Actor sheet, WIP
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@@ -279,6 +279,46 @@ export const STATUS_EFFECTS = [
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export const ATTRIBUTE_RANK_CHOICES = { 1: "1", 2: "2", 3: "3", 4: "4" }
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// 26 skills: each mapped to its primary attribute. "magic" is dual (WP=miracles, INT=spells).
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export const SKILLS = {
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academics: { id: "academics", attribute: "intelligence", label: "OATHHAMMER.Skill.Academics" },
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acrobatics: { id: "acrobatics", attribute: "agility", label: "OATHHAMMER.Skill.Acrobatics" },
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animalHandling:{ id: "animalHandling", attribute: "willpower", label: "OATHHAMMER.Skill.AnimalHandling" },
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athletics: { id: "athletics", attribute: "might", label: "OATHHAMMER.Skill.Athletics" },
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brewing: { id: "brewing", attribute: "intelligence", label: "OATHHAMMER.Skill.Brewing" },
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carpentry: { id: "carpentry", attribute: "agility", label: "OATHHAMMER.Skill.Carpentry" },
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defense: { id: "defense", attribute: "agility", label: "OATHHAMMER.Skill.Defense" },
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dexterity: { id: "dexterity", attribute: "agility", label: "OATHHAMMER.Skill.Dexterity" },
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diplomacy: { id: "diplomacy", attribute: "willpower", label: "OATHHAMMER.Skill.Diplomacy" },
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discipline: { id: "discipline", attribute: "willpower", label: "OATHHAMMER.Skill.Discipline" },
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fighting: { id: "fighting", attribute: "might", label: "OATHHAMMER.Skill.Fighting" },
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folklore: { id: "folklore", attribute: "fate", label: "OATHHAMMER.Skill.Folklore" },
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fortune: { id: "fortune", attribute: "fate", label: "OATHHAMMER.Skill.Fortune" },
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heal: { id: "heal", attribute: "intelligence", label: "OATHHAMMER.Skill.Heal" },
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leadership: { id: "leadership", attribute: "willpower", label: "OATHHAMMER.Skill.Leadership" },
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magic: { id: "magic", attribute: "willpower", label: "OATHHAMMER.Skill.Magic" },
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masonry: { id: "masonry", attribute: "might", label: "OATHHAMMER.Skill.Masonry" },
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orientation: { id: "orientation", attribute: "intelligence", label: "OATHHAMMER.Skill.Orientation" },
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perception: { id: "perception", attribute: "willpower", label: "OATHHAMMER.Skill.Perception" },
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resilience: { id: "resilience", attribute: "toughness", label: "OATHHAMMER.Skill.Resilience" },
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ride: { id: "ride", attribute: "agility", label: "OATHHAMMER.Skill.Ride" },
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shooting: { id: "shooting", attribute: "agility", label: "OATHHAMMER.Skill.Shooting" },
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smithing: { id: "smithing", attribute: "might", label: "OATHHAMMER.Skill.Smithing" },
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stealth: { id: "stealth", attribute: "agility", label: "OATHHAMMER.Skill.Stealth" },
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survival: { id: "survival", attribute: "willpower", label: "OATHHAMMER.Skill.Survival" },
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tracking: { id: "tracking", attribute: "intelligence", label: "OATHHAMMER.Skill.Tracking" },
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}
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// Skills grouped by primary attribute (for sheet display)
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export const SKILLS_BY_ATTRIBUTE = {
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might: ["athletics", "fighting", "masonry", "smithing"],
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toughness: ["resilience"],
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agility: ["acrobatics", "carpentry", "defense", "dexterity", "ride", "shooting", "stealth"],
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willpower: ["animalHandling", "diplomacy", "discipline", "leadership", "magic", "perception", "survival"],
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intelligence: ["academics", "brewing", "heal", "orientation", "tracking"],
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fate: ["folklore", "fortune"],
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}
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export const ASCII = `
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·················································
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: ___ _ _ _ _ :
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@@ -293,6 +333,8 @@ export const ASCII = `
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export const SYSTEM = {
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id: SYSTEM_ID,
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ATTRIBUTES,
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SKILLS,
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SKILLS_BY_ATTRIBUTE,
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LINEAGE_CHOICES,
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CLASS_CHOICES,
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OATH_TYPES,
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