Latest fixes for Oath Hammer
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44
module/models/building.mjs
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44
module/models/building.mjs
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerBuilding extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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// Narrative description and special effects
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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// Skill required to build (Carpentry or Masonry)
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schema.skillCheck = new fields.StringField({
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required: true, initial: "carpentry", choices: SYSTEM.BUILDING_SKILL_CHOICES
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})
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// Cost in gold pieces (after skill check SV negotiation)
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schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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// Construction duration (free text: "3 weeks", "6 months", etc.)
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schema.buildTime = new fields.StringField({ required: true, nullable: false, initial: "" })
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// Monthly tax revenue formula ("3d6", "2d6", "1d3", "" = none)
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schema.taxRevenue = new fields.StringField({ required: true, nullable: false, initial: "" })
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// Is this building currently constructed in the settlement?
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schema.constructed = new fields.BooleanField({ required: true, initial: false })
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// Which settlement this building belongs to (free text or settlement name)
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schema.settlement = new fields.StringField({ required: true, nullable: false, initial: "" })
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// Additional GM notes (special conditions, upgrades, damage, etc.)
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schema.notes = new fields.HTMLField({ required: false, textSearch: true })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Building"]
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/** Returns true if this building generates tax income */
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get hasTaxRevenue() {
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return this.taxRevenue.trim().length > 0
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}
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}
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