feat: add Settlement actor type with Overview/Buildings/Inventory tabs
- New TypeDataModel: archetype, territory, renown, currency (gp/sp/cp), garrison, underSiege, isCapital, founded, taxNotes, description, notes - 3-tab ApplicationV2 sheet with drag & drop for building/weapon/armor/equipment - Currency steppers (+/−), building constructed toggle, qty controls - LESS-based CSS (settlement-sheet.less) + base.less updated for shared styles - Full i18n keys in lang/en.json (8 settlement archetypes) - system.json: registered settlement actor type Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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61
templates/actor/settlement-overview.hbs
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61
templates/actor/settlement-overview.hbs
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<section data-tab="overview" data-group="{{tab.group}}" class="tab {{tab.cssClass}}">
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<fieldset class="currency-bar">
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<legend>{{localize "OATHHAMMER.Label.Treasury"}}</legend>
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<div class="flexrow">
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<div class="currency-item">
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<label>{{localize "OATHHAMMER.Currency.GP"}}</label>
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<div class="currency-stepper">
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<a data-action="adjustCurrency" data-field="system.currency.gold" data-delta="-1" class="qty-btn">−</a>
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{{formInput systemFields.currency.fields.gold value=system.currency.gold name="system.currency.gold"}}
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<a data-action="adjustCurrency" data-field="system.currency.gold" data-delta="1" class="qty-btn">+</a>
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</div>
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</div>
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<div class="currency-item">
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<label>{{localize "OATHHAMMER.Currency.SP"}}</label>
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<div class="currency-stepper">
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<a data-action="adjustCurrency" data-field="system.currency.silver" data-delta="-1" class="qty-btn">−</a>
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{{formInput systemFields.currency.fields.silver value=system.currency.silver name="system.currency.silver"}}
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<a data-action="adjustCurrency" data-field="system.currency.silver" data-delta="1" class="qty-btn">+</a>
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</div>
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</div>
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<div class="currency-item">
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<label>{{localize "OATHHAMMER.Currency.CP"}}</label>
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<div class="currency-stepper">
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<a data-action="adjustCurrency" data-field="system.currency.copper" data-delta="-1" class="qty-btn">−</a>
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{{formInput systemFields.currency.fields.copper value=system.currency.copper name="system.currency.copper"}}
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<a data-action="adjustCurrency" data-field="system.currency.copper" data-delta="1" class="qty-btn">+</a>
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</div>
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</div>
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</div>
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</fieldset>
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<div class="settlement-overview-grid">
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Garrison"}}</legend>
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{{formInput systemFields.garrison value=system.garrison name="system.garrison" disabled=isPlayMode}}
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</fieldset>
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Founded"}}</legend>
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{{formInput systemFields.founded value=system.founded name="system.founded" disabled=isPlayMode}}
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</fieldset>
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<fieldset class="tax-notes">
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<legend>{{localize "OATHHAMMER.Label.TaxNotes"}}</legend>
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{{formInput systemFields.taxNotes value=system.taxNotes name="system.taxNotes" disabled=isPlayMode}}
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</fieldset>
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</div>
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Description"}}</legend>
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{{#if isEditMode}}
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<prose-mirror name="system.description" toggled="false" collaborate="false">
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{{{system.description}}}
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</prose-mirror>
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{{else}}
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<div class="editor-content">{{{enrichedDescription}}}</div>
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{{/if}}
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</fieldset>
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</section>
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