Item ehnance, fixes on actor sheet

This commit is contained in:
2026-03-08 11:35:00 +01:00
parent e9abefd90d
commit aaf965c78a
13 changed files with 849 additions and 208 deletions

View File

@@ -111,7 +111,7 @@
.oathhammer .skills-container .skills-header,
.oathhammer .skills-container .skill-row {
display: grid;
grid-template-columns: 1fr 3rem 3rem;
grid-template-columns: 1fr 2.5rem 2.5rem 2.5rem 5.5rem;
align-items: center;
gap: 4px;
}
@@ -124,14 +124,59 @@
margin-bottom: 2px;
padding-bottom: 2px;
}
.oathhammer .skills-container .skills-header span {
text-align: center;
}
.oathhammer .skills-container .skills-header .skill-name-col {
text-align: left;
}
.oathhammer .skills-container .skill-row {
margin-bottom: 2px;
}
.oathhammer .skills-container .skill-row label.skill-name-col {
font-size: calc(0.82rem * 0.85);
}
.oathhammer .skills-container .skill-row .skill-rank-col input {
.oathhammer .skills-container .skill-row .skill-rank-col select,
.oathhammer .skills-container .skill-row .skill-modifier-col input {
width: 100%;
text-align: center;
font-size: calc(0.82rem * 0.85);
padding: 1px 2px;
}
.oathhammer .skills-container .skill-row .skill-color-col {
display: flex;
align-items: center;
gap: 2px;
}
.oathhammer .skills-container .skill-row .skill-color-col .color-dice-dot {
display: inline-block;
width: 8px;
height: 8px;
border-radius: 50%;
flex-shrink: 0;
border: 1px solid rgba(0, 0, 0, 0.3);
}
.oathhammer .skills-container .skill-row .skill-color-col .color-dice-dot.color-dice-white {
background: #f0f0f0;
}
.oathhammer .skills-container .skill-row .skill-color-col .color-dice-dot.color-dice-red {
background: #d9534f;
}
.oathhammer .skills-container .skill-row .skill-color-col .color-dice-dot.color-dice-black {
background: #222;
}
.oathhammer .skills-container .skill-row .skill-color-col .color-dice-select {
flex: 1;
font-size: calc(0.82rem * 0.85);
padding: 1px 1px;
min-width: 0;
}
.oathhammer .skills-container .skill-row .skill-color-col input[type="number"] {
width: 2.2rem;
text-align: center;
font-size: calc(0.82rem * 0.85);
padding: 1px 2px;
flex-shrink: 0;
}
.oathhammer .skills-container .skill-row .skill-total {
text-align: center;
@@ -193,15 +238,105 @@
flex: 1;
display: flex;
flex-direction: column;
gap: 4px;
gap: 6px;
min-width: 0;
}
.oathhammer .character-main .character-name {
display: flex;
align-items: center;
gap: 4px;
border-bottom: 1px solid #535128;
padding-bottom: 4px;
}
.oathhammer .character-main .character-name input {
flex: 1;
font-family: "Sherwood", "Palatino Linotype", serif;
font-size: calc(0.82rem * 1.1);
}
.oathhammer .character-main .character-identity-bar {
display: flex;
flex-direction: row;
align-items: center;
gap: 6px;
flex-wrap: wrap;
}
.oathhammer .character-main .character-identity-bar .identity-slot {
display: flex;
align-items: center;
gap: 4px;
padding: 2px 6px;
border: 1px solid #535128;
border-radius: 3px;
background: rgba(0, 0, 0, 0.15);
font-size: calc(0.82rem * 0.85);
min-width: 6rem;
min-height: 1.6rem;
}
.oathhammer .character-main .character-identity-bar .identity-slot.empty {
opacity: 0.6;
font-style: italic;
border-style: dashed;
}
.oathhammer .character-main .character-identity-bar .identity-slot .identity-img {
width: 18px;
height: 18px;
-o-object-fit: cover;
object-fit: cover;
border-radius: 2px;
border: none;
}
.oathhammer .character-main .character-identity-bar .identity-slot .identity-name {
flex: 1;
font-family: "BlueDragon", "Palatino Linotype", serif;
font-size: calc(0.82rem * 0.85);
}
.oathhammer .character-main .character-identity-bar .identity-slot .slot-icon {
font-size: calc(0.82rem * 0.85);
opacity: 0.6;
}
.oathhammer .character-main .character-identity-bar .identity-slot .slot-placeholder {
font-size: calc(0.82rem * 0.85);
}
.oathhammer .character-main .character-identity-bar .identity-slot a {
font-size: calc(0.82rem * 0.85);
opacity: 0.7;
}
.oathhammer .character-main .character-identity-bar .identity-slot a:hover {
opacity: 1;
}
.oathhammer .character-main .character-identity-bar .identity-xp {
display: flex;
align-items: center;
gap: 3px;
margin-left: auto;
font-size: calc(0.82rem * 0.85);
}
.oathhammer .character-main .character-identity-bar .identity-xp .xp-label {
font-family: "BlueDragon", "Palatino Linotype", serif;
font-size: calc(0.82rem * 0.85);
color: #535128;
margin-left: 4px;
}
.oathhammer .character-main .character-identity-bar .identity-xp .xp-sep {
opacity: 0.6;
}
.oathhammer .character-main .character-identity-bar .identity-xp input {
width: 3rem;
text-align: center;
font-size: calc(0.82rem * 0.85);
padding: 1px 2px;
