51,10 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
#getTabs() {
const tabs = {
overview: { id: "overview", group: "sheet", icon: "fa-solid fa-city", label: "OATHHAMMER.Tab.Overview" },
buildings: { id: "buildings", group: "sheet", icon: "fa-solid fa-building", label: "OATHHAMMER.Tab.Buildings" },
inventory: { id: "inventory", group: "sheet", icon: "fa-solid fa-boxes-stacked", label: "OATHHAMMER.Tab.Inventory" },
overview: { id: "overview", group: "sheet", icon: "fa-solid fa-city", label: "OATHHAMMER.Tab.Overview" },
buildings: { id: "buildings", group: "sheet", icon: "fa-solid fa-building", label: "OATHHAMMER.Tab.Buildings" },
inventory: { id: "inventory", group: "sheet", icon: "fa-solid fa-boxes-stacked", label: "OATHHAMMER.Tab.Inventory" },
garrison: { id: "garrison", group: "sheet", icon: "fa-solid fa-shield-halved", label: "OATHHAMMER.Tab.Garrison" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
@@ -81,7 +87,11 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
break
case "buildings":
context.tab = context.tabs.buildings
context.buildings = doc.itemTypes.building
context.buildings = doc.itemTypes.building.map(b => ({
id: b.id, uuid: b.uuid, img: b.img, name: b.name, system: b.system,
_descTooltip: b.system.description?.replace(/<[^>]+>/g, "").trim().slice(0, 400) ?? ""
}))
context.hasTaxBuildings = doc.itemTypes.building.some(b => b.system.constructed && b.system.taxRevenue?.trim())
break
case "inventory": {
context.tab = context.tabs.inventory
@@ -90,6 +100,10 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
context.equipments = doc.itemTypes.equipment
break
}
case "garrison":
context.tab = context.tabs.garrison
context.regiments = doc.itemTypes.regiment ?? []
break
}
return context
}
@@ -129,4 +143,59 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
if (!item) return
await item.update({ "system.constructed": !item.system.constructed })
}
static async #onCreateRegiment() {
await this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("OATHHAMMER.NewItem.Regiment"),
type: "regiment",
}])
}
static async #onCollectTaxes() {
const actor = this.document
// Only constructed buildings with a non-empty taxRevenue formula
const taxBuildings = actor.itemTypes.building.filter(
b => b.system.constructed && b.system.taxRevenue?.trim()
)
if (!taxBuildings.length) {
ui.notifications.warn(game.i18n.localize("OATHHAMMER.Settlement.NoTaxRevenue"))
return
}
// Roll each building's formula individually, sum totals
const rolls = []
const lines = []
let total = 0
for (const b of taxBuildings) {
const r = new Roll(b.system.taxRevenue.trim())
await r.evaluate()
rolls.push(r)
total += r.total
lines.push(`<li><strong>${b.name}</strong> — ${b.system.taxRevenue} = <em>${r.total} gp</em></li>`)
}
const content = `
<div class="oh-roll-card oh-weapon-card">
<div class="oh-roll-header">
<span class="oh-roll-title">🏛 ${actor.name}</span>
<span class="oh-roll-subtitle">${game.i18n.localize("OATHHAMMER.Settlement.CollectTaxes")}</span>
</div>
<div class="oh-roll-info">
<ul style="margin:4px 0;padding-left:1.2em;">${lines.join("")}</ul>
</div>
<div class="oh-roll-result">
<span class="oh-roll-successes">${total} gp</span>
<span class="oh-roll-verdict">${game.i18n.localize("OATHHAMMER.Settlement.TotalRevenue")}</span>
</div>
</div>`
const msgData = {
speaker: ChatMessage.getSpeaker({ actor }),
content,
rolls,
sound: CONFIG.sounds.dice,
}
ChatMessage.applyRollMode(msgData, game.settings.get("core", "rollMode"))
await ChatMessage.create(msgData)
}
}