FIx for spells/miracles
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@@ -6,9 +6,10 @@ export default class OathHammerMiracleDialog {
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const sys = miracle.system
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const actorSys = actor.system
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const wpRank = actorSys.attributes.willpower.rank
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const magicRank = actorSys.skills.magic.rank
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const basePool = wpRank + magicRank
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const wpRank = actorSys.attributes.willpower.rank
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const magicRank = actorSys.skills.magic.rank
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const magicColor = actorSys.skills.magic.colorDiceType ?? "white"
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const basePool = wpRank + magicRank
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const isRitual = sys.isRitual
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const dv = isRitual ? (sys.difficultyValue || 1) : null
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@@ -18,6 +19,12 @@ export default class OathHammerMiracleDialog {
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return key ? game.i18n.localize(key) : sys.divineTradition
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})()
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const colorOptions = [
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{ value: "white", label: game.i18n.localize("OATHHAMMER.ColorDice.White"), selected: magicColor === "white" },
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{ value: "red", label: game.i18n.localize("OATHHAMMER.ColorDice.Red"), selected: magicColor === "red" },
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{ value: "black", label: game.i18n.localize("OATHHAMMER.ColorDice.Black"), selected: magicColor === "black" },
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]
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// Miracle count options — DV = miracle number today
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const miracleCountOptions = Array.from({ length: 10 }, (_, i) => ({
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value: i + 1,
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@@ -55,6 +62,7 @@ export default class OathHammerMiracleDialog {
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magicRank,
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basePool,
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miracleCountOptions,
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colorOptions,
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bonusOptions,
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availableLuck,
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isHuman,
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@@ -93,6 +101,7 @@ export default class OathHammerMiracleDialog {
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return {
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dv: computedDV,
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isRitual,
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colorOverride: result.colorOverride ?? magicColor,
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bonus: parseInt(result.bonus) || 0,
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visibility: result.visibility ?? game.settings.get("core", "rollMode"),
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explodeOn5: result.explodeOn5 === "true",
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