Nombreuses corrections sur les fiches settlement/NPC
This commit is contained in:
@@ -1,5 +1,5 @@
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const { HandlebarsApplicationMixin } = foundry.applications.api
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import { ARMOR_TYPE_CHOICES, WEAPON_PROFICIENCY_GROUPS } from "../../config/system.mjs"
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import { ARMOR_TYPE_CHOICES, CLASS_RESTRICTION_CHOICES, SYSTEM, WEAPON_PROFICIENCY_GROUPS } from "../../config/system.mjs"
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import { rollRarityCheck } from "../../rolls.mjs"
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export default class OathHammerItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
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@@ -57,6 +57,10 @@ export default class OathHammerItemSheet extends HandlebarsApplicationMixin(foun
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if (this.document.system.description !== undefined) {
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? "", { async: true })
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}
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if (this.document.system.magicEffect !== undefined) {
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context.enrichedMagicEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.magicEffect ?? "", { async: true })
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}
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context.classRestrictionChoices = CLASS_RESTRICTION_CHOICES
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// Armor-specific numeric selects
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context.armorValueChoices = Object.fromEntries(
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Array.from({ length: 13 }, (_, i) => [i, String(i)])
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@@ -71,6 +75,13 @@ export default class OathHammerItemSheet extends HandlebarsApplicationMixin(foun
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context.apChoices = Object.fromEntries(
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Array.from({ length: 7 }, (_, i) => [i, String(i)])
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)
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// Skill choices for weapon skill override (empty = auto-detect)
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context.skillChoices = {
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"": `— ${game.i18n.localize("OATHHAMMER.Weapon.SkillOverrideAuto")} —`,
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...Object.fromEntries(
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Object.entries(SYSTEM.SKILLS).map(([k, v]) => [k, game.i18n.localize(v.label)])
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)
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}
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// Class proficiency choices (for class-sheet checkboxes)
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context.armorTypeChoices = ARMOR_TYPE_CHOICES
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context.weaponGroupChoices = WEAPON_PROFICIENCY_GROUPS
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@@ -118,7 +118,6 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
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_descTooltip: _stripHtml(parts.join(" "))
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}
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})
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context.enrichedBackground = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.background ?? "", { async: true })
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break
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case "skills": {
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context.tab = context.tabs.skills
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@@ -149,7 +148,7 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
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modifierName: `system.skills.${skillKey}.modifier`,
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colorDiceName: `system.skills.${skillKey}.colorDice`,
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colorDiceTypeName: `system.skills.${skillKey}.colorDiceType`,
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rankOptions: [0,1,2,3,4].map(v => ({ value: v, label: String(v), selected: v === sk.rank })),
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rankOptions: [0,1,2,3,4,5,6].map(v => ({ value: v, label: String(v), selected: v === sk.rank })),
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total: attrRanks[attr] + sk.rank,
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// legacy - kept for formInput compatibility
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name: `system.skills.${skillKey}.rank`,
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@@ -232,6 +231,7 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
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break
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case "notes":
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context.tab = context.tabs.notes
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context.enrichedBackground = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.background ?? "", { async: true })
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description ?? "", { async: true })
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes ?? "", { async: true })
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break