}
.oathhammer .attributes-stress-row {
display: flex;
align-items: flex-start;
gap: 6px;
}
.oathhammer .attributes-stress-row .character-attributes {
flex: 1;
}
.oathhammer .attributes-stress-row .character-arcane-stress {
flex-shrink: 0;
width: auto;
}
.oathhammer .attributes-grid {
display: grid;
@@ -294,15 +429,22 @@
flex-direction: column;
gap: 2px;
}
.oathhammer .character-arcane-stress .flexrow {
.oathhammer .character-arcane-stress .stress-inputs {
display: flex;
align-items: center;
justify-content: center;
gap: 4px;
}
.oathhammer .character-arcane-stress div.form-group {
display: contents;
}
.oathhammer .character-arcane-stress input {
min-width: 3rem;
max-width: 3rem;
width: 2.8rem;
text-align: center;
}
.oathhammer .character-arcane-stress span {
opacity: 0.6;
}
.oathhammer .defense-display {
min-width: 3rem;
max-width: 3rem;
@@ -328,50 +470,136 @@
margin: 0;
padding: 0;
}
.oathhammer .item-entry {
display: flex;
.oathhammer .item-list-header {
display: grid;
align-items: center;
gap: 6px;
padding: 3px 4px;
gap: 4px;
padding: 2px 4px 3px;
border-bottom: 1px solid #535128;
margin-bottom: 2px;
font-family: "BlueDragon", "Palatino Linotype", serif;
font-size: calc(0.82rem * 0.9);
color: #084a74;
}
.oathhammer .item-list-header span {
text-align: center;
}
.oathhammer .item-list-header .col-name {
text-align: left;
}
.oathhammer .item-entry {
display: grid;
align-items: center;
gap: 4px;
padding: 2px 4px;
border-bottom: 1px solid rgba(83, 81, 40, 0.2);
}
.oathhammer .item-entry:hover {
background-color: rgba(8, 74, 116, 0.08);
}
.oathhammer .item-entry .item-img {
height: 24px;
width: 24px;
height: 24px;
border: 1px solid #535128;
border-radius: 2px;
-o-object-fit: cover;
object-fit: cover;
align-self: center;
justify-self: center;
flex-shrink: 0;
}
.oathhammer .item-entry .item-name {
flex: 1;
font-family: "Calibri", "Segoe UI", sans-serif;
font-size: 0.82rem;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
min-width: 0;
}
.oathhammer .item-entry .item-detail {
font-size: calc(0.82rem * 0.9);
color: #535128;
min-width: 4rem;
text-align: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.oathhammer .item-entry .item-type {
font-size: calc(0.82rem * 0.85);
font-size: calc(0.82rem * 0.9);
color: #084a74;
min-width: 6rem;
text-align: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.oathhammer .item-entry a {
.oathhammer .item-entry .item-equipped {
display: flex;
align-items: center;
justify-content: center;
}
.oathhammer .item-entry .item-equipped input[type="checkbox"] {
width: 0.95rem;
height: 0.95rem;
cursor: pointer;
margin: 0;
}
.oathhammer .item-entry .item-actions {
display: flex;
align-items: center;
justify-content: flex-end;
gap: 4px;
}
.oathhammer .item-entry .item-actions a {
opacity: 0.6;
transition: opacity 0.2s;
font-size: calc(0.82rem * 0.85);
}
.oathhammer .item-entry a:hover {
.oathhammer .item-entry .item-actions a:hover {
opacity: 1;
}
.oathhammer .item-entry a:hover {
.oathhammer .item-entry .item-actions a:hover {
color: #084a74;
}
.oathhammer .item-list--weapon .item-list-header,
.oathhammer .item-list--weapon .item-entry {
grid-template-columns: 24px 1fr 5.5rem 3rem 1.8rem 3.5rem;
}
.oathhammer .item-list--armor .item-list-header,
.oathhammer .item-list--armor .item-entry {
grid-template-columns: 24px 1fr 3.5rem 5rem 1.8rem 3.5rem;
}
.oathhammer .item-list--ammo .item-list-header,
.oathhammer .item-list--ammo .item-entry {
grid-template-columns: 24px 1fr 4rem 3.5rem;
}
.oathhammer .item-list--spell .item-list-header,
.oathhammer .item-list--spell .item-entry {
grid-template-columns: 24px 1fr 3rem 6rem 3rem 3.5rem;
}
.oathhammer .item-list--miracle .item-list-header,
.oathhammer .item-list--miracle .item-entry {
grid-template-columns: 24px 1fr 4.5rem 3.5rem;
}
.oathhammer .item-list--equipment .item-list-header,
.oathhammer .item-list--equipment .item-entry {
grid-template-columns: 24px 1fr 5rem 3rem 3.5rem;
}
.oathhammer .item-list--magic-item .item-list-header,
.oathhammer .item-list--magic-item .item-entry {
grid-template-columns: 24px 1fr 5rem 3.5rem;
}
.oathhammer .item-list--condition .item-list-header,
.oathhammer .item-list--condition .item-entry {
grid-template-columns: 24px 1fr 5.5rem 3.5rem;
}
.oathhammer .item-list--ability .item-list-header,
.oathhammer .item-list--ability .item-entry {
grid-template-columns: 24px 1fr 6rem 3.5rem;
}
.oathhammer .item-list--oath .item-list-header,
.oathhammer .item-list--oath .item-entry {
grid-template-columns: 24px 1fr 5.5rem 3.5rem;
}
.oathhammer .no-items {
color: var(--color-dark-5);
font-style: italic;

