Actor sheet, WIP
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@@ -1,4 +1,5 @@
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import OathHammerActorSheet from "./base-actor-sheet.mjs"
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import { SYSTEM } from "../../config/system.mjs"
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export default class OathHammerCharacterSheet extends OathHammerActorSheet {
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/** @override */
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@@ -21,27 +22,14 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-oath-hammer/templates/actor/character-sheet.hbs",
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},
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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identity: {
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template: "systems/fvtt-oath-hammer/templates/actor/character-identity.hbs",
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},
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combat: {
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template: "systems/fvtt-oath-hammer/templates/actor/character-combat.hbs",
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},
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magic: {
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template: "systems/fvtt-oath-hammer/templates/actor/character-magic.hbs",
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},
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equipment: {
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template: "systems/fvtt-oath-hammer/templates/actor/character-equipment.hbs",
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},
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notes: {
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template: "systems/fvtt-oath-hammer/templates/actor/character-notes.hbs",
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},
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main: { template: "systems/fvtt-oath-hammer/templates/actor/character-sheet.hbs" },
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tabs: { template: "templates/generic/tab-navigation.hbs" },
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identity: { template: "systems/fvtt-oath-hammer/templates/actor/character-identity.hbs" },
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skills: { template: "systems/fvtt-oath-hammer/templates/actor/character-skills.hbs" },
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combat: { template: "systems/fvtt-oath-hammer/templates/actor/character-combat.hbs" },
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magic: { template: "systems/fvtt-oath-hammer/templates/actor/character-magic.hbs" },
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equipment: { template: "systems/fvtt-oath-hammer/templates/actor/character-equipment.hbs" },
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notes: { template: "systems/fvtt-oath-hammer/templates/actor/character-notes.hbs" },
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}
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/** @override */
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@@ -51,11 +39,12 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
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#getTabs() {
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const tabs = {
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identity: { id: "identity", group: "sheet", icon: "fa-solid fa-person", label: "OATHHAMMER.Tab.Identity" },
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combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "OATHHAMMER.Tab.Combat" },
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magic: { id: "magic", group: "sheet", icon: "fa-solid fa-wand-magic-sparkles", label: "OATHHAMMER.Tab.Magic" },
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equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "OATHHAMMER.Tab.Equipment" },
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notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" },
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identity: { id: "identity", group: "sheet", icon: "fa-solid fa-person", label: "OATHHAMMER.Tab.Identity" },
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skills: { id: "skills", group: "sheet", icon: "fa-solid fa-scroll", label: "OATHHAMMER.Tab.Skills" },
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combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "OATHHAMMER.Tab.Combat" },
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magic: { id: "magic", group: "sheet", icon: "fa-solid fa-wand-magic-sparkles", label: "OATHHAMMER.Tab.Magic" },
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equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "OATHHAMMER.Tab.Equipment" },
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notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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@@ -82,6 +71,33 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
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context.abilities = doc.itemTypes.ability
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context.oaths = doc.itemTypes.oath
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break
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case "skills": {
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context.tab = context.tabs.skills
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const sys = doc.system
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const skillSchemaFields = doc.system.schema.fields.skills.fields
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const attrRanks = {
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might: sys.attributes.might.rank,
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toughness: sys.attributes.toughness.rank,
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agility: sys.attributes.agility.rank,
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willpower: sys.attributes.willpower.rank,
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intelligence: sys.attributes.intelligence.rank,
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fate: sys.attributes.fate.rank,
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}
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context.skillGroups = Object.entries(SYSTEM.SKILLS_BY_ATTRIBUTE).map(([attr, skillKeys]) => ({
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attribute: attr,
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label: `OATHHAMMER.Attribute.${attr.charAt(0).toUpperCase()}${attr.slice(1)}`,
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attrRank: attrRanks[attr],
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skillData: skillKeys.map(skillKey => ({
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key: skillKey,
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label: SYSTEM.SKILLS[skillKey].label,
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rank: sys.skills[skillKey].rank,
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name: `system.skills.${skillKey}.rank`,
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total: attrRanks[attr] + sys.skills[skillKey].rank,
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field: skillSchemaFields[skillKey].fields.rank,
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}))
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}))
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break
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}
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case "combat":
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context.tab = context.tabs.combat
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context.weapons = doc.itemTypes.weapon
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