Initial import
This commit is contained in:
99
templates/actor/character-combat.hbs
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99
templates/actor/character-combat.hbs
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<section data-tab="combat" class="tab">
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Defense"}}</legend>
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<div class="flexrow">
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<div class="form-group">
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<label>{{localize "OATHHAMMER.Label.DefenseValue"}}</label>
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<input type="text" value="{{system.defense.value}}" disabled />
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</div>
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<div class="form-group">
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<label>{{localize "OATHHAMMER.Label.ArmorRating"}}</label>
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{{formInput systemFields.defense.fields.armorRating value=system.defense.armorRating name="system.defense.armorRating" disabled=isPlayMode}}
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</div>
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<div class="form-group">
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<label>{{localize "OATHHAMMER.Label.DefenseBonus"}}</label>
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{{formInput systemFields.defense.fields.bonus value=system.defense.bonus name="system.defense.bonus" disabled=isPlayMode}}
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</div>
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Weapons"}}
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{{#unless isPlayMode}}<a data-action="createWeapon" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
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</legend>
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{{#if weapons.length}}
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<ul class="item-list">
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{{#each weapons as |weapon|}}
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<li class="item-entry flexrow" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}">
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<img src="{{weapon.img}}" class="item-img" />
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<span class="item-name">{{weapon.name}}</span>
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<span class="item-detail">{{weapon.system.damageFormula}}</span>
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<span class="item-detail">{{localize weapon.system.damageType}}</span>
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{{formField weapon.system.schema.fields.equipped value=weapon.system.equipped name="system.equipped"}}
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{{#unless ../isPlayMode}}
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<a data-action="edit" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}"><i class="fa-solid fa-edit"></i></a>
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<a data-action="delete" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}"><i class="fa-solid fa-trash"></i></a>
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{{/unless}}
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</li>
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{{/each}}
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</ul>
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{{else}}
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<p class="no-items">{{localize "OATHHAMMER.Label.NoWeapons"}}</p>
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{{/if}}
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</fieldset>
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Armor"}}
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</legend>
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{{#if armors.length}}
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<ul class="item-list">
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{{#each armors as |armor|}}
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<li class="item-entry flexrow" data-item-id="{{armor.id}}" data-item-uuid="{{armor.uuid}}">
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<img src="{{armor.img}}" class="item-img" />
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<span class="item-name">{{armor.name}}</span>
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<span class="item-detail">{{localize armor.system.armorType}}</span>
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<span class="item-detail">AR: {{armor.system.armorRating}}</span>
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{{#unless ../isPlayMode}}
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<a data-action="edit" data-item-id="{{armor.id}}" data-item-uuid="{{armor.uuid}}"><i class="fa-solid fa-edit"></i></a>
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<a data-action="delete" data-item-id="{{armor.id}}" data-item-uuid="{{armor.uuid}}"><i class="fa-solid fa-trash"></i></a>
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{{/unless}}
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</li>
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{{/each}}
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</ul>
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{{/if}}
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{{#if shields.length}}
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<ul class="item-list">
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{{#each shields as |shield|}}
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<li class="item-entry flexrow" data-item-id="{{shield.id}}" data-item-uuid="{{shield.uuid}}">
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<img src="{{shield.img}}" class="item-img" />
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<span class="item-name">{{shield.name}}</span>
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<span class="item-detail">+{{shield.system.shieldBonus}}</span>
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{{#unless ../isPlayMode}}
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<a data-action="edit" data-item-id="{{shield.id}}" data-item-uuid="{{shield.uuid}}"><i class="fa-solid fa-edit"></i></a>
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<a data-action="delete" data-item-id="{{shield.id}}" data-item-uuid="{{shield.uuid}}"><i class="fa-solid fa-trash"></i></a>
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{{/unless}}
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</li>
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{{/each}}
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</ul>
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{{/if}}
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{{#unless (or armors.length shields.length)}}
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<p class="no-items">{{localize "OATHHAMMER.Label.NoArmor"}}</p>
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{{/unless}}
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</fieldset>
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{{#if ammunition.length}}
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Ammunition"}}</legend>
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<ul class="item-list">
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{{#each ammunition as |ammo|}}
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<li class="item-entry flexrow" data-item-id="{{ammo.id}}" data-item-uuid="{{ammo.uuid}}">
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<img src="{{ammo.img}}" class="item-img" />
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<span class="item-name">{{ammo.name}}</span>
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<span class="item-detail">{{ammo.system.quantity}}</span>
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{{#unless ../isPlayMode}}