View File

@@ -242,11 +242,28 @@
"Bane": "Bane",
"Skill": "Skill",
"SkillRank": "Rank",
"TotalDice": "Total Dice",
"SkillModifier": "Mod",
"TotalDice": "Total",
"ColorDice": "Color",
"DropLineage": "Drop Lineage Here",
"DropClass": "Drop Class Here",
"Traits": "Traits",
"Features": "Features"
"Features": "Features",
"Name": "Name",
"Type": "Type",
"Damage": "Damage",
"Tradition": "Tradition",
"Piety": "Piety",
"Quantity": "Qty",
"Rarity": "Rarity",
"Penalty": "Penalty",
"Equipped": "Eq.",
"XPCurrent": "Current XP"
},
"ColorDice": {
"White": "White (4+)",
"Red": "Red (3+)",
"Black": "Black (2+)"
},
"NewItem": {
"Weapon": "New Weapon",

View File

@@ -67,15 +67,106 @@
flex: 1;
display: flex;
flex-direction: column;
gap: 4px;
gap: 6px;
min-width: 0;
}
.character-name {
display: flex;
align-items: center;
gap: 4px;
border-bottom: 1px solid @color-olive;
padding-bottom: 4px;
input { flex: 1; }
input {
flex: 1;
font-family: @font-primary;
font-size: @font-size-lg;
}
}
.character-identity-bar {
display: flex;
flex-direction: row;
align-items: center;
gap: 6px;
flex-wrap: wrap;
.identity-slot {
display: flex;
align-items: center;
gap: 4px;
padding: 2px 6px;
border: 1px solid @color-olive;
border-radius: 3px;
background: rgba(0,0,0,0.15);
font-size: @font-size-sm;
min-width: 6rem;
min-height: 1.6rem;
&.empty {
opacity: 0.6;
font-style: italic;
border-style: dashed;
}
.identity-img {
width: 18px;
height: 18px;
object-fit: cover;
border-radius: 2px;
border: none;
}
.identity-name {
flex: 1;
font-family: @font-secondary;
font-size: @font-size-sm;
}
.slot-icon { font-size: @font-size-sm; opacity: 0.6; }
.slot-placeholder { font-size: @font-size-sm; }
a { font-size: @font-size-sm; opacity: 0.7; &:hover { opacity: 1; } }
}
.identity-xp {
display: flex;
align-items: center;
gap: 3px;
margin-left: auto;
font-size: @font-size-sm;
.xp-label {
font-family: @font-secondary;
font-size: @font-size-sm;
color: @color-olive;
margin-left: 4px;
}
.xp-sep { opacity: 0.6; }
input {
width: 3rem;
text-align: center;
font-size: @font-size-sm;
padding: 1px 2px;
}
}
}
}
// Attributes + Arcane Stress side by side
.attributes-stress-row {
display: flex;
align-items: flex-start;
gap: 6px;
.character-attributes { flex: 1; }
.character-arcane-stress {
flex-shrink: 0;
width: auto;
}
}
@@ -186,17 +277,21 @@
gap: 2px;
}
// Arcane Stress narrow inputs
// Arcane Stress compact
.character-arcane-stress {
.flexrow {
.stress-inputs {
display: flex;
align-items: center;
justify-content: center;
gap: 4px;
}
// formInput renders a <div class="form-group"> — flatten it
div.form-group { display: contents; }
input {
min-width: 3rem;
max-width: 3rem;
width: 2.8rem;
text-align: center;
}
span { opacity: 0.6; }
}
// Defense display

View File

@@ -122,7 +122,7 @@
.skills-header,
.skill-row {
display: grid;
grid-template-columns: 1fr 3rem 3rem;
grid-template-columns: 1fr 2.5rem 2.5rem 2.5rem 5.5rem;
align-items: center;
gap: 4px;
}
@@ -135,6 +135,9 @@
border-bottom: 1px solid @color-olive;
margin-bottom: 2px;
padding-bottom: 2px;
span { text-align: center; }
.skill-name-col { text-align: left; }
}
.skill-row {
@@ -144,8 +147,46 @@
font-size: @font-size-sm;
}
.skill-rank-col input {
.skill-rank-col select,
.skill-modifier-col input {
width: 100%;
text-align: center;
font-size: @font-size-sm;
padding: 1px 2px;
}
.skill-color-col {
display: flex;
align-items: center;
gap: 2px;
.color-dice-dot {
display: inline-block;
width: 8px;
height: 8px;
border-radius: 50%;
flex-shrink: 0;
border: 1px solid rgba(0,0,0,0.3);
&.color-dice-white { background: #f0f0f0; }
&.color-dice-red { background: #d9534f; }
&.color-dice-black { background: #222; }
}
.color-dice-select {
flex: 1;
font-size: @font-size-sm;
padding: 1px 1px;
min-width: 0;
}
input[type="number"] {
width: 2.2rem;
text-align: center;
font-size: @font-size-sm;
padding: 1px 2px;
flex-shrink: 0;
}
}
.skill-total {