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@@ -1,50 +1,56 @@
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import OathHammerActorSheet from "./base-actor-sheet.mjs"
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import { rollInitiativeCheck } from "../../rolls.mjs"
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import { SYSTEM } from "../../config/system.mjs"
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import { rollInitiativeCheck, rollNPCSkill, rollNPCArmor, rollNPCSpell, rollNPCMiracle, rollNPCAttackDamage } from "../../rolls.mjs"
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export default class OathHammerNPCSheet extends OathHammerActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["npc"],
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position: {
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width: 720,
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height: "auto",
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},
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window: {
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contentClasses: ["npc-content"],
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},
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position: { width: 720, height: "auto" },
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window: { contentClasses: ["npc-content"] },
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actions: {
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rollInitiative: OathHammerNPCSheet.#onRollInitiative,
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rollInitiative: OathHammerNPCSheet.#onRollInitiative,
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adjustGrit: OathHammerNPCSheet.#onAdjustGrit,
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rollSkillNPC: OathHammerNPCSheet.#onRollSkillNPC,
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rollArmor: OathHammerNPCSheet.#onRollArmor,
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createSpell: OathHammerNPCSheet.#onCreateSpell,
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createMiracle: OathHammerNPCSheet.#onCreateMiracle,
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castNPCSpell: OathHammerNPCSheet.#onCastNPCSpell,
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castNPCMiracle: OathHammerNPCSheet.#onCastNPCMiracle,
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createNpcAttack: OathHammerNPCSheet.#onCreateNpcAttack,
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rollNpcAttack: OathHammerNPCSheet.#onRollNpcAttack,
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-oath-hammer/templates/actor/npc-sheet.hbs",
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},
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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combat: {
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template: "systems/fvtt-oath-hammer/templates/actor/npc-combat.hbs",
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},
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notes: {
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template: "systems/fvtt-oath-hammer/templates/actor/npc-notes.hbs",
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},
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main: { template: "systems/fvtt-oath-hammer/templates/actor/npc-sheet.hbs" },
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tabs: { template: "templates/generic/tab-navigation.hbs" },
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skills: { template: "systems/fvtt-oath-hammer/templates/actor/npc-skills.hbs" },
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combat: { template: "systems/fvtt-oath-hammer/templates/actor/npc-combat.hbs" },
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traits: { template: "systems/fvtt-oath-hammer/templates/actor/npc-traits.hbs" },
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magic: { template: "systems/fvtt-oath-hammer/templates/actor/npc-magic.hbs" },
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equipment: { template: "systems/fvtt-oath-hammer/templates/actor/npc-equipment.hbs" },
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notes: { template: "systems/fvtt-oath-hammer/templates/actor/npc-notes.hbs" },
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}
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/** @override */
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tabGroups = {
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sheet: "combat",
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}
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tabGroups = { sheet: "skills" }
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#getTabs() {
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const isNPC = this.document.system.subtype === "npc"
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const hasMagic = this.document.items.some(i => i.type === "spell" || i.type === "miracle")
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const tabs = {
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combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "OATHHAMMER.Tab.Combat" },
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notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" },
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skills: { id: "skills", group: "sheet", icon: "fa-solid fa-dice-d6", label: "OATHHAMMER.Tab.Skills" },
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combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "OATHHAMMER.Tab.Combat" },
