Add roll windows from actor sheet
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@@ -5,6 +5,8 @@ import * as models from "./module/models/_module.mjs"
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import * as documents from "./module/documents/_module.mjs"
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import * as applications from "./module/applications/_module.mjs"
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import OathHammerUtils from "./module/utils.mjs"
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import OathHammerWeaponDialog from "./module/applications/weapon-dialog.mjs"
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import { rollWeaponDamage } from "./module/rolls.mjs"
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Hooks.once("init", function () {
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console.info(SYSTEM.ASCII)
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@@ -32,7 +34,6 @@ Hooks.once("init", function () {
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"magic-item": models.OathHammerMagicItem,
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trait: models.OathHammerTrait,
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oath: models.OathHammerOath,
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lineage: models.OathHammerLineage,
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"class": models.OathHammerClass,
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building: models.OathHammerBuilding
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}
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@@ -59,7 +60,6 @@ Hooks.once("init", function () {
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foundry.documents.collections.Items.registerSheet("fvtt-oath-hammer", applications.OathHammerMagicItemSheet, { types: ["magic-item"], makeDefault: true, label: "OATHHAMMER.Sheet.MagicItem" })
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foundry.documents.collections.Items.registerSheet("fvtt-oath-hammer", applications.OathHammerTraitSheet, { types: ["trait"], makeDefault: true, label: "OATHHAMMER.Sheet.Trait" })
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foundry.documents.collections.Items.registerSheet("fvtt-oath-hammer", applications.OathHammerOathSheet, { types: ["oath"], makeDefault: true, label: "OATHHAMMER.Sheet.Oath" })
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foundry.documents.collections.Items.registerSheet("fvtt-oath-hammer", applications.OathHammerLineageSheet, { types: ["lineage"], makeDefault: true, label: "OATHHAMMER.Sheet.Lineage" })
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foundry.documents.collections.Items.registerSheet("fvtt-oath-hammer", applications.OathHammerClassSheet, { types: ["class"], makeDefault: true, label: "OATHHAMMER.Sheet.Class" })
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foundry.documents.collections.Items.registerSheet("fvtt-oath-hammer", applications.OathHammerBuildingSheet, { types: ["building"], makeDefault: true, label: "OATHHAMMER.Sheet.Building" })
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@@ -70,6 +70,39 @@ Hooks.once("init", function () {
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console.info("Oath Hammer | System Initialized")
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})
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Hooks.once("ready", function () {
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Hooks.once("ready", async function () {
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console.info("Oath Hammer | System Ready")
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// Migration: remove orphaned items with removed types (lineage → actor field, ability → trait)
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const removedTypes = new Set(["lineage", "ability"])
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for (const actor of game.actors) {
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const invalidItems = actor._source.items?.filter(i => removedTypes.has(i.type)) ?? []
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if (invalidItems.length) {
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console.info(`Oath Hammer | Migrating ${actor.name}: removing ${invalidItems.length} obsolete item(s)`)
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await actor.deleteEmbeddedDocuments("Item", invalidItems.map(i => i._id))
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}
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}
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for (const id of game.items.invalidDocumentIds) {
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const item = game.items.getInvalid(id)
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if (item && removedTypes.has(item._source.type)) {
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console.info(`Oath Hammer | Deleting world item: ${item._source.name} (${item._source.type})`)
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await item.delete()
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}
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}
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})
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// Handle "Roll Damage" button in weapon attack chat cards
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Hooks.on("renderChatMessageHTML", (message, html) => {
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const btn = html.querySelector("[data-action=\"rollWeaponDamage\"]")
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if (!btn) return
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btn.addEventListener("click", async () => {
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const flagData = message.getFlag("fvtt-oath-hammer", "weaponAttack")
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if (!flagData) return
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const { actorUuid, weaponUuid, attackSuccesses } = flagData
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const actor = await fromUuid(actorUuid)
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const weapon = await fromUuid(weaponUuid)
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if (!actor || !weapon) return ui.notifications.warn(game.i18n.localize("OATHHAMMER.Roll.NoActor"))
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const opts = await OathHammerWeaponDialog.promptDamage(actor, weapon, attackSuccesses ?? 0)
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if (opts) await rollWeaponDamage(actor, weapon, opts)
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})
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})
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