Fixes and enhancements, from issue list
This commit is contained in:
@@ -20,8 +20,12 @@ import { _rollPool, _diceHtml } from "../rolls.mjs"
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* @param {HTMLElement} html
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*/
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export function injectFreeRollBar(_chatLog, html) {
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// Normalise: renderChatLog may pass jQuery (AppV1) or HTMLElement (AppV2/v13)
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const el = (html instanceof HTMLElement) ? html : (html[0] ?? html)
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if (!el?.querySelector) return
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// Avoid double-injection on re-renders
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if (html.querySelector(".oh-free-roll-bar")) return
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if (el.querySelector(".oh-free-roll-bar")) return
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const bar = document.createElement("div")
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bar.className = "oh-free-roll-bar"
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@@ -49,20 +53,30 @@ export function injectFreeRollBar(_chatLog, html) {
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</div>
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`
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bar.querySelector(".oh-frb-roll-btn").addEventListener("click", () => {
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// Use event delegation on the bar container — direct child listeners can be
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// swallowed by Foundry's own delegated click handlers in the sidebar.
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bar.addEventListener("click", async (ev) => {
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if (!ev.target.closest(".oh-frb-roll-btn")) return
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ev.stopPropagation()
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const pool = parseInt(bar.querySelector(".oh-frb-pool").value) || 2
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const color = bar.querySelector(".oh-frb-color").value
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const explode5 = bar.querySelector(".oh-frb-explode").checked
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rollFree(pool, color, explode5)
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try {
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await rollFree(pool, color, explode5)
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} catch (err) {
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console.error("Oath Hammer | Free Roll error:", err)
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ui.notifications?.error("Free Roll failed — see console")
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}
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})
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// Insert before the chat form — use chatForm.parentElement for AppV2 compatibility
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// (in v13 parts are nested inside the app element, not direct children)
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const chatForm = html.querySelector(".chat-form")
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if (chatForm) {
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chatForm.parentElement.insertBefore(bar, chatForm)
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// Insert before the chat form — try multiple selectors for v12/v13 compatibility
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const anchor = el.querySelector(".chat-form")
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?? el.querySelector(".chat-message-form")
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?? el.querySelector("form")
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if (anchor) {
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anchor.parentElement.insertBefore(bar, anchor)
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} else {
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html.appendChild(bar)
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el.appendChild(bar)
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}
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}
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@@ -181,22 +181,20 @@ export default class OathHammerNPCSheet extends OathHammerActorSheet {
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}
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)
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const result = await foundry.applications.api.DialogV2.prompt({
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window: { title: attack.name, resizable: true },
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classes: ["fvtt-oath-hammer"],
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position: { width: 420 },
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content,
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ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-burst" },
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const result = await foundry.applications.api.DialogV2.wait({
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window: { title: attack.name, resizable: true },
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classes: ["fvtt-oath-hammer"], position: { width: 420 }, content,
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rejectClose: false,
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buttons: [{ label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-burst",
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callback: (_ev, btn) => { const o = {}; for (const el of btn.form.elements) { if (!el.name) continue; o[el.name] = el.type === "checkbox" ? String(el.checked) : el.value } return o }
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}],
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})
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if (!result) return
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const form = new DOMParser().parseFromString(result, "text/html")
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const getValue = name => form.querySelector(`[name="${name}"]`)?.value
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await rollNPCAttackDamage(this.document, attack, {
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bonus: parseInt(getValue("bonus")) || 0,
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explodeOn5: getValue("explodeOn5") === "true",
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visibility: getValue("visibility"),
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bonus: parseInt(result.bonus) || 0,
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explodeOn5: result.explodeOn5 === "true",
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visibility: result.visibility,
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})
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}