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traits: { id: "traits", group: "sheet", icon: "fa-solid fa-star", label: "OATHHAMMER.Tab.Traits" },
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notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" },
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}
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if (isNPC) {
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tabs.equipment = { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "OATHHAMMER.Tab.Equipment" }
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}
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if (hasMagic || !this.isPlayMode) {
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tabs.magic = { id: "magic", group: "sheet", icon: "fa-solid fa-wand-sparkles", label: "OATHHAMMER.Tab.Magic" }
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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@@ -54,6 +60,23 @@ export default class OathHammerNPCSheet extends OathHammerActorSheet {
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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context.subtypeChoices = Object.fromEntries(
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Object.entries(SYSTEM.NPC_SUBTYPES).map(([k, v]) => [k, game.i18n.localize(v)])
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)
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context.subtypeLabels = context.subtypeChoices
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const armorColor = this.document.system.armorDice?.colorDiceType ?? "white"
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context.armorDiceEmoji = armorColor === "black" ? "⬛" : armorColor === "red" ? "🔴" : "⬜"
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context.colorChoices = Object.fromEntries(
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Object.entries(SYSTEM.DICE_COLOR_TYPES).map(([k, v]) => [k, game.i18n.localize(v)])
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)
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context.traitTypeLabels = Object.fromEntries(
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Object.entries(SYSTEM.TRAIT_TYPE_CHOICES).map(([k, v]) => [k, v])
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)
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return context
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}
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@@ -61,29 +84,265 @@ export default class OathHammerNPCSheet extends OathHammerActorSheet {
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async _preparePartContext(partId, context) {
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const doc = this.document
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switch (partId) {
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case "main":
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case "skills":
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context.tab = context.tabs.skills
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context.skills = (doc.itemTypes.skillnpc ?? []).slice().sort((a, b) => a.name.localeCompare(b.name))
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break
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case "combat":
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context.tab = context.tabs.combat
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context.weapons = doc.itemTypes.weapon
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context.npcAttacks = (doc.itemTypes.npcattack ?? []).map(a => ({
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id: a.id, uuid: a.uuid, img: a.img, name: a.name, system: a.system,
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_descTooltip: a.system.description?.replace(/<[^>]+>/g, "").slice(0, 300) ?? ""
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}))
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context.combatantInitiative = game.combat?.combatants.find(c => c.actor?.id === doc.id)?.initiative ?? null
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break
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case "traits":
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context.tab = context.tabs.traits
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context.traits = (doc.itemTypes.trait ?? []).slice().sort((a, b) => a.name.localeCompare(b.name)).map(t => ({
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id: t.id, uuid: t.uuid, img: t.img, name: t.name, system: t.system,
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_descTooltip: t.system.description?.replace(/<[^>]+>/g, "").slice(0, 300) ?? ""
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}))
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break
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case "magic":
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context.tab = context.tabs.magic
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context.spells = (doc.itemTypes.spell ?? []).map(s => ({
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id: s.id, uuid: s.uuid, img: s.img, name: s.name, system: s.system,
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_descTooltip: s.system.effect?.replace(/<[^>]+>/g, "").slice(0, 300) ?? ""
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}))
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context.miracles = (doc.itemTypes.miracle ?? []).map(m => ({
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id: m.id, uuid: m.uuid, img: m.img, name: m.name, system: m.system,
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_descTooltip: m.system.effect?.replace(/<[^>]+>/g, "").slice(0, 300) ?? ""
