Add luck option after roll, attributes above 6, fix miracle icon and grit bonus
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This commit is contained in:
2026-04-20 08:23:33 +02:00
parent 36cb3bc755
commit b4211c121d
19 changed files with 373 additions and 26 deletions

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@@ -15,7 +15,7 @@ export default class OathHammerWeapon extends foundry.abstract.TypeDataModel {
// Damage: melee/throwing = Might rank + damageMod dice; bows = baseDice (fixed, no Might)
// usesMight is now derived from proficiencyGroup (see getter below)
schema.damageMod = new fields.NumberField({ ...requiredInteger, initial: 0, min: -4, max: 16 })
schema.damageMod = new fields.NumberField({ ...requiredInteger, initial: 0, min: -4, max: 15 })
// AP (Armor Penetration): penalty imposed on armor/defense rolls
schema.ap = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 16 })