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@@ -236,24 +234,22 @@ export default class OathHammerNPCSheet extends OathHammerActorSheet {
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}
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)
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const result = await foundry.applications.api.DialogV2.prompt({
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window: { title: spell.name, resizable: true },
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classes: ["fvtt-oath-hammer"],
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position: { width: 420 },
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content,
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ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-wand-sparkles" },
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const result = await foundry.applications.api.DialogV2.wait({
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window: { title: spell.name, resizable: true },
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classes: ["fvtt-oath-hammer"], position: { width: 420 }, content,
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rejectClose: false,
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buttons: [{ label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-wand-sparkles",
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callback: (_ev, btn) => { const o = {}; for (const el of btn.form.elements) { if (!el.name) continue; o[el.name] = el.type === "checkbox" ? String(el.checked) : el.value } return o }
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}],
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})
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if (!result) return
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const form = new DOMParser().parseFromString(result, "text/html")
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const getValue = name => form.querySelector(`[name="${name}"]`)?.value
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await rollNPCSpell(this.document, spell, {
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dicePool: parseInt(getValue("dicePool")) || 3,
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bonus: parseInt(getValue("bonus")) || 0,
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colorOverride: getValue("colorOverride") || null,
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explodeOn5: getValue("explodeOn5") === "true",
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visibility: getValue("visibility"),
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dicePool: parseInt(result.dicePool) || 3,
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bonus: parseInt(result.bonus) || 0,
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colorOverride: result.colorOverride || null,
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explodeOn5: result.explodeOn5 === "true",
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visibility: result.visibility,
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})
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}
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@@ -282,23 +278,21 @@ export default class OathHammerNPCSheet extends OathHammerActorSheet {
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}
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)
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const result = await foundry.applications.api.DialogV2.prompt({
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window: { title: miracle.name, resizable: true },
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classes: ["fvtt-oath-hammer"],
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position: { width: 420 },
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content,
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ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-hands-praying" },
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const result = await foundry.applications.api.DialogV2.wait({
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window: { title: miracle.name, resizable: true },
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classes: ["fvtt-oath-hammer"], position: { width: 420 }, content,
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rejectClose: false,
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buttons: [{ label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-hands-praying",
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callback: (_ev, btn) => { const o = {}; for (const el of btn.form.elements) { if (!el.name) continue; o[el.name] = el.type === "checkbox" ? String(el.checked) : el.value } return o }
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}],
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})
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if (!result) return
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const form = new DOMParser().parseFromString(result, "text/html")
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const getValue = name => form.querySelector(`[name="${name}"]`)?.value
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await rollNPCMiracle(this.document, miracle, {
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dicePool: parseInt(getValue("dicePool")) || 3,
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bonus: parseInt(getValue("bonus")) || 0,
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explodeOn5: getValue("explodeOn5") === "true",
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visibility: getValue("visibility"),
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dicePool: parseInt(result.dicePool) || 3,
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bonus: parseInt(result.bonus) || 0,
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explodeOn5: result.explodeOn5 === "true",
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visibility: result.visibility,
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})
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}
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@@ -335,23 +329,21 @@ export default class OathHammerNPCSheet extends OathHammerActorSheet {
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}
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)
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const result = await foundry.applications.api.DialogV2.prompt({
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window: { title: game.i18n.localize("OATHHAMMER.Label.ArmorDice"), resizable: true },
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classes: ["fvtt-oath-hammer"],
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position: { width: 420 },
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content,
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ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6" },
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const result = await foundry.applications.api.DialogV2.wait({
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window: { title: game.i18n.localize("OATHHAMMER.Label.ArmorDice"), resizable: true },
