feat: add Settlement actor type with Overview/Buildings/Inventory tabs
- New TypeDataModel: archetype, territory, renown, currency (gp/sp/cp), garrison, underSiege, isCapital, founded, taxNotes, description, notes - 3-tab ApplicationV2 sheet with drag & drop for building/weapon/armor/equipment - Currency steppers (+/−), building constructed toggle, qty controls - LESS-based CSS (settlement-sheet.less) + base.less updated for shared styles - Full i18n keys in lang/en.json (8 settlement archetypes) - system.json: registered settlement actor type Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -23,7 +23,8 @@ Hooks.once("init", function () {
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CONFIG.Combat.documentClass = OathHammerCombat
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CONFIG.Actor.dataModels = {
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character: models.OathHammerCharacter,
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npc: models.OathHammerNPC
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npc: models.OathHammerNPC,
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settlement: models.OathHammerSettlement
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}
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CONFIG.Item.documentClass = documents.OathHammerItem
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@@ -52,6 +53,11 @@ Hooks.once("init", function () {
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makeDefault: true,
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label: "OATHHAMMER.Sheet.NPC"
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})
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foundry.documents.collections.Actors.registerSheet("fvtt-oath-hammer", applications.OathHammerSettlementSheet, {
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types: ["settlement"],
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makeDefault: true,
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label: "OATHHAMMER.Sheet.Settlement"
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})
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foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet)
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foundry.documents.collections.Items.registerSheet("fvtt-oath-hammer", applications.OathHammerWeaponSheet, { types: ["weapon"], makeDefault: true, label: "OATHHAMMER.Sheet.Weapon" })
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