Add luck option after roll, attributes above 6, fix miracle icon and grit bonus
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Release Creation / build (release) Successful in 1m36s
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Release Creation / build (release) Successful in 1m36s
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@@ -15,7 +15,7 @@ export default class OathHammerWeapon extends foundry.abstract.TypeDataModel {
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// Damage: melee/throwing = Might rank + damageMod dice; bows = baseDice (fixed, no Might)
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// usesMight is now derived from proficiencyGroup (see getter below)
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schema.damageMod = new fields.NumberField({ ...requiredInteger, initial: 0, min: -4, max: 16 })
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schema.damageMod = new fields.NumberField({ ...requiredInteger, initial: 0, min: -4, max: 15 })
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// AP (Armor Penetration): penalty imposed on armor/defense rolls
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schema.ap = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 16 })
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