View File

@@ -10,47 +10,155 @@
padding: 0;
}
.item-entry {
display: flex;
// Header row shared by all lists
.item-list-header {
display: grid;
align-items: center;
gap: 6px;
padding: 3px 4px;
border-bottom: 1px solid @color-olive-faint;
gap: 4px;
padding: 2px 4px 3px;
border-bottom: 1px solid @color-olive;
margin-bottom: 2px;
font-family: @font-secondary;
font-size: @font-size-xs;
color: @color-blue;
span { text-align: center; }
.col-name { text-align: left; }
}
// Data row
.item-entry {
display: grid;
align-items: center;
gap: 4px;
padding: 2px 4px;
border-bottom: 1px solid @color-olive-faint;
&:hover { background-color: @color-blue-hover; }
.item-img {
height: @item-img-size;
width: @item-img-size;
height: @item-img-size;
border: 1px solid @color-olive;
border-radius: 2px;
object-fit: cover;
align-self: center;
justify-self: center;
flex-shrink: 0;
}
.item-name {
flex: 1;
font-family: @font-body;
font-size: @font-size-base;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
min-width: 0;
}
.item-detail {
font-size: @font-size-xs;
color: @color-olive;
min-width: 4rem;
text-align: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.item-type {
font-size: @font-size-sm;
font-size: @font-size-xs;
color: @color-blue;
min-width: 6rem;
text-align: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.item-equipped {
display: flex;
align-items: center;
justify-content: center;
input[type="checkbox"] {
width: 0.95rem;
height: 0.95rem;
cursor: pointer;
margin: 0;
}
}
.item-actions {
display: flex;
align-items: center;
justify-content: flex-end;
gap: 4px;
a {
.transition-opacity();
font-size: @font-size-sm;
&:hover { color: @color-blue; }
}
}
}
// ── Per-list grid templates ──────────────────────────────
// Format: [img] [name] [detail cols...] [equipped?] [actions]
.item-list--weapon {
.item-list-header, .item-entry {
grid-template-columns: @item-img-size 1fr 5.5rem 3rem 1.8rem 3.5rem;
}
}
.item-list--armor {
.item-list-header, .item-entry {
grid-template-columns: @item-img-size 1fr 3.5rem 5rem 1.8rem 3.5rem;
}
}
.item-list--ammo {
.item-list-header, .item-entry {
grid-template-columns: @item-img-size 1fr 4rem 3.5rem;
}
}
.item-list--spell {
.item-list-header, .item-entry {
grid-template-columns: @item-img-size 1fr 3rem 6rem 3rem 3.5rem;
}
}
.item-list--miracle {
.item-list-header, .item-entry {
grid-template-columns: @item-img-size 1fr 4.5rem 3.5rem;
}
}
.item-list--equipment {
.item-list-header, .item-entry {
grid-template-columns: @item-img-size 1fr 5rem 3rem 3.5rem;
}
}
.item-list--magic-item {
.item-list-header, .item-entry {
grid-template-columns: @item-img-size 1fr 5rem 3.5rem;
}
}
.item-list--condition {
.item-list-header, .item-entry {
grid-template-columns: @item-img-size 1fr 5.5rem 3.5rem;
}
}
.item-list--ability {
.item-list-header, .item-entry {
grid-template-columns: @item-img-size 1fr 6rem 3.5rem;
}
}
.item-list--oath {
.item-list-header, .item-entry {
grid-template-columns: @item-img-size 1fr 5.5rem 3.5rem;
}
}
.no-items {
color: var(--color-dark-5);

View File

@@ -57,6 +57,10 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
// lineage/class/experience available to all parts (header + identity tab)
const doc = this.document
context.lineage = doc.itemTypes.lineage?.[0] ?? null
context.characterClass = doc.itemTypes["class"]?.[0] ?? null
return context
}
@@ -68,8 +72,6 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
break
case "identity":
context.tab = context.tabs.identity
context.lineage = doc.itemTypes.lineage?.[0] ?? null
context.characterClass = doc.itemTypes["class"]?.[0] ?? null
context.abilities = doc.itemTypes.ability
context.oaths = doc.itemTypes.oath
break
@@ -89,14 +91,26 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
attribute: attr,
label: `OATHHAMMER.Attribute.${attr.charAt(0).toUpperCase()}${attr.slice(1)}`,
attrRank: attrRanks[attr],
skillData: skillKeys.map(skillKey => ({
skillData: skillKeys.map(skillKey => {
const sk = sys.skills[skillKey]
return {
key: skillKey,
label: SYSTEM.SKILLS[skillKey].label,
rank: sys.skills[skillKey].rank,
rank: sk.rank,
modifier: sk.modifier,
colorDice: sk.colorDice,
colorDiceType: sk.colorDiceType,
rankName: `system.skills.${skillKey}.rank`,
modifierName: `system.skills.${skillKey}.modifier`,
colorDiceName: `system.skills.${skillKey}.colorDice`,
colorDiceTypeName: `system.skills.${skillKey}.colorDiceType`,
rankOptions: [0,1,2,3,4].map(v => ({ value: v, label: String(v), selected: v === sk.rank })),
total: attrRanks[attr] + sk.rank,
// legacy - kept for formInput compatibility
name: `system.skills.${skillKey}.rank`,
total: attrRanks[attr] + sys.skills[skillKey].rank,
field: skillSchemaFields[skillKey].fields.rank,
}))
}
})
}))
break
}
@@ -125,6 +139,36 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
return context
}
/** Auto-fill colorDice count when color type changes */
static #COLOR_THRESHOLDS = { white: 4, red: 3, black: 2 }
_onRender(context, options) {
super._onRender?.(context, options)
// Color dice auto-fill
this.element.querySelectorAll('select.color-dice-select').forEach(select => {
select.addEventListener('change', event => {
const threshold = OathHammerCharacterSheet.#COLOR_THRESHOLDS[event.target.value] ?? 4
const countInput = event.target.closest('.skill-color-col')?.querySelector('input[type="number"]')
if (countInput) {
countInput.value = threshold
countInput.dispatchEvent(new Event('change', { bubbles: true }))
}
const dot = event.target.closest('.skill-color-col')?.querySelector('.color-dice-dot')
if (dot) dot.className = `color-dice-dot color-dice-${event.target.value}`
})
})
// Equipped checkbox — directly updates the item
this.element.querySelectorAll('input.item-equipped-cb').forEach(cb => {
cb.addEventListener('change', event => {
const itemId = event.target.dataset.itemId
const item = this.document.items.get(itemId)
if (item) item.update({ 'system.equipped': event.target.checked })
})
})
}
async _onDrop(event) {
if (!this.isEditable) return
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)

