feat: add Settlement actor type with Overview/Buildings/Inventory tabs
- New TypeDataModel: archetype, territory, renown, currency (gp/sp/cp), garrison, underSiege, isCapital, founded, taxNotes, description, notes - 3-tab ApplicationV2 sheet with drag & drop for building/weapon/armor/equipment - Currency steppers (+/−), building constructed toggle, qty controls - LESS-based CSS (settlement-sheet.less) + base.less updated for shared styles - Full i18n keys in lang/en.json (8 settlement archetypes) - system.json: registered settlement actor type Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -53,6 +53,18 @@
|
||||
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.AttackModifierHint"}}</span>
|
||||
</div>
|
||||
|
||||
{{#if availableLuck}}
|
||||
<div class="roll-option-row roll-option-luck">
|
||||
<label>{{localize "OATHHAMMER.Dialog.LuckSpend"}} <i class="fa-solid fa-clover luck-icon"></i></label>
|
||||
<select name="luckSpend">
|
||||
{{#each luckOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
|
||||
</select>
|
||||
<label class="luck-human-label" for="miracleLuckIsHuman">{{localize "OATHHAMMER.Dialog.LuckHuman"}}</label>
|
||||
<input type="checkbox" id="miracleLuckIsHuman" name="luckIsHuman" value="true" {{#if isHuman}}checked{{/if}} />
|
||||
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.LuckHint"}} ({{availableLuck}} {{localize "OATHHAMMER.Dialog.Available"}})</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="roll-option-row roll-option-check">
|
||||
<label for="miracleExplodeOn5">{{localize "OATHHAMMER.Dialog.ExplodeOn5"}}</label>
|
||||
<input type="checkbox" id="miracleExplodeOn5" name="explodeOn5" />
|
||||
|
||||
Reference in New Issue
Block a user