Actor sheet, WIP

This commit is contained in:
2026-03-07 22:47:29 +01:00
parent c6f7a9e966
commit 8f7f0169e4
27 changed files with 835 additions and 381 deletions

View File

@@ -1,4 +1,5 @@
import OathHammerActorSheet from "./base-actor-sheet.mjs"
import { SYSTEM } from "../../config/system.mjs"
export default class OathHammerCharacterSheet extends OathHammerActorSheet {
/** @override */
@@ -21,27 +22,14 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-oath-hammer/templates/actor/character-sheet.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
identity: {
template: "systems/fvtt-oath-hammer/templates/actor/character-identity.hbs",
},
combat: {
template: "systems/fvtt-oath-hammer/templates/actor/character-combat.hbs",
},
magic: {
template: "systems/fvtt-oath-hammer/templates/actor/character-magic.hbs",
},
equipment: {
template: "systems/fvtt-oath-hammer/templates/actor/character-equipment.hbs",
},
notes: {
template: "systems/fvtt-oath-hammer/templates/actor/character-notes.hbs",
},
main: { template: "systems/fvtt-oath-hammer/templates/actor/character-sheet.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
identity: { template: "systems/fvtt-oath-hammer/templates/actor/character-identity.hbs" },
skills: { template: "systems/fvtt-oath-hammer/templates/actor/character-skills.hbs" },
combat: { template: "systems/fvtt-oath-hammer/templates/actor/character-combat.hbs" },
magic: { template: "systems/fvtt-oath-hammer/templates/actor/character-magic.hbs" },
equipment: { template: "systems/fvtt-oath-hammer/templates/actor/character-equipment.hbs" },
notes: { template: "systems/fvtt-oath-hammer/templates/actor/character-notes.hbs" },
}
/** @override */
@@ -51,11 +39,12 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
#getTabs() {
const tabs = {
identity: { id: "identity", group: "sheet", icon: "fa-solid fa-person", label: "OATHHAMMER.Tab.Identity" },
combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "OATHHAMMER.Tab.Combat" },
magic: { id: "magic", group: "sheet", icon: "fa-solid fa-wand-magic-sparkles", label: "OATHHAMMER.Tab.Magic" },
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "OATHHAMMER.Tab.Equipment" },
notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" },
identity: { id: "identity", group: "sheet", icon: "fa-solid fa-person", label: "OATHHAMMER.Tab.Identity" },
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-scroll", label: "OATHHAMMER.Tab.Skills" },
combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "OATHHAMMER.Tab.Combat" },
magic: { id: "magic", group: "sheet", icon: "fa-solid fa-wand-magic-sparkles", label: "OATHHAMMER.Tab.Magic" },
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "OATHHAMMER.Tab.Equipment" },
notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
@@ -82,6 +71,33 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
context.abilities = doc.itemTypes.ability
context.oaths = doc.itemTypes.oath
break
case "skills": {
context.tab = context.tabs.skills
const sys = doc.system
const skillSchemaFields = doc.system.schema.fields.skills.fields
const attrRanks = {
might: sys.attributes.might.rank,
toughness: sys.attributes.toughness.rank,
agility: sys.attributes.agility.rank,
willpower: sys.attributes.willpower.rank,
intelligence: sys.attributes.intelligence.rank,
fate: sys.attributes.fate.rank,
}
context.skillGroups = Object.entries(SYSTEM.SKILLS_BY_ATTRIBUTE).map(([attr, skillKeys]) => ({
attribute: attr,
label: `OATHHAMMER.Attribute.${attr.charAt(0).toUpperCase()}${attr.slice(1)}`,
attrRank: attrRanks[attr],
skillData: skillKeys.map(skillKey => ({
key: skillKey,
label: SYSTEM.SKILLS[skillKey].label,
rank: sys.skills[skillKey].rank,
name: `system.skills.${skillKey}.rank`,
total: attrRanks[attr] + sys.skills[skillKey].rank,
field: skillSchemaFields[skillKey].fields.rank,
}))
}))
break
}
case "combat":
context.tab = context.tabs.combat
context.weapons = doc.itemTypes.weapon