feat: add Settlement actor type with Overview/Buildings/Inventory tabs
- New TypeDataModel: archetype, territory, renown, currency (gp/sp/cp), garrison, underSiege, isCapital, founded, taxNotes, description, notes - 3-tab ApplicationV2 sheet with drag & drop for building/weapon/armor/equipment - Currency steppers (+/−), building constructed toggle, qty controls - LESS-based CSS (settlement-sheet.less) + base.less updated for shared styles - Full i18n keys in lang/en.json (8 settlement archetypes) - system.json: registered settlement actor type Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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59
lang/en.json
59
lang/en.json
@@ -14,7 +14,8 @@
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"Oath": "Oath Hammer Oath Sheet",
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"Condition": "Oath Hammer Condition Sheet",
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"Class": "Oath Hammer Class Sheet",
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"Building": "Oath Hammer Building Sheet"
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"Building": "Oath Hammer Building Sheet",
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"Settlement": "Oath Hammer Settlement Sheet"
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},
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"Tab": {
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"Identity": "Identity",
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@@ -22,7 +23,10 @@
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"Combat": "Combat",
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"Magic": "Magic",
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"Equipment": "Equipment",
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"Notes": "Notes"
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"Notes": "Notes",
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"Overview": "Overview",
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"Buildings": "Buildings",
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"Inventory": "Inventory"
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},
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"Attribute": {
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"Might": "Might",
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@@ -208,6 +212,7 @@
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"Movement": "Movement",
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"ArcaneStress": "Arcane Stress",
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"StressValue": "Stress",
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"ThresholdBonus": "Threshold Bonus",
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"Attributes": "Attributes",
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"Biodata": "Background",
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"Background": "Background",
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@@ -277,10 +282,25 @@
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"Ritual": "Ritual",
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"MagicMissile": "Magic Missile",
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"SpellSave": "Save",
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"Range": "Range",
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"Duration": "Duration",
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"StressBlocked": "BLOCKED — over stress threshold!",
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"ArcaneStressShort": "AS",
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"InitiativeBonus": "Initiative Bonus",
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"Initiative": "Initiative"
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"Initiative": "Initiative",
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"Treasury": "Treasury",
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"Renown": "Renown",
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"Territory": "Territory",
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"Population": "Population",
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"Garrison": "Garrison",
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"UnderSiege": "Under Siege",
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"IsCapital": "Capital",
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"Capital": "Capital",
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"Founded": "Founded",
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"TaxNotes": "Tax Notes",
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"TaxRevenue": "Tax Revenue",
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"Cost": "Cost",
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"Built": "Built",
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"Armors": "Armors & Shields"
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},
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"ColorDice": {
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"White": "White (4+)",
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@@ -301,7 +321,8 @@
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"CastSpell": "Cast Spell",
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"InvokeMiracle": "Invoke Miracle",
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"ResetMiracleBlocked": "Restore divine favour (new day)",
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"NewDay": "New day"
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"NewDay": "New day",
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"ClearStress": "Clear Stress (full rest)"
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},
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"Dialog": {
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"SkillCheckTitle": "Skill Check: {skill}",
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@@ -355,6 +376,9 @@
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"Grimoire": "Grimoire",
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"GrimoireHas": "Has Grimoire",
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"GrimoireNo": "No Grimoire (−2)",
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"PoolSize": "Pool Size",
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"PoolSizeHint": "Roll fewer dice to reduce Arcane Stress risk (p.101)",
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"PoolSizeReduced": "reduced pool",
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"MiracleCastTitle": "Invoke Miracle: {miracle}",
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"InvokeMiracle": "Invoke Miracle",
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"InvokeOptions": "Invoke Options",
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@@ -947,6 +971,25 @@
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"label": "Violated"
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}
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}
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},
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"Warning": {
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"MiracleBlocked": "Divine favour has been lost — you cannot invoke miracles until a new day."
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},
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"SettlementArchetype": {
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"CenterOfLearning": "Center of Learning",
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"DwarvenBorough": "Dwarven Borough",
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"FreeCity": "Free City",
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"GuildMunicipality": "Guild Municipality",
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"NocklanderOutpost": "Nocklander Outpost",
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"PilgrimMission": "Pilgrim Mission",
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"PortTown": "Port Town",
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"VelathiColony": "Velathi Colony"
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},
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"Settlement": {
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"BuildingHint": "Drag & drop building items here. Toggle the checkbox to mark them as constructed.",
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"InventoryHint": "Drag & drop weapons, armor, or equipment here to store them in the settlement reserve.",
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"NoBuildings": "No buildings yet. Drag building items here.",
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"NoInventory": "No stored inventory. Drag weapons, armor, or equipment here."
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}
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},
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"TYPES": {
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@@ -965,10 +1008,8 @@
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},
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"Actor": {
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"character": "Character",
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"npc": "NPC"
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},
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"Warning": {
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"MiracleBlocked": "Divine favour has been lost — you cannot invoke miracles until a new day."
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"npc": "NPC",
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"settlement": "Settlement"
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}
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}
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}
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