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<a data-action="edit" data-item-id="{{ammo.id}}" data-item-uuid="{{ammo.uuid}}"><i class="fa-solid fa-edit"></i></a>
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<a data-action="delete" data-item-id="{{ammo.id}}" data-item-uuid="{{ammo.uuid}}"><i class="fa-solid fa-trash"></i></a>
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{{/unless}}
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</li>
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{{/each}}
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</ul>
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</fieldset>
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{{/if}}
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</section>
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61
templates/actor/character-equipment.hbs
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61
templates/actor/character-equipment.hbs
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@@ -0,0 +1,61 @@
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<section data-tab="equipment" class="tab">
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Equipment"}}
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{{#unless isPlayMode}}<a data-action="createEquipment" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
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</legend>
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{{#if equipment.length}}
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<ul class="item-list">
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{{#each equipment as |equip|}}
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<li class="item-entry flexrow" data-item-id="{{equip.id}}" data-item-uuid="{{equip.uuid}}">
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<img src="{{equip.img}}" class="item-img" />
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<span class="item-name">{{equip.name}}</span>
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<span class="item-detail">{{localize equip.system.itemType}}</span>
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<span class="item-detail">×{{equip.system.quantity}}</span>
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{{#unless ../isPlayMode}}
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<a data-action="edit" data-item-id="{{equip.id}}" data-item-uuid="{{equip.uuid}}"><i class="fa-solid fa-edit"></i></a>
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<a data-action="delete" data-item-id="{{equip.id}}" data-item-uuid="{{equip.uuid}}"><i class="fa-solid fa-trash"></i></a>
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{{/unless}}
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</li>
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{{/each}}
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</ul>
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{{else}}
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<p class="no-items">{{localize "OATHHAMMER.Label.NoEquipment"}}</p>
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{{/if}}
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</fieldset>
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{{#if magicItems.length}}
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.MagicItems"}}</legend>
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<ul class="item-list">
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{{#each magicItems as |mi|}}
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<li class="item-entry flexrow" data-item-id="{{mi.id}}" data-item-uuid="{{mi.uuid}}">
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<img src="{{mi.img}}" class="item-img" />
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<span class="item-name">{{mi.name}}</span>
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<span class="item-detail">{{localize mi.system.rarity}}</span>
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{{#unless ../isPlayMode}}
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<a data-action="edit" data-item-id="{{mi.id}}" data-item-uuid="{{mi.uuid}}"><i class="fa-solid fa-edit"></i></a>
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<a data-action="delete" data-item-id="{{mi.id}}" data-item-uuid="{{mi.uuid}}"><i class="fa-solid fa-trash"></i></a>
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{{/unless}}
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</li>
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{{/each}}
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</ul>
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</fieldset>
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{{/if}}
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{{#if conditions.length}}
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Conditions"}}</legend>
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<ul class="item-list">
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{{#each conditions as |cond|}}
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<li class="item-entry flexrow" data-item-id="{{cond.id}}" data-item-uuid="{{cond.uuid}}">
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<img src="{{cond.img}}" class="item-img" />
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<span class="item-name">{{cond.name}}</span>
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<span class="item-detail">{{localize cond.system.conditionType}}</span>
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{{#unless ../isPlayMode}}
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<a data-action="edit" data-item-id="{{cond.id}}" data-item-uuid="{{cond.uuid}}"><i class="fa-solid fa-edit"></i></a>
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<a data-action="delete" data-item-id="{{cond.id}}" data-item-uuid="{{cond.uuid}}"><i class="fa-solid fa-trash"></i></a>
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{{/unless}}
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</li>
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{{/each}}
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</ul>
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</fieldset>
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{{/if}}
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</section>
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73
templates/actor/character-identity.hbs
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73
templates/actor/character-identity.hbs
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@@ -0,0 +1,73 @@
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<section data-tab="identity" class="tab">
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Biodata"}}</legend>
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<div class="flexrow">
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<div class="biodata-col">
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{{formField systemFields.biodata.fields.lineage value=system.biodata.lineage name="system.biodata.lineage" localize=true disabled=isPlayMode}}
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{{formField systemFields.biodata.fields.class value=system.biodata.class name="system.biodata.class" localize=true disabled=isPlayMode}}
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{{formField systemFields.biodata.fields.alignment value=system.biodata.alignment name="system.biodata.alignment" disabled=isPlayMode}}
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{{formField systemFields.biodata.fields.age value=system.biodata.age name="system.biodata.age" disabled=isPlayMode}}
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{{formField systemFields.biodata.fields.gender value=system.biodata.gender name="system.biodata.gender" disabled=isPlayMode}}
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</div>
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<div class="biodata-col">
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{{formField systemFields.biodata.fields.height value=system.biodata.height name="system.biodata.height" disabled=isPlayMode}}
