Add initiative rolls
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@@ -1,4 +1,5 @@
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import OathHammerActorSheet from "./base-actor-sheet.mjs"
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import { rollInitiativeCheck } from "../../rolls.mjs"
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export default class OathHammerNPCSheet extends OathHammerActorSheet {
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/** @override */
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@@ -11,6 +12,9 @@ export default class OathHammerNPCSheet extends OathHammerActorSheet {
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window: {
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contentClasses: ["npc-content"],
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},
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actions: {
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rollInitiative: OathHammerNPCSheet.#onRollInitiative,
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},
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}
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/** @override */
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@@ -62,6 +66,7 @@ export default class OathHammerNPCSheet extends OathHammerActorSheet {
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case "combat":
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context.tab = context.tabs.combat
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context.weapons = doc.itemTypes.weapon
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context.combatantInitiative = game.combat?.combatants.find(c => c.actor?.id === doc.id)?.initiative ?? null
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break
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case "notes":
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context.tab = context.tabs.notes
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@@ -80,4 +85,14 @@ export default class OathHammerNPCSheet extends OathHammerActorSheet {
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return this._onDropItem(item)
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}
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}
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static async #onRollInitiative() {
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const actor = this.document
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const combatant = game.combat?.combatants.find(c => c.actor?.id === actor.id)
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if (combatant) {
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await game.combat.rollInitiative([combatant.id])
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} else {
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await rollInitiativeCheck(actor)
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}
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}
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}
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