View File

@@ -20,9 +20,15 @@ export default class OathHammerCharacter extends foundry.abstract.TypeDataModel
fate: attributeField()
})
// Skills: 26 skills each with a rank (04). Grit.max = resilience.rank + toughness.rank.
// Skills: 26 skills each with a rank (04), a bonus/penalty modifier, and color dice.
// Total dice = attr rank + skill rank. Modifier = bonus (+) or penalty (-) dice.
// Color dice: type (white 4+, red 3+, black 2+) + count of colored dice in the pool.
const skillField = () => new fields.SchemaField({
rank: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 4 })
rank: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 4 }),
modifier: new fields.NumberField({ required: true, nullable: false, integer: true, initial: 0 }),
colorDiceType: new fields.StringField({ required: true, nullable: false, initial: "white",
choices: { white: "OATHHAMMER.ColorDice.White", red: "OATHHAMMER.ColorDice.Red", black: "OATHHAMMER.ColorDice.Black" } }),
colorDice: new fields.NumberField({ ...requiredInteger, initial: 4, min: 0 }),
})
schema.skills = new fields.SchemaField({
academics: skillField(),

View File

@@ -21,18 +21,30 @@
{{#unless isPlayMode}}<a data-action="createWeapon" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
</legend>
{{#if weapons.length}}
<ul class="item-list">
<ul class="item-list item-list--weapon">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Damage"}}</span>
<span>AP</span>
<span title="{{localize "OATHHAMMER.Label.Equipped"}}"><i class="fa-solid fa-shield-halved"></i></span>
<span></span>
</li>
{{#each weapons as |weapon|}}
<li class="item-entry flexrow" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}">
<li class="item-entry" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}">
<img src="{{weapon.img}}" class="item-img" />
<span class="item-name">{{weapon.name}}</span>
<span class="item-detail">{{weapon.system.damageLabel}}</span>
<span class="item-detail">AP: {{weapon.system.ap}}</span>
{{formField weapon.system.schema.fields.equipped value=weapon.system.equipped name="system.equipped"}}
<span class="item-detail">{{weapon.system.ap}}</span>
<div class="item-equipped">
<input type="checkbox" class="item-equipped-cb" data-item-id="{{weapon.id}}" {{checked weapon.system.equipped}} {{#if ../isPlayMode}}disabled{{/if}}>
</div>
<div class="item-actions">
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
</div>
</li>
{{/each}}
</ul>
@@ -44,18 +56,30 @@
<legend>{{localize "OATHHAMMER.Label.Armor"}}
</legend>
{{#if armors.length}}
<ul class="item-list">
<ul class="item-list item-list--armor">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>AV</span>
<span>{{localize "OATHHAMMER.Label.Penalty"}}</span>
<span title="{{localize "OATHHAMMER.Label.Equipped"}}"><i class="fa-solid fa-shield-halved"></i></span>
<span></span>
</li>
{{#each armors as |armor|}}
<li class="item-entry flexrow" data-item-id="{{armor.id}}" data-item-uuid="{{armor.uuid}}">
<li class="item-entry" data-item-id="{{armor.id}}" data-item-uuid="{{armor.uuid}}">
<img src="{{armor.img}}" class="item-img" />
<span class="item-name">{{armor.name}}</span>
<span class="item-detail">AV: {{armor.system.armorValue}}</span>
{{#if armor.system.penalty}}<span class="item-detail">{{armor.system.penalty}}</span>{{/if}}
{{formField armor.system.schema.fields.equipped value=armor.system.equipped name="system.equipped"}}
<span class="item-detail">{{armor.system.armorValue}}</span>
<span class="item-detail">{{#if armor.system.penalty}}{{armor.system.penalty}}{{else}}{{/if}}</span>
<div class="item-equipped">
<input type="checkbox" class="item-equipped-cb" data-item-id="{{armor.id}}" {{checked armor.system.equipped}} {{#if ../isPlayMode}}disabled{{/if}}>
</div>
<div class="item-actions">
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{armor.id}}" data-item-uuid="{{armor.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{armor.id}}" data-item-uuid="{{armor.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
</div>
</li>
{{/each}}
</ul>
@@ -67,16 +91,24 @@
{{#if ammunition.length}}
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Ammunition"}}</legend>
<ul class="item-list">
<ul class="item-list item-list--ammo">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Quantity"}}</span>
<span></span>
</li>
{{#each ammunition as |ammo|}}
<li class="item-entry flexrow" data-item-id="{{ammo.id}}" data-item-uuid="{{ammo.uuid}}">
<li class="item-entry" data-item-id="{{ammo.id}}" data-item-uuid="{{ammo.uuid}}">
<img src="{{ammo.img}}" class="item-img" />
<span class="item-name">{{ammo.name}}</span>
<span class="item-detail">{{ammo.system.quantity}}</span>
<span class="item-detail">×{{ammo.system.quantity}}</span>
<div class="item-actions">
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{ammo.id}}" data-item-uuid="{{ammo.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{ammo.id}}" data-item-uuid="{{ammo.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
</div>
</li>
{{/each}}
</ul>