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}))
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break
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case "equipment":
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context.tab = context.tabs.equipment
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context.armors = doc.itemTypes.armor ?? []
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context.equipment = doc.itemTypes.equipment ?? []
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break
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case "notes":
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context.tab = context.tabs.notes
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description, { async: true })
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes, { async: true })
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes, { async: true })
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break
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}
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return context
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}
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/** @override */
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async _onDrop(event) {
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if (!this.isEditable || !this.isEditMode) return
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
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if (data.type === "Item") {
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const item = await fromUuid(data.uuid)
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return this._onDropItem(item)
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}
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if (data.type !== "Item") return
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const item = await fromUuid(data.uuid)
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if (!item) return
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const ALLOWED = new Set(["skillnpc", "npcattack", "trait", "armor", "equipment", "spell", "miracle"])
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if (!ALLOWED.has(item.type)) return
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return this._onDropItem(item)
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}
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static async #onAdjustGrit(event, target) {
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const delta = parseInt(target.dataset.delta, 10)
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const current = this.document.system.grit?.value ?? 0
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const max = this.document.system.grit?.max ?? current
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await this.document.update({ "system.grit.value": Math.max(0, Math.min(max, current + delta)) })
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}
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static #onCreateNpcAttack() {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("OATHHAMMER.NewItem.NpcAttack"), type: "npcattack" }])
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}
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static async #onRollNpcAttack(event, target) {
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const attack = this.document.items.get(target.dataset.itemId)
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if (!attack) return
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const bonusOptions = Array.from({ length: 13 }, (_, i) => {
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const v = i - 6
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return { value: v, label: v > 0 ? `+${v}` : String(v), selected: v === 0 }
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})
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const content = await foundry.applications.handlebars.renderTemplate(
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"systems/fvtt-oath-hammer/templates/npc-skill-dialog.hbs",
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{
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skillName: attack.name,
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skillImg: attack.img,
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dicePool: attack.system.damageDice,
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colorEmoji: attack.system.colorEmoji,
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colorType: attack.system.colorDiceType,
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threshold: attack.system.threshold,
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bonusOptions,
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colorChoices: Object.fromEntries(
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Object.entries(SYSTEM.DICE_COLOR_TYPES).map(([k, v]) => [k, game.i18n.localize(v)])
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),
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rollModes: foundry.utils.duplicate(CONFIG.Dice.rollModes),
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visibility: game.settings.get("core", "rollMode"),
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}
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)
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const result = await foundry.applications.api.DialogV2.prompt({
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window: { title: attack.name, resizable: true },
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classes: ["fvtt-oath-hammer"],
