feat: add Settlement actor type with Overview/Buildings/Inventory tabs
- New TypeDataModel: archetype, territory, renown, currency (gp/sp/cp), garrison, underSiege, isCapital, founded, taxNotes, description, notes - 3-tab ApplicationV2 sheet with drag & drop for building/weapon/armor/equipment - Currency steppers (+/−), building constructed toggle, qty controls - LESS-based CSS (settlement-sheet.less) + base.less updated for shared styles - Full i18n keys in lang/en.json (8 settlement archetypes) - system.json: registered settlement actor type Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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41
templates/actor/settlement-buildings.hbs
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41
templates/actor/settlement-buildings.hbs
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<section data-tab="buildings" data-group="{{tab.group}}" class="tab {{tab.cssClass}}">
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<p class="settlement-hint">{{localize "OATHHAMMER.Settlement.BuildingHint"}}</p>
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{{#if buildings.length}}
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<ul class="item-list item-list--buildings">
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<li class="item-list-header">
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<span></span>
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<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
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<span>{{localize "OATHHAMMER.Label.Built"}}</span>
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<span>{{localize "OATHHAMMER.Label.TaxRevenue"}}</span>
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<span>{{localize "OATHHAMMER.Label.Cost"}}</span>
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<span></span>
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</li>
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{{#each buildings as |building|}}
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<li class="item-entry {{#if building.system.constructed}}building-constructed{{/if}}" data-item-id="{{building.id}}" data-item-uuid="{{building.uuid}}">
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<img src="{{building.img}}" class="item-img" />
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<span class="item-name" data-tooltip="{{building.name}}">{{building.name}}</span>
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<span class="item-constructed">
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{{#unless ../isPlayMode}}
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<a data-action="toggleConstructed" data-item-id="{{building.id}}" class="construct-toggle">
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<i class="fa-{{#if building.system.constructed}}solid{{else}}regular{{/if}} fa-square-check"></i>
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</a>
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{{else}}
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<i class="fa-{{#if building.system.constructed}}solid{{else}}regular{{/if}} fa-square-check"></i>
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{{/unless}}
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</span>
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<span class="item-tax {{#unless building.system.constructed}}item-tax--inactive{{/unless}}">
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{{#if building.system.taxRevenue}}{{building.system.taxRevenue}}{{else}}—{{/if}}
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</span>
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<span class="item-cost">{{building.system.cost}} gp</span>
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<div class="item-actions">
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<a data-action="edit" data-item-id="{{building.id}}" data-item-uuid="{{building.uuid}}"><i class="fa-solid fa-edit"></i></a>
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{{#unless ../isPlayMode}}<a data-action="delete" data-item-id="{{building.id}}" data-item-uuid="{{building.uuid}}"><i class="fa-solid fa-trash"></i></a>{{/unless}}
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</div>
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</li>
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{{/each}}
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</ul>
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{{else}}
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<p class="no-items">{{localize "OATHHAMMER.Settlement.NoBuildings"}}</p>
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{{/if}}
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</section>
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