View File

@@ -4,17 +4,26 @@
{{#unless isPlayMode}}<a data-action="createEquipment" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
</legend>
{{#if equipment.length}}
<ul class="item-list">
<ul class="item-list item-list--equipment">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Type"}}</span>
<span>×</span>
<span></span>
</li>
{{#each equipment as |equip|}}
<li class="item-entry flexrow" data-item-id="{{equip.id}}" data-item-uuid="{{equip.uuid}}">
<li class="item-entry" data-item-id="{{equip.id}}" data-item-uuid="{{equip.uuid}}">
<img src="{{equip.img}}" class="item-img" />
<span class="item-name">{{equip.name}}</span>
<span class="item-detail">{{localize equip.system.itemType}}</span>
<span class="item-detail">×{{equip.system.quantity}}</span>
<span class="item-type">{{localize equip.system.itemType}}</span>
<span class="item-detail">{{equip.system.quantity}}</span>
<div class="item-actions">
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{equip.id}}" data-item-uuid="{{equip.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{equip.id}}" data-item-uuid="{{equip.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
</div>
</li>
{{/each}}
</ul>
@@ -25,16 +34,24 @@
{{#if magicItems.length}}
<fieldset>
<legend>{{localize "OATHHAMMER.Label.MagicItems"}}</legend>
<ul class="item-list">
<ul class="item-list item-list--magic-item">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Rarity"}}</span>
<span></span>
</li>
{{#each magicItems as |mi|}}
<li class="item-entry flexrow" data-item-id="{{mi.id}}" data-item-uuid="{{mi.uuid}}">
<li class="item-entry" data-item-id="{{mi.id}}" data-item-uuid="{{mi.uuid}}">
<img src="{{mi.img}}" class="item-img" />
<span class="item-name">{{mi.name}}</span>
<span class="item-detail">{{localize mi.system.rarity}}</span>
<span class="item-type">{{localize mi.system.rarity}}</span>
<div class="item-actions">
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{mi.id}}" data-item-uuid="{{mi.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{mi.id}}" data-item-uuid="{{mi.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
</div>
</li>
{{/each}}
</ul>
@@ -43,19 +60,44 @@
{{#if conditions.length}}
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Conditions"}}</legend>
<ul class="item-list">
<ul class="item-list item-list--condition">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Type"}}</span>
<span></span>
</li>
{{#each conditions as |cond|}}
<li class="item-entry flexrow" data-item-id="{{cond.id}}" data-item-uuid="{{cond.uuid}}">
<li class="item-entry" data-item-id="{{cond.id}}" data-item-uuid="{{cond.uuid}}">
<img src="{{cond.img}}" class="item-img" />
<span class="item-name">{{cond.name}}</span>
<span class="item-detail">{{localize cond.system.conditionType}}</span>
<span class="item-type">{{localize cond.system.conditionType}}</span>
<div class="item-actions">
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{cond.id}}" data-item-uuid="{{cond.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{cond.id}}" data-item-uuid="{{cond.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
</div>
</li>
{{/each}}
</ul>
</fieldset>
{{/if}}
<fieldset class="currency-bar">
<legend>{{localize "OATHHAMMER.Label.Currency"}}</legend>
<div class="flexrow">
<div class="currency-item">
<label>{{localize "OATHHAMMER.Currency.GP"}}</label>
{{formInput systemFields.currency.fields.gold value=system.currency.gold name="system.currency.gold" disabled=isPlayMode}}
</div>
<div class="currency-item">
<label>{{localize "OATHHAMMER.Currency.SP"}}</label>
{{formInput systemFields.currency.fields.silver value=system.currency.silver name="system.currency.silver" disabled=isPlayMode}}
</div>
<div class="currency-item">
<label>{{localize "OATHHAMMER.Currency.CP"}}</label>
{{formInput systemFields.currency.fields.copper value=system.currency.copper name="system.currency.copper" disabled=isPlayMode}}
</div>
</div>
</fieldset>
</section>

