feat: add Settlement actor type with Overview/Buildings/Inventory tabs
- New TypeDataModel: archetype, territory, renown, currency (gp/sp/cp), garrison, underSiege, isCapital, founded, taxNotes, description, notes - 3-tab ApplicationV2 sheet with drag & drop for building/weapon/armor/equipment - Currency steppers (+/−), building constructed toggle, qty controls - LESS-based CSS (settlement-sheet.less) + base.less updated for shared styles - Full i18n keys in lang/en.json (8 settlement archetypes) - system.json: registered settlement actor type Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -78,8 +78,9 @@ export default class OathHammerCharacter extends foundry.abstract.TypeDataModel
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})
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schema.arcaneStress = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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threshold: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 })
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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threshold: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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thresholdBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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schema.miracleBlocked = new fields.BooleanField({ required: true, initial: false })
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@@ -130,5 +131,7 @@ export default class OathHammerCharacter extends foundry.abstract.TypeDataModel
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this.luck.max = this.attributes.fate.rank
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// Defense score = 10 + Agility + Armor Rating + bonus
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this.defense.value = 10 + this.attributes.agility.rank + this.defense.armorRating + this.defense.bonus
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// Stress Threshold = Willpower rank + Magic rank + bonus (rulebook p.101)
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this.arcaneStress.threshold = this.attributes.willpower.rank + this.skills.magic.rank + this.arcaneStress.thresholdBonus
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}
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}
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