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classes: ["fvtt-oath-hammer"], position: { width: 420 }, content,
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rejectClose: false,
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buttons: [{ label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6",
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callback: (_ev, btn) => { const o = {}; for (const el of btn.form.elements) { if (!el.name) continue; o[el.name] = el.type === "checkbox" ? String(el.checked) : el.value } return o }
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}],
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})
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if (!result) return
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const form = new DOMParser().parseFromString(result, "text/html")
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const getValue = name => form.querySelector(`[name="${name}"]`)?.value
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await rollNPCArmor(actor, {
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bonus: parseInt(getValue("bonus")) || 0,
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colorOverride: getValue("colorOverride") || null,
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explodeOn5: getValue("explodeOn5") === "true",
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visibility: getValue("visibility"),
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bonus: parseInt(result.bonus) || 0,
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colorOverride: result.colorOverride || null,
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explodeOn5: result.explodeOn5 === "true",
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visibility: result.visibility,
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})
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}
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@@ -395,23 +387,21 @@ export default class OathHammerNPCSheet extends OathHammerActorSheet {
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}
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)
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const result = await foundry.applications.api.DialogV2.prompt({
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window: { title: item.name, resizable: true },
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classes: ["fvtt-oath-hammer"],
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position: { width: 420 },
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content,
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ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6" },
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const result = await foundry.applications.api.DialogV2.wait({
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window: { title: item.name, resizable: true },
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classes: ["fvtt-oath-hammer"], position: { width: 420 }, content,
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rejectClose: false,
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buttons: [{ label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6",
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callback: (_ev, btn) => { const o = {}; for (const el of btn.form.elements) { if (!el.name) continue; o[el.name] = el.type === "checkbox" ? String(el.checked) : el.value } return o }
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}],
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})
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if (!result) return
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const form = new DOMParser().parseFromString(result, "text/html")
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const getValue = name => form.querySelector(`[name="${name}"]`)?.value
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await rollNPCSkill(this.document, item, {
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bonus: parseInt(getValue("bonus")) || 0,
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colorOverride: getValue("colorOverride") || null,
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explodeOn5: getValue("explodeOn5") === "true",
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visibility: getValue("visibility"),
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bonus: parseInt(result.bonus) || 0,
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colorOverride: result.colorOverride || null,
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explodeOn5: result.explodeOn5 === "true",
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visibility: result.visibility,
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})
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}
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@@ -163,19 +163,20 @@ export default class OathHammerRegimentSheet extends OathHammerActorSheet {
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visibility: game.settings.get("core", "rollMode")
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}
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)
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const result = await foundry.applications.api.DialogV2.prompt({
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const result = await foundry.applications.api.DialogV2.wait({
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window: { title: `${doc.name} — ${game.i18n.localize("OATHHAMMER.Roll.ArmorRoll")}`, resizable: true },
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classes: ["fvtt-oath-hammer"], position: { width: 420 }, content,
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ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6" },
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rejectClose: false,
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buttons: [{ label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6",
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callback: (_ev, btn) => { const o = {}; for (const el of btn.form.elements) { if (!el.name) continue; o[el.name] = el.type === "checkbox" ? String(el.checked) : el.value } return o }
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}],
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})
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if (!result) return
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const form = new DOMParser().parseFromString(result, "text/html")
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const getValue = n => form.querySelector(`[name="${n}"]`)?.value
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await rollNPCArmor(doc, {
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bonus: parseInt(getValue("bonus")) || 0,
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colorOverride: getValue("colorOverride") || null,
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explodeOn5: getValue("explodeOn5") === "true",
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visibility: getValue("visibility"),