View File

@@ -1,32 +1,4 @@
<section data-tab="identity" data-group="{{tab.group}}" class="tab {{tab.cssClass}}">
<div class="identity-lineage-class flexrow">
<div class="item-slot lineage-slot {{#unless lineage}}empty{{/unless}}">
{{#if lineage}}
<img src="{{lineage.img}}" class="item-img" data-item-id="{{lineage.id}}" data-item-uuid="{{lineage.uuid}}" />
<span class="item-name">{{lineage.name}}</span>
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{lineage.id}}" data-item-uuid="{{lineage.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{lineage.id}}" data-item-uuid="{{lineage.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
{{else}}
<i class="fa-solid fa-person slot-icon"></i>
<span class="slot-placeholder">{{localize "OATHHAMMER.Label.DropLineage"}}</span>
{{/if}}
</div>
<div class="item-slot class-slot {{#unless characterClass}}empty{{/unless}}">
{{#if characterClass}}
<img src="{{characterClass.img}}" class="item-img" data-item-id="{{characterClass.id}}" data-item-uuid="{{characterClass.uuid}}" />
<span class="item-name">{{characterClass.name}}</span>
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{characterClass.id}}" data-item-uuid="{{characterClass.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{characterClass.id}}" data-item-uuid="{{characterClass.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
{{else}}
<i class="fa-solid fa-shield-halved slot-icon"></i>
<span class="slot-placeholder">{{localize "OATHHAMMER.Label.DropClass"}}</span>
{{/if}}
</div>
</div>
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Biodata"}}</legend>
<div class="flexrow">
@@ -43,36 +15,27 @@
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Experience"}}</legend>
<div class="flexrow">
<div class="form-group">
<label>{{localize "OATHHAMMER.Label.Level"}}</label>
{{formInput systemFields.experience.fields.level value=system.experience.level name="system.experience.level" disabled=isPlayMode}}
</div>
<div class="form-group">
<label>{{localize "OATHHAMMER.Label.XP"}}</label>
{{formInput systemFields.experience.fields.current value=system.experience.current name="system.experience.current" disabled=isPlayMode}}
</div>
<div class="form-group">
<label>{{localize "OATHHAMMER.Label.TotalXP"}}</label>
{{formInput systemFields.experience.fields.total value=system.experience.total name="system.experience.total" disabled=isPlayMode}}
</div>
</div>
</fieldset>
{{#if abilities.length}}
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Abilities"}}</legend>
<ul class="item-list">
<ul class="item-list item-list--ability">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Type"}}</span>
<span></span>
</li>
{{#each abilities as |ability|}}
<li class="item-entry flexrow" data-item-id="{{ability.id}}" data-item-uuid="{{ability.uuid}}">
<li class="item-entry" data-item-id="{{ability.id}}" data-item-uuid="{{ability.uuid}}">
<img src="{{ability.img}}" class="item-img" />
<span class="item-name">{{ability.name}}</span>
<span class="item-type">{{localize ability.system.abilityType}}</span>
<div class="item-actions">
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{ability.id}}" data-item-uuid="{{ability.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{ability.id}}" data-item-uuid="{{ability.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
</div>
</li>
{{/each}}
</ul>
@@ -81,16 +44,24 @@
{{#if oaths.length}}
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Oaths"}}</legend>
<ul class="item-list">
<ul class="item-list item-list--oath">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Type"}}</span>
<span></span>
</li>
{{#each oaths as |oath|}}
<li class="item-entry flexrow" data-item-id="{{oath.id}}" data-item-uuid="{{oath.uuid}}">
<li class="item-entry" data-item-id="{{oath.id}}" data-item-uuid="{{oath.uuid}}">
<img src="{{oath.img}}" class="item-img" />
<span class="item-name">{{oath.name}}</span>
<span class="item-type">{{localize oath.system.oathType}}</span>
<div class="item-actions">
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{oath.id}}" data-item-uuid="{{oath.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{oath.id}}" data-item-uuid="{{oath.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
</div>
</li>
{{/each}}
</ul>

View File

@@ -11,18 +11,28 @@
{{#unless isPlayMode}}<a data-action="createSpell" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
</legend>
{{#if spells.length}}
<ul class="item-list">
<ul class="item-list item-list--spell">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>Lv.</span>
<span>{{localize "OATHHAMMER.Label.Tradition"}}</span>
<span>AS</span>
<span></span>
</li>
{{#each spells as |spell|}}
<li class="item-entry flexrow" data-item-id="{{spell.id}}" data-item-uuid="{{spell.uuid}}">
<li class="item-entry" data-item-id="{{spell.id}}" data-item-uuid="{{spell.uuid}}">
<img src="{{spell.img}}" class="item-img" />
<span class="item-name">{{spell.name}}</span>
<span class="item-detail">Lv.{{spell.system.level}}</span>
<span class="item-detail">{{localize spell.system.tradition}}</span>
<span class="item-detail">AS: {{spell.system.arcaneStress}}</span>
<span class="item-detail">{{spell.system.level}}</span>
<span class="item-type">{{localize spell.system.tradition}}</span>
<span class="item-detail">{{spell.system.arcaneStress}}</span>
<div class="item-actions">
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{spell.id}}" data-item-uuid="{{spell.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{spell.id}}" data-item-uuid="{{spell.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
</div>
</li>
{{/each}}
</ul>
@@ -35,16 +45,24 @@
{{#unless isPlayMode}}<a data-action="createMiracle" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
</legend>
{{#if miracles.length}}
<ul class="item-list">
<ul class="item-list item-list--miracle">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Piety"}}</span>
<span></span>
</li>
{{#each miracles as |miracle|}}
<li class="item-entry flexrow" data-item-id="{{miracle.id}}" data-item-uuid="{{miracle.uuid}}">
<li class="item-entry" data-item-id="{{miracle.id}}" data-item-uuid="{{miracle.uuid}}">
<img src="{{miracle.img}}" class="item-img" />
<span class="item-name">{{miracle.name}}</span>
<span class="item-detail">Piety: {{miracle.system.piety}}</span>
<span class="item-detail">{{miracle.system.piety}}</span>
<div class="item-actions">
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{miracle.id}}" data-item-uuid="{{miracle.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{miracle.id}}" data-item-uuid="{{miracle.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
</div>
</li>
{{/each}}
</ul>

