Fix weapon sheet
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@@ -16,8 +16,7 @@ export default class OathHammerEquipment extends foundry.abstract.TypeDataModel
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// Item slots occupied when carried. 0 = small item (no slots).
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schema.slots = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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// Rarity: DV for Fortune check when purchasing; 0 = always available
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schema.rarity = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 6 })
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schema.rarity = new fields.StringField({ required: true, initial: "common", choices: SYSTEM.RARITY_CHOICES })
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// Light radius in feet — only relevant for light-source items (Candle/Lamp/Lantern/Torch)
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schema.lightRadius = new fields.NumberField({ required: false, nullable: true, initial: null, min: 0 })
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@@ -28,5 +27,13 @@ export default class OathHammerEquipment extends foundry.abstract.TypeDataModel
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return schema
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}
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static migrateData(source) {
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if (typeof source.rarity === "number") {
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const map = { 0: "common", 1: "uncommon", 2: "rare", 3: "very-rare", 4: "legendary", 5: "legendary", 6: "legendary" }
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source.rarity = map[source.rarity] ?? "common"
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}
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return super.migrateData(source)
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Equipment"]
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}
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