Add roll windows from actor sheet
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80
templates/spell-cast-dialog.hbs
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80
templates/spell-cast-dialog.hbs
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<div class="oh-roll-dialog oh-spell-dialog">
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{{!-- Spell header --}}
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<div class="spell-header">
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<img src="{{spellImg}}" class="weapon-img-sm" alt="{{spellName}}" />
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<div class="spell-header-info">
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<span class="weapon-name-lg">{{spellName}}</span>
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<div class="weapon-badges">
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<span class="dv-badge">DV {{dv}}</span>
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<span class="tradition-badge">{{traditionLabel}}</span>
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{{#if isRitual}}<span class="ritual-badge">{{localize "OATHHAMMER.Label.Ritual"}}</span>{{/if}}
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{{#if isMagicMissile}}<span class="missile-badge">{{localize "OATHHAMMER.Label.MagicMissile"}}</span>{{/if}}
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{{#if range}}<span class="range-badge">{{range}}</span>{{/if}}
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{{#if duration}}<span class="duration-badge">{{duration}}</span>{{/if}}
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</div>
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{{#if spellSave}}<div class="save-info">{{localize "OATHHAMMER.Label.SpellSave"}}: {{spellSave}}</div>{{/if}}
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</div>
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</div>
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{{!-- Arcane stress tracker --}}
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<div class="stress-tracker {{#if isOverThreshold}}stress-danger{{/if}}">
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<i class="fa-solid fa-brain"></i>
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<span>{{localize "OATHHAMMER.Label.ArcaneStress"}}: <strong>{{currentStress}} / {{stressThreshold}}</strong></span>
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{{#if isOverThreshold}}<span class="stress-warning">⚠ {{localize "OATHHAMMER.Label.StressBlocked"}}</span>{{/if}}
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</div>
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{{!-- Cast options --}}
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<fieldset class="attack-options-block">
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<legend>{{localize "OATHHAMMER.Dialog.CastOptions"}}</legend>
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<div class="pool-info-line">
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{{localize "OATHHAMMER.Skill.Magic"}} ({{localize "OATHHAMMER.Attribute.Intelligence"}} {{intRank}})
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+ {{localize "OATHHAMMER.Label.SkillRank"}} {{magicRank}}
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= <strong>{{basePool}}d6</strong>
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</div>
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<div class="roll-option-row">
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<label>{{localize "OATHHAMMER.Dialog.Enhancement"}}</label>
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<select name="enhancement" class="enhancement-select">
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{{#each enhancementOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
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</select>
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</div>
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{{#if isElemental}}
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<div class="roll-option-row">
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<label>{{localize "OATHHAMMER.Dialog.ElementCondition"}}</label>
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<select name="elementalBonus">
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<option value="0">{{localize "OATHHAMMER.Dialog.ElementNone"}}</option>
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<option value="1">{{localize "OATHHAMMER.Dialog.ElementMet"}} (+1)</option>
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</select>
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</div>
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{{/if}}
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<div class="roll-option-row">
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<label>{{localize "OATHHAMMER.Dialog.Modifier"}}</label>
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<select name="bonus">
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{{#each bonusOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
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</select>
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<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.AttackModifierHint"}}</span>
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</div>
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<div class="roll-option-row">
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<label>{{localize "OATHHAMMER.Dialog.Grimoire"}}</label>
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<select name="noGrimoire">
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<option value="0">{{localize "OATHHAMMER.Dialog.GrimoireHas"}}</option>
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<option value="-2">{{localize "OATHHAMMER.Dialog.GrimoireNo"}} (−2)</option>
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</select>
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</div>
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</fieldset>
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{{!-- Visibility --}}
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<fieldset class="roll-visibility-block">
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<legend>{{localize "OATHHAMMER.Dialog.Visibility"}}</legend>
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<select name="visibility">
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{{selectOptions rollModes selected=visibility localize=true}}
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</select>
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</fieldset>
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</div>
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