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position: { width: 420 },
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content,
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ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-burst" },
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})
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if (!result) return
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const form = new DOMParser().parseFromString(result, "text/html")
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const getValue = name => form.querySelector(`[name="${name}"]`)?.value
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await rollNPCAttackDamage(this.document, attack, {
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bonus: parseInt(getValue("bonus")) || 0,
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visibility: getValue("visibility"),
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})
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}
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static #onCreateSpell() {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("OATHHAMMER.NewItem.Spell"), type: "spell" }])
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}
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static #onCreateMiracle() {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("OATHHAMMER.NewItem.Miracle"), type: "miracle" }])
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}
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static async #onCastNPCSpell(event, target) {
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const spell = this.document.items.get(target.dataset.itemId)
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if (!spell) return
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const colorChoices = Object.fromEntries(
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Object.entries(SYSTEM.DICE_COLOR_TYPES).map(([k, v]) => [k, game.i18n.localize(v)])
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)
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const poolOptions = Array.from({ length: 10 }, (_, i) => {
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const v = i + 1
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return { value: v, label: String(v), selected: v === 3 }
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})
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const bonusOptions = Array.from({ length: 13 }, (_, i) => {
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const v = i - 6
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return { value: v, label: v > 0 ? `+${v}` : String(v), selected: v === 0 }
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})
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const content = await foundry.applications.handlebars.renderTemplate(
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"systems/fvtt-oath-hammer/templates/npc-magic-dialog.hbs",
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{
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itemName: spell.name, itemImg: spell.img,
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dv: spell.system.difficultyValue,
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poolOptions, bonusOptions, colorChoices, showColor: true,
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rollModes: foundry.utils.duplicate(CONFIG.Dice.rollModes),
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visibility: game.settings.get("core", "rollMode"),
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}
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)
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const result = await foundry.applications.api.DialogV2.prompt({
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window: { title: spell.name, resizable: true },
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classes: ["fvtt-oath-hammer"],
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position: { width: 420 },
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content,
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ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-wand-sparkles" },
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})
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if (!result) return
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const form = new DOMParser().parseFromString(result, "text/html")
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const getValue = name => form.querySelector(`[name="${name}"]`)?.value
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await rollNPCSpell(this.document, spell, {
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dicePool: parseInt(getValue("dicePool")) || 3,
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bonus: parseInt(getValue("bonus")) || 0,
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colorOverride: getValue("colorOverride") || null,
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visibility: getValue("visibility"),
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})
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}
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static async #onCastNPCMiracle(event, target) {
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const miracle = this.document.items.get(target.dataset.itemId)
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if (!miracle) return
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const poolOptions = Array.from({ length: 10 }, (_, i) => {
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const v = i + 1
