feat: add Settlement actor type with Overview/Buildings/Inventory tabs

- New TypeDataModel: archetype, territory, renown, currency (gp/sp/cp),
  garrison, underSiege, isCapital, founded, taxNotes, description, notes
- 3-tab ApplicationV2 sheet with drag & drop for building/weapon/armor/equipment
- Currency steppers (+/−), building constructed toggle, qty controls
- LESS-based CSS (settlement-sheet.less) + base.less updated for shared styles
- Full i18n keys in lang/en.json (8 settlement archetypes)
- system.json: registered settlement actor type

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-03-20 17:01:38 +01:00
parent b67d85c6be
commit b3fd7e1aa1
28 changed files with 966 additions and 270 deletions

View File

@@ -362,6 +362,17 @@ export const BUILDING_SKILL_CHOICES = {
masonry: "OATHHAMMER.BuildingSkill.Masonry"
}
export const SETTLEMENT_ARCHETYPES = {
"center-of-learning": "OATHHAMMER.SettlementArchetype.CenterOfLearning",
"dwarven-borough": "OATHHAMMER.SettlementArchetype.DwarvenBorough",
"free-city": "OATHHAMMER.SettlementArchetype.FreeCity",
"guild-municipality": "OATHHAMMER.SettlementArchetype.GuildMunicipality",
"nocklander-outpost": "OATHHAMMER.SettlementArchetype.NocklanderOutpost",
"pilgrim-mission": "OATHHAMMER.SettlementArchetype.PilgrimMission",
"port-town": "OATHHAMMER.SettlementArchetype.PortTown",
"velathi-colony": "OATHHAMMER.SettlementArchetype.VelathiColony"
}
export const SYSTEM = {
id: SYSTEM_ID,
ATTRIBUTES,
@@ -389,6 +400,7 @@ export const SYSTEM = {
TRAIT_TYPE_CHOICES,
TRAIT_USAGE_PERIOD,
BUILDING_SKILL_CHOICES,
SETTLEMENT_ARCHETYPES,
STATUS_EFFECTS,
ATTRIBUTE_RANK_CHOICES,
ASCII