View File

@@ -36,6 +36,43 @@
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a>
</div>
<div class="character-identity-bar">
<div class="identity-slot lineage-slot {{#unless lineage}}empty{{/unless}}" data-drop-type="lineage">
{{#if lineage}}
<img src="{{lineage.img}}" class="identity-img" data-item-id="{{lineage.id}}" data-item-uuid="{{lineage.uuid}}" />
<span class="identity-name">{{lineage.name}}</span>
{{#unless isPlayMode}}
<a data-action="edit" data-item-id="{{lineage.id}}" data-item-uuid="{{lineage.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{lineage.id}}" data-item-uuid="{{lineage.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
{{else}}
<i class="fa-solid fa-person slot-icon"></i>
<span class="slot-placeholder">{{localize "OATHHAMMER.Label.DropLineage"}}</span>
{{/if}}
</div>
<div class="identity-slot class-slot {{#unless characterClass}}empty{{/unless}}" data-drop-type="class">
{{#if characterClass}}
<img src="{{characterClass.img}}" class="identity-img" data-item-id="{{characterClass.id}}" data-item-uuid="{{characterClass.uuid}}" />
<span class="identity-name">{{characterClass.name}}</span>
{{#unless isPlayMode}}
<a data-action="edit" data-item-id="{{characterClass.id}}" data-item-uuid="{{characterClass.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{characterClass.id}}" data-item-uuid="{{characterClass.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
{{else}}
<i class="fa-solid fa-shield-halved slot-icon"></i>
<span class="slot-placeholder">{{localize "OATHHAMMER.Label.DropClass"}}</span>
{{/if}}
</div>
<div class="identity-xp">
<span class="xp-label">{{localize "OATHHAMMER.Label.Level"}}</span>
{{formInput systemFields.experience.fields.level value=system.experience.level name="system.experience.level" disabled=isPlayMode}}
<span class="xp-label">{{localize "OATHHAMMER.Label.XP"}}</span>
{{formInput systemFields.experience.fields.current value=system.experience.current name="system.experience.current" disabled=isPlayMode}}
<span class="xp-sep">/</span>
{{formInput systemFields.experience.fields.total value=system.experience.total name="system.experience.total" disabled=isPlayMode}}
</div>
</div>
<div class="attributes-stress-row">
<fieldset class="character-attributes character-attributes-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "OATHHAMMER.Label.Attributes"}}</legend>
<div class="attributes-grid">
@@ -49,7 +86,7 @@
</fieldset>
<fieldset class="character-arcane-stress">
<legend>{{localize "OATHHAMMER.Label.ArcaneStress"}}</legend>
<div class="flexrow">
<div class="stress-inputs">
{{formInput systemFields.arcaneStress.fields.value value=system.arcaneStress.value name="system.arcaneStress.value" disabled=isPlayMode}}
<span>/</span>
{{formInput systemFields.arcaneStress.fields.threshold value=system.arcaneStress.threshold name="system.arcaneStress.threshold" disabled=isPlayMode}}
@@ -57,22 +94,6 @@
</fieldset>
</div>
</div>
</fieldset>
<fieldset class="currency-bar">
<legend>{{localize "OATHHAMMER.Label.Currency"}}</legend>
<div class="flexrow">
<div class="currency-item">
<label>{{localize "OATHHAMMER.Currency.GP"}}</label>
{{formInput systemFields.currency.fields.gold value=system.currency.gold name="system.currency.gold" disabled=isPlayMode}}
</div>
<div class="currency-item">
<label>{{localize "OATHHAMMER.Currency.SP"}}</label>
{{formInput systemFields.currency.fields.silver value=system.currency.silver name="system.currency.silver" disabled=isPlayMode}}
</div>
<div class="currency-item">
<label>{{localize "OATHHAMMER.Currency.CP"}}</label>
{{formInput systemFields.currency.fields.copper value=system.currency.copper name="system.currency.copper" disabled=isPlayMode}}
</div>
</div>
</fieldset>
</section>

View File

@@ -10,15 +10,33 @@
<div class="skills-header">
<span class="skill-name-col">{{localize "OATHHAMMER.Label.Skill"}}</span>
<span class="skill-rank-col">{{localize "OATHHAMMER.Label.SkillRank"}}</span>
<span class="skill-modifier-col">{{localize "OATHHAMMER.Label.SkillModifier"}}</span>
<span class="skill-total-col">{{localize "OATHHAMMER.Label.TotalDice"}}</span>
<span class="skill-color-col">{{localize "OATHHAMMER.Label.ColorDice"}}</span>
</div>
{{#each group.skillData as |skill|}}
<div class="skill-row">
<label class="skill-name-col">{{localize skill.label}}</label>
<div class="skill-rank-col">
{{formInput skill.field value=skill.rank name=skill.name disabled=../../isPlayMode}}
<select name="{{skill.rankName}}" {{#if ../../isPlayMode}}disabled{{/if}}>
{{#each skill.rankOptions as |opt|}}
<option value="{{opt.value}}" {{#if opt.selected}}selected{{/if}}>{{opt.label}}</option>
{{/each}}
</select>
</div>
<div class="skill-modifier-col">
<input type="number" name="{{skill.modifierName}}" value="{{skill.modifier}}" {{#if ../../isPlayMode}}disabled{{/if}} />
</div>
<span class="skill-total-col skill-total">{{skill.total}}</span>
<div class="skill-color-col">
<span class="color-dice-dot color-dice-{{skill.colorDiceType}}"></span>
<select name="{{skill.colorDiceTypeName}}" class="color-dice-select" {{#if ../../isPlayMode}}disabled{{/if}}>
<option value="white" {{#if (eq skill.colorDiceType "white")}}selected{{/if}}>⬜</option>
<option value="red" {{#if (eq skill.colorDiceType "red")}}selected{{/if}}>🔴</option>
<option value="black" {{#if (eq skill.colorDiceType "black")}}selected{{/if}}>⬛</option>
</select>
<input type="number" name="{{skill.colorDiceName}}" value="{{skill.colorDice}}" min="0" {{#if ../../isPlayMode}}disabled{{/if}} />
</div>
</div>
{{/each}}
</div>