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return { value: v, label: String(v), selected: v === 3 }
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})
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const bonusOptions = Array.from({ length: 13 }, (_, i) => {
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const v = i - 6
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return { value: v, label: v > 0 ? `+${v}` : String(v), selected: v === 0 }
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})
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const content = await foundry.applications.handlebars.renderTemplate(
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"systems/fvtt-oath-hammer/templates/npc-magic-dialog.hbs",
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{
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itemName: miracle.name, itemImg: miracle.img,
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dv: null, showColor: false,
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poolOptions, bonusOptions,
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rollModes: foundry.utils.duplicate(CONFIG.Dice.rollModes),
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visibility: game.settings.get("core", "rollMode"),
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}
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)
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|
||||
const result = await foundry.applications.api.DialogV2.prompt({
|
||||
window: { title: miracle.name, resizable: true },
|
||||
classes: ["fvtt-oath-hammer"],
|
||||
position: { width: 420 },
|
||||
content,
|
||||
ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-hands-praying" },
|
||||
})
|
||||
if (!result) return
|
||||
|
||||
const form = new DOMParser().parseFromString(result, "text/html")
|
||||
const getValue = name => form.querySelector(`[name="${name}"]`)?.value
|
||||
|
||||
await rollNPCMiracle(this.document, miracle, {
|
||||
dicePool: parseInt(getValue("dicePool")) || 3,
|
||||
bonus: parseInt(getValue("bonus")) || 0,
|
||||
visibility: getValue("visibility"),
|
||||
})
|
||||
}
|
||||
|
||||
static async #onRollArmor() {
|
||||
const actor = this.document
|
||||
const sys = actor.system
|
||||
const colorType = sys.armorDice?.colorDiceType || "white"
|
||||
const threshold = colorType === "black" ? 2 : colorType === "red" ? 3 : 4
|
||||
const colorEmoji = colorType === "black" ? "⬛" : colorType === "red" ? "🔴" : "⬜"
|
||||
const dicePool = sys.armorDice?.value ?? 0
|
||||
|
||||
const colorChoices = Object.fromEntries(
|
||||
Object.entries(SYSTEM.DICE_COLOR_TYPES).map(([k, v]) => [k, game.i18n.localize(v)])
|
||||
)
|
||||
const bonusOptions = Array.from({ length: 13 }, (_, i) => {
|
||||
const v = i - 6
|
||||
return { value: v, label: v > 0 ? `+${v}` : String(v), selected: v === 0 }
|
||||
})
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-oath-hammer/templates/npc-skill-dialog.hbs",
|
||||
{
|
||||
skillName: game.i18n.localize("OATHHAMMER.Label.ArmorDice"),
|
||||
skillImg: actor.img,
|
||||
dicePool,
|
||||
colorEmoji,
|
||||
colorType,
|
||||
threshold,
|
||||
bonusOptions,
|
||||
colorChoices,
|
||||
rollModes: foundry.utils.duplicate(CONFIG.Dice.rollModes),
|
||||
visibility: game.settings.get("core", "rollMode"),
|
||||
}
|
||||
)
|
||||
|
||||
const result = await foundry.applications.api.DialogV2.prompt({
|
||||
window: { title: game.i18n.localize("OATHHAMMER.Label.ArmorDice"), resizable: true },
|
||||
classes: ["fvtt-oath-hammer"],
|
||||
position: { width: 420 },
|
||||
content,
|
||||
ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6" },
|
||||
})
|
||||
if (!result) return
|
||||
|
||||
const form = new DOMParser().parseFromString(result, "text/html")
|
||||
const getValue = name => form.querySelector(`[name="${name}"]`)?.value
|
||||
|
||||
await rollNPCArmor(actor, {
|
||||
bonus: parseInt(getValue("bonus")) || 0,
|
||||
colorOverride: getValue("colorOverride") || null,
|
||||
visibility: getValue("visibility"),
|
||||
})
|
||||
}
|
||||
|
||||
static async #onRollInitiative() {
|
||||
@@ -95,4 +354,53 @@ export default class OathHammerNPCSheet extends OathHammerActorSheet {
|
||||
await rollInitiativeCheck(actor)
|
||||
}
|
||||
}
|
||||
|
||||
static async #onRollSkillNPC(event, target) {
|
||||
const itemId = target.dataset.itemId
|
||||
const item = this.document.items.get(itemId)
|
||||
if (!item) return
|
||||
|
||||
const colorChoices = Object.fromEntries(
|
||||
Object.entries(SYSTEM.DICE_COLOR_TYPES).map(([k, v]) => [k, game.i18n.localize(v)])
|
||||
)
|
||||
const bonusOptions = Array.from({ length: 13 }, (_, i) => {
|
||||
const v = i - 6
|
||||
return { value: v, label: v > 0 ? `+${v}` : String(v), selected: v === 0 }
|
||||
})
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-oath-hammer/templates/npc-skill-dialog.hbs",
|
||||
{
|
||||
skillName: item.name,
|
||||
skillImg: item.img,
|
||||
dicePool: item.system.dicePool,
|
||||
colorEmoji: item.system.colorEmoji,
|
||||
colorType: item.system.colorDiceType,
|
||||
threshold: item.system.threshold,
|
||||
bonusOptions,
|
||||
colorChoices,
|
||||
rollModes: foundry.utils.duplicate(CONFIG.Dice.rollModes),
|
||||
visibility: game.settings.get("core", "rollMode"),
|
||||
}
|
||||
)
|
||||
|
||||
const result = await foundry.applications.api.DialogV2.prompt({
|
||||
window: { title: item.name, resizable: true },
|
||||
classes: ["fvtt-oath-hammer"],
|
||||
position: { width: 420 },
|
||||
content,
|
||||
ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6" },
|
||||
})
|
||||
if (!result) return
|
||||
|
||||
const form = new DOMParser().parseFromString(result, "text/html")