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bonus: parseInt(result.bonus) || 0,
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colorOverride: result.colorOverride || null,
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explodeOn5: result.explodeOn5 === "true",
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visibility: result.visibility,
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})
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}
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@@ -200,19 +201,20 @@ export default class OathHammerRegimentSheet extends OathHammerActorSheet {
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visibility: game.settings.get("core", "rollMode")
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}
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)
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const result = await foundry.applications.api.DialogV2.prompt({
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const result = await foundry.applications.api.DialogV2.wait({
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window: { title: `${skill.name} — ${game.i18n.localize("OATHHAMMER.Tab.Skills")}`, resizable: true },
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classes: ["fvtt-oath-hammer"], position: { width: 420 }, content,
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ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6" },
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rejectClose: false,
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buttons: [{ label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6",
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callback: (_ev, btn) => { const o = {}; for (const el of btn.form.elements) { if (!el.name) continue; o[el.name] = el.type === "checkbox" ? String(el.checked) : el.value } return o }
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}],
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})
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if (!result) return
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const form = new DOMParser().parseFromString(result, "text/html")
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const getValue = n => form.querySelector(`[name="${n}"]`)?.value
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await rollNPCSkill(this.document, skill, {
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bonus: parseInt(getValue("bonus")) || 0,
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colorOverride: getValue("colorOverride") || null,
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explodeOn5: getValue("explodeOn5") === "true",
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visibility: getValue("visibility"),
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bonus: parseInt(result.bonus) || 0,
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colorOverride: result.colorOverride || null,
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explodeOn5: result.explodeOn5 === "true",
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visibility: result.visibility,
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})
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}
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@@ -244,19 +246,20 @@ export default class OathHammerRegimentSheet extends OathHammerActorSheet {
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visibility: game.settings.get("core", "rollMode")
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}
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)
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const result = await foundry.applications.api.DialogV2.prompt({
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const result = await foundry.applications.api.DialogV2.wait({
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window: { title: `${attack.name} — ${game.i18n.localize("OATHHAMMER.Dialog.Damage")}`, resizable: true },
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classes: ["fvtt-oath-hammer"], position: { width: 420 }, content,
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ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6" },
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rejectClose: false,
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buttons: [{ label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6",
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callback: (_ev, btn) => { const o = {}; for (const el of btn.form.elements) { if (!el.name) continue; o[el.name] = el.type === "checkbox" ? String(el.checked) : el.value } return o }
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}],
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})
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if (!result) return
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const form = new DOMParser().parseFromString(result, "text/html")
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const getValue = n => form.querySelector(`[name="${n}"]`)?.value
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await rollNPCAttackDamage(this.document, attack, {
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bonus: parseInt(getValue("bonus")) || 0,
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colorOverride: getValue("colorOverride") || null,
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explodeOn5: getValue("explodeOn5") === "true",
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visibility: getValue("visibility"),
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bonus: parseInt(result.bonus) || 0,
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colorOverride: result.colorOverride || null,
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explodeOn5: result.explodeOn5 === "true",
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visibility: result.visibility,
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})
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}
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@@ -56,7 +56,7 @@ export async function rollSkillCheck(actor, skillKey, dv, options = {}) {
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const allRolls = [roll]
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// Count successes — exploding dice produce additional dice
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const explodeThreshold = explodeOn5 ? 5 : 6
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const explodeThreshold = explodeOn5 ? 5 : 6 // default: always explode on 6
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let successes = 0
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const diceResults = []
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let extraDice = 0
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@@ -97,9 +97,10 @@ export async function rollSkillCheck(actor, skillKey, dv, options = {}) {
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// Build modifier summary
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const explodedCount = diceResults.filter(d => d.exploded).length
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const modParts = []