|
||||
const getValue = name => form.querySelector(`[name="${name}"]`)?.value
|
||||
|
||||
await rollNPCSkill(this.document, item, {
|
||||
bonus: parseInt(getValue("bonus")) || 0,
|
||||
colorOverride: getValue("colorOverride") || null,
|
||||
visibility: getValue("visibility"),
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
28
module/applications/sheets/npcattack-sheet.mjs
Normal file
28
module/applications/sheets/npcattack-sheet.mjs
Normal file
@@ -0,0 +1,28 @@
|
||||
import OathHammerItemSheet from "./base-item-sheet.mjs"
|
||||
import { SYSTEM } from "../../config/system.mjs"
|
||||
|
||||
export default class OathHammerNpcAttackSheet extends OathHammerItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["npcattack"],
|
||||
position: { width: 460 },
|
||||
window: { contentClasses: ["npcattack-content"] },
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-oath-hammer/templates/item/npcattack-sheet.hbs" },
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.dicePoolChoices = Object.fromEntries(
|
||||
Array.from({ length: 21 }, (_, i) => [i, String(i)])
|
||||
)
|
||||
context.colorChoices = Object.fromEntries(
|
||||
Object.entries(SYSTEM.DICE_COLOR_TYPES).map(([k, v]) => [k, game.i18n.localize(v)])
|
||||
)
|
||||
return context
|
||||
}
|
||||
}
|
||||
80
module/applications/sheets/regiment-sheet.mjs
Normal file
80
module/applications/sheets/regiment-sheet.mjs
Normal file
@@ -0,0 +1,80 @@
|
||||
import OathHammerItemSheet from "./base-item-sheet.mjs"
|
||||
import { SYSTEM } from "../../config/system.mjs"
|
||||
|
||||
export default class OathHammerRegimentSheet extends OathHammerItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["regiment"],
|
||||
position: { width: 560, height: "auto" },
|
||||
window: { contentClasses: ["regiment-content"] },
|
||||
actions: {
|
||||
addSkill: OathHammerRegimentSheet.#onAddSkill,
|
||||
removeSkill: OathHammerRegimentSheet.#onRemoveSkill,
|
||||
addAttack: OathHammerRegimentSheet.#onAddAttack,
|
||||
removeAttack:OathHammerRegimentSheet.#onRemoveAttack,
|
||||
addTrait: OathHammerRegimentSheet.#onAddTrait,
|
||||
removeTrait: OathHammerRegimentSheet.#onRemoveTrait,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-oath-hammer/templates/item/regiment-sheet.hbs" },
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.colorChoices = Object.fromEntries(
|
||||
Object.entries(SYSTEM.DICE_COLOR_TYPES).map(([k, v]) => [k, game.i18n.localize(v)])
|
||||
)
|
||||
context.dicePoolChoices = Object.fromEntries(
|
||||
Array.from({ length: 21 }, (_, i) => [i, String(i)])
|
||||
)
|
||||
context.apChoices = Object.fromEntries(
|
||||
Array.from({ length: 7 }, (_, i) => [i, String(i)])
|
||||
)
|
||||
return context
|
||||
}
|
||||
|
||||
// ── Array helpers ────────────────────────────────────────────────────────────
|
||||
|
||||
static async #onAddSkill() {
|
||||
const skills = foundry.utils.deepClone(this.document.system.skills ?? [])
|
||||
skills.push({ name: "", value: 2, colorDiceType: "white" })
|
||||
await this.document.update({ "system.skills": skills })
|
||||
}
|
||||
|
||||
static async #onRemoveSkill(event, target) {
|
||||
const idx = parseInt(target.dataset.idx, 10)
|
||||
const skills = foundry.utils.deepClone(this.document.system.skills ?? [])
|
||||
skills.splice(idx, 1)
|
||||
await this.document.update({ "system.skills": skills })
|
||||
}
|
||||
|
||||
static async #onAddAttack() {
|
||||
const attacks = foundry.utils.deepClone(this.document.system.attacks ?? [])
|
||||
attacks.push({ name: "", damageDice: 6, colorDiceType: "white", ap: 0, special: "" })
|
||||
await this.document.update({ "system.attacks": attacks })
|
||||
}
|
||||
|
||||
static async #onRemoveAttack(event, target) {
|
||||
const idx = parseInt(target.dataset.idx, 10)
|
||||
const attacks = foundry.utils.deepClone(this.document.system.attacks ?? [])
|
||||
attacks.splice(idx, 1)
|
||||
await this.document.update({ "system.attacks": attacks })
|
||||
}
|
||||
|
||||
static async #onAddTrait() {
|
||||
const traits = foundry.utils.deepClone(this.document.system.traits ?? [])
|
||||
traits.push({ name: "", description: "" })
|
||||
await this.document.update({ "system.traits": traits })
|
||||
}
|
||||
|
||||
static async #onRemoveTrait(event, target) {
|
||||
const idx = parseInt(target.dataset.idx, 10)
|
||||
const traits = foundry.utils.deepClone(this.document.system.traits ?? [])
|
||||
traits.splice(idx, 1)
|
||||
await this.document.update({ "system.traits": traits })
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
import OathHammerActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
const ALLOWED_ITEM_TYPES = new Set(["building", "equipment", "weapon", "armor"])
|
||||
const ALLOWED_ITEM_TYPES = new Set(["building", "equipment", "weapon", "armor", "regiment"])
|
||||
|
||||
export default class OathHammerSettlementSheet extends OathHammerActorSheet {
|
||||
/** @override */
|
||||
@@ -14,9 +14,11 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
|
||||
contentClasses: ["settlement-content"],
|
||||
},
|
||||
actions: {
|
||||
adjustCurrency: OathHammerSettlementSheet.#onAdjustCurrency,
|
||||
adjustQty: OathHammerSettlementSheet.#onAdjustQty,
|
||||
adjustCurrency: OathHammerSettlementSheet.#onAdjustCurrency,
|
||||
adjustQty: OathHammerSettlementSheet.#onAdjustQty,
|
||||
toggleConstructed: OathHammerSettlementSheet.#onToggleConstructed,
|
||||
createRegiment: OathHammerSettlementSheet.#onCreateRegiment,
|
||||
collectTaxes: OathHammerSettlementSheet.#onCollectTaxes,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -37,6 +39,9 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
|
||||
inventory: {
|
||||