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if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
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if (luckSpend > 0) modParts.push(`+${luckSpend * luckDicePerPoint} ${game.i18n.localize("OATHHAMMER.Dialog.LuckSpend")} (${luckSpend}LP${luckIsHuman ? " 👤" : ""})`)
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if (supporters > 0) modParts.push(`+${supporters} ${game.i18n.localize("OATHHAMMER.Dialog.Supporters")}`)
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if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
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if (luckSpend > 0) modParts.push(`+${luckSpend * luckDicePerPoint} ${game.i18n.localize("OATHHAMMER.Dialog.LuckSpend")} (${luckSpend}LP${luckIsHuman ? " 👤" : ""})`)
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if (supporters > 0) modParts.push(`+${supporters} ${game.i18n.localize("OATHHAMMER.Dialog.Supporters")}`)
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if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
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if (explodedCount > 0) modParts.push(`💥 ${explodedCount} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
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const modLine = modParts.length ? `<div class="oh-roll-mods">${modParts.join(" · ")}</div>` : ""
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@@ -184,7 +185,7 @@ export async function rollRarityCheck(actor, rarityKey, itemName) {
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* @returns {Promise<{roll: Roll, successes: number, diceResults: Array}>}
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*/
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export async function _rollPool(pool, threshold, explodeOn5 = false) {
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const explodeThreshold = explodeOn5 ? 5 : 6
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const explodeThreshold = explodeOn5 ? 5 : 6 // default: always explode on 6
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const roll = await new Roll(`${Math.max(pool, 1)}d6`).evaluate()
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const rolls = [roll]
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let successes = 0
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@@ -274,6 +275,7 @@ export async function rollWeaponAttack(actor, weapon, options = {}) {
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if (autoAttackBonus > 0) modParts.push(`+${autoAttackBonus} auto`)
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if (luckSpend > 0) modParts.push(`+${luckSpend * luckDicePerPoint} ${game.i18n.localize("OATHHAMMER.Dialog.LuckSpend")} (${luckSpend}LP${luckIsHuman ? " 👤" : ""})`)
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const explodedCount = diceResults.filter(d => d.exploded).length
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if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
|
||||
if (explodedCount > 0) modParts.push(`💥 ${explodedCount} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
|
||||
const modLine = modParts.length ? `<div class="oh-roll-mods">${modParts.join(" · ")}</div>` : ""
|
||||
|
||||
@@ -473,6 +475,7 @@ export async function rollSpellCast(actor, spell, options = {}) {
|
||||
if (grimPenalty < 0) modParts.push(`${grimPenalty} ${game.i18n.localize("OATHHAMMER.Dialog.GrimoireNo")}`)
|
||||
if (luckSpend > 0) modParts.push(`+${luckSpend * luckDicePerPoint} ${game.i18n.localize("OATHHAMMER.Dialog.LuckSpend")} (${luckSpend}LP${luckIsHuman ? " 👤" : ""})`)
|
||||
const explodedCountSpell = diceResults.filter(d => d.exploded).length
|
||||
if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
|
||||
if (explodedCountSpell > 0) modParts.push(`💥 ${explodedCountSpell} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
|
||||
const modLine = modParts.length ? `<div class="oh-roll-mods">${modParts.join(" · ")}</div>` : ""
|
||||
|
||||
@@ -567,6 +570,7 @@ export async function rollMiracleCast(actor, miracle, options = {}) {
|
||||
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
|
||||
if (luckSpend > 0) modParts.push(`+${luckSpend * luckDicePerPoint} ${game.i18n.localize("OATHHAMMER.Dialog.LuckSpend")} (${luckSpend}LP${luckIsHuman ? " 👤" : ""})`)
|
||||
const explodedCountMiracle = diceResults.filter(d => d.exploded).length
|
||||
if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
|
||||
if (explodedCountMiracle > 0) modParts.push(`💥 ${explodedCountMiracle} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
|
||||
const modLine = modParts.length ? `<div class="oh-roll-mods">${modParts.join(" · ")}</div>` : ""
|
||||
|
||||
@@ -753,6 +757,7 @@ export async function rollWeaponDefense(actor, weapon, options = {}) {
|
||||
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
|
||||
if (luckSpend > 0) modParts.push(`+${luckSpend * luckDicePerPoint} ${game.i18n.localize("OATHHAMMER.Dialog.LuckSpend")} (${luckSpend}LP${luckIsHuman ? " 👤" : ""})`)
|
||||
const explodedCountWDef = diceResults.filter(d => d.exploded).length
|
||||
if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
|
||||
if (explodedCountWDef > 0) modParts.push(`💥 ${explodedCountWDef} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
|
||||
const modLine = modParts.length ? `<div class="oh-roll-mods">${modParts.join(" · ")}</div>` : ""
|
||||
|
||||
@@ -851,6 +856,7 @@ export async function rollArmorSave(actor, armor, options = {}) {
|
||||
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
|
||||
if (luckSpend > 0) modParts.push(`+${luckSpend * luckDicePerPoint} ${game.i18n.localize("OATHHAMMER.Dialog.LuckSpend")} (${luckSpend}LP${luckIsHuman ? " 👤" : ""})`)
|
||||
const explodedCountArmor = armorDiceResults.filter(d => d.exploded).length
|
||||
if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
|
||||
if (explodedCountArmor > 0) modParts.push(`💥 ${explodedCountArmor} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
|
||||
const modLine = modParts.length ? `<div class="oh-roll-mods">${modParts.join(" · ")}</div>` : ""
|
||||
|
||||
@@ -936,6 +942,7 @@ export async function rollInitiativeCheck(actor, options = {}) {
|
||||
const modParts = []
|
||||
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
|
||||
const explodedCountInit = diceResults.filter(d => d.exploded).length
|
||||
if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
|
||||
if (explodedCountInit > 0) modParts.push(`💥 ${explodedCountInit} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
|
||||
const modLine = modParts.length ? `<div class="oh-roll-mods">${modParts.join(" · ")}</div>` : ""
|
||||
|
||||
@@ -990,6 +997,7 @@ export async function rollNPCSkill(actor, skillItem, options = {}) {
|
||||
const explodedCount = diceResults.filter(d => d.exploded).length
|
||||
const modParts = []
|
||||
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
|
||||
if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
|
||||
if (explodedCount > 0) modParts.push(`💥 ${explodedCount} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
|
||||
const modLine = modParts.length ? `<div class="oh-roll-mods">${modParts.join(" · ")}</div>` : ""
|
||||
|
||||
|
||||
Reference in New Issue
Block a user