template: "systems/fvtt-oath-hammer/templates/actor/settlement-inventory.hbs",
|
||||
},
|
||||
garrison: {
|
||||
template: "systems/fvtt-oath-hammer/templates/actor/settlement-garrison.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
@@ -46,9 +51,10 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
overview: { id: "overview", group: "sheet", icon: "fa-solid fa-city", label: "OATHHAMMER.Tab.Overview" },
|
||||
buildings: { id: "buildings", group: "sheet", icon: "fa-solid fa-building", label: "OATHHAMMER.Tab.Buildings" },
|
||||
inventory: { id: "inventory", group: "sheet", icon: "fa-solid fa-boxes-stacked", label: "OATHHAMMER.Tab.Inventory" },
|
||||
overview: { id: "overview", group: "sheet", icon: "fa-solid fa-city", label: "OATHHAMMER.Tab.Overview" },
|
||||
buildings: { id: "buildings", group: "sheet", icon: "fa-solid fa-building", label: "OATHHAMMER.Tab.Buildings" },
|
||||
inventory: { id: "inventory", group: "sheet", icon: "fa-solid fa-boxes-stacked", label: "OATHHAMMER.Tab.Inventory" },
|
||||
garrison: { id: "garrison", group: "sheet", icon: "fa-solid fa-shield-halved", label: "OATHHAMMER.Tab.Garrison" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
@@ -81,7 +87,11 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
|
||||
break
|
||||
case "buildings":
|
||||
context.tab = context.tabs.buildings
|
||||
context.buildings = doc.itemTypes.building
|
||||
context.buildings = doc.itemTypes.building.map(b => ({
|
||||
id: b.id, uuid: b.uuid, img: b.img, name: b.name, system: b.system,
|
||||
_descTooltip: b.system.description?.replace(/<[^>]+>/g, "").trim().slice(0, 400) ?? ""
|
||||
}))
|
||||
context.hasTaxBuildings = doc.itemTypes.building.some(b => b.system.constructed && b.system.taxRevenue?.trim())
|
||||
break
|
||||
case "inventory": {
|
||||
context.tab = context.tabs.inventory
|
||||
@@ -90,6 +100,10 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
|
||||
context.equipments = doc.itemTypes.equipment
|
||||
break
|
||||
}
|
||||
case "garrison":
|
||||
context.tab = context.tabs.garrison
|
||||
context.regiments = doc.itemTypes.regiment ?? []
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
@@ -129,4 +143,59 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
|
||||
if (!item) return
|
||||
await item.update({ "system.constructed": !item.system.constructed })
|
||||
}
|
||||
|
||||
static async #onCreateRegiment() {
|
||||
await this.document.createEmbeddedDocuments("Item", [{
|
||||
name: game.i18n.localize("OATHHAMMER.NewItem.Regiment"),
|
||||
type: "regiment",
|
||||
}])
|
||||
}
|
||||
|
||||
static async #onCollectTaxes() {
|
||||
const actor = this.document
|
||||
// Only constructed buildings with a non-empty taxRevenue formula
|
||||
const taxBuildings = actor.itemTypes.building.filter(
|
||||
b => b.system.constructed && b.system.taxRevenue?.trim()
|
||||
)
|
||||
if (!taxBuildings.length) {
|
||||
ui.notifications.warn(game.i18n.localize("OATHHAMMER.Settlement.NoTaxRevenue"))
|
||||
return
|
||||
}
|
||||
|
||||
// Roll each building's formula individually, sum totals
|
||||
const rolls = []
|
||||
const lines = []
|
||||
let total = 0
|
||||
for (const b of taxBuildings) {
|
||||
const r = new Roll(b.system.taxRevenue.trim())
|
||||
await r.evaluate()
|
||||
rolls.push(r)
|
||||
total += r.total
|
||||
lines.push(`<li><strong>${b.name}</strong> — ${b.system.taxRevenue} = <em>${r.total} gp</em></li>`)
|
||||
}
|
||||
|
||||
const content = `
|
||||
<div class="oh-roll-card oh-weapon-card">
|
||||
<div class="oh-roll-header">
|
||||
<span class="oh-roll-title">🏛 ${actor.name}</span>
|
||||
<span class="oh-roll-subtitle">${game.i18n.localize("OATHHAMMER.Settlement.CollectTaxes")}</span>
|
||||
</div>
|
||||
<div class="oh-roll-info">
|
||||
<ul style="margin:4px 0;padding-left:1.2em;">${lines.join("")}</ul>
|
||||
</div>
|
||||
<div class="oh-roll-result">
|
||||
<span class="oh-roll-successes">${total} gp</span>
|
||||
<span class="oh-roll-verdict">${game.i18n.localize("OATHHAMMER.Settlement.TotalRevenue")}</span>
|
||||
</div>
|
||||
</div>`
|
||||
|
||||
const msgData = {
|
||||
speaker: ChatMessage.getSpeaker({ actor }),
|
||||
content,
|
||||
rolls,
|
||||
sound: CONFIG.sounds.dice,
|
||||
}
|
||||
ChatMessage.applyRollMode(msgData, game.settings.get("core", "rollMode"))
|
||||
await ChatMessage.create(msgData)
|
||||
}
|
||||
}
|
||||
|
||||
37
module/applications/sheets/skillnpc-sheet.mjs
Normal file
37
module/applications/sheets/skillnpc-sheet.mjs
Normal file
@@ -0,0 +1,37 @@
|
||||
import OathHammerItemSheet from "./base-item-sheet.mjs"
|
||||
import { SYSTEM } from "../../config/system.mjs"
|
||||
|
||||
export default class OathHammerSkillNPCSheet extends OathHammerItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["skillnpc"],
|
||||
position: { width: 460 },
|
||||
window: { contentClasses: ["skillnpc-content"] },
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-oath-hammer/templates/item/skillnpc-sheet.hbs" },
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
// Build dicePool selector (0–20)
|
||||
context.dicePoolChoices = Object.fromEntries(
|
||||
Array.from({ length: 21 }, (_, i) => [i, String(i)])
|
||||
)
|
||||
// Color choices (localized labels)
|
||||
context.colorChoices = Object.fromEntries(
|
||||
Object.entries(SYSTEM.DICE_COLOR_TYPES).map(([k, v]) => [k, game.i18n.localize(v)])
|
||||
)
|
||||
// Skill reference choices (optional)
|
||||
context.skillRefChoices = {
|
||||
"": `— ${game.i18n.localize("OATHHAMMER.Label.None")} —`,
|
||||
...Object.fromEntries(
|
||||
Object.entries(SYSTEM.SKILLS).map(([k, v]) => [k, game.i18n.localize(v.label)])
|
||||
)
|
||||
}
|
||||
return context
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user