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{{formField systemFields.biodata.fields.weight value=system.biodata.weight name="system.biodata.weight" disabled=isPlayMode}}
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{{formField systemFields.biodata.fields.eyes value=system.biodata.eyes name="system.biodata.eyes" disabled=isPlayMode}}
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{{formField systemFields.biodata.fields.hair value=system.biodata.hair name="system.biodata.hair" disabled=isPlayMode}}
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</div>
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Experience"}}</legend>
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<div class="flexrow">
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<div class="form-group">
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<label>{{localize "OATHHAMMER.Label.Level"}}</label>
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{{formInput systemFields.experience.fields.level value=system.experience.level name="system.experience.level" disabled=isPlayMode}}
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</div>
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<div class="form-group">
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<label>{{localize "OATHHAMMER.Label.XP"}}</label>
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{{formInput systemFields.experience.fields.current value=system.experience.current name="system.experience.current" disabled=isPlayMode}}
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</div>
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<div class="form-group">
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<label>{{localize "OATHHAMMER.Label.TotalXP"}}</label>
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{{formInput systemFields.experience.fields.total value=system.experience.total name="system.experience.total" disabled=isPlayMode}}
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</div>
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</div>
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</fieldset>
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{{#if abilities.length}}
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Abilities"}}</legend>
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<ul class="item-list">
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{{#each abilities as |ability|}}
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<li class="item-entry flexrow" data-item-id="{{ability.id}}" data-item-uuid="{{ability.uuid}}">
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<img src="{{ability.img}}" class="item-img" />
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<span class="item-name">{{ability.name}}</span>
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<span class="item-type">{{localize ability.system.abilityType}}</span>
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{{#unless ../isPlayMode}}
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<a data-action="edit" data-item-id="{{ability.id}}" data-item-uuid="{{ability.uuid}}"><i class="fa-solid fa-edit"></i></a>
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<a data-action="delete" data-item-id="{{ability.id}}" data-item-uuid="{{ability.uuid}}"><i class="fa-solid fa-trash"></i></a>
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{{/unless}}
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</li>
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{{/each}}
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</ul>
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</fieldset>
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{{/if}}
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{{#if oaths.length}}
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Oaths"}}</legend>
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<ul class="item-list">
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{{#each oaths as |oath|}}
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<li class="item-entry flexrow" data-item-id="{{oath.id}}" data-item-uuid="{{oath.uuid}}">
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<img src="{{oath.img}}" class="item-img" />
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<span class="item-name">{{oath.name}}</span>
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<span class="item-type">{{localize oath.system.oathType}}</span>
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{{#unless ../isPlayMode}}
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<a data-action="edit" data-item-id="{{oath.id}}" data-item-uuid="{{oath.uuid}}"><i class="fa-solid fa-edit"></i></a>
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<a data-action="delete" data-item-id="{{oath.id}}" data-item-uuid="{{oath.uuid}}"><i class="fa-solid fa-trash"></i></a>
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{{/unless}}
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</li>
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{{/each}}
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</ul>
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</fieldset>
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{{/if}}
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</section>
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57
templates/actor/character-magic.hbs
Normal file
57
templates/actor/character-magic.hbs
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@@ -0,0 +1,57 @@
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<section data-tab="magic" class="tab">
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.ArcaneStress"}}</legend>
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<div class="flexrow">
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<label>{{localize "OATHHAMMER.Label.StressValue"}}</label>
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{{formInput systemFields.arcaneStress.fields.value value=system.arcaneStress.value name="system.arcaneStress.value" disabled=isPlayMode}}
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<span>/</span>
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{{formInput systemFields.arcaneStress.fields.threshold value=system.arcaneStress.threshold name="system.arcaneStress.threshold" disabled=isPlayMode}}
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Spells"}}
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{{#unless isPlayMode}}<a data-action="createSpell" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
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</legend>
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{{#if spells.length}}
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<ul class="item-list">
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{{#each spells as |spell|}}
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<li class="item-entry flexrow" data-item-id="{{spell.id}}" data-item-uuid="{{spell.uuid}}">
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<img src="{{spell.img}}" class="item-img" />
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<span class="item-name">{{spell.name}}</span>
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<span class="item-detail">Lv.{{spell.system.level}}</span>
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<span class="item-detail">{{localize spell.system.tradition}}</span>
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<span class="item-detail">AS: {{spell.system.arcaneStress}}</span>
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{{#unless ../isPlayMode}}
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<a data-action="edit" data-item-id="{{spell.id}}" data-item-uuid="{{spell.uuid}}"><i class="fa-solid fa-edit"></i></a>
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<a data-action="delete" data-item-id="{{spell.id}}" data-item-uuid="{{spell.uuid}}"><i class="fa-solid fa-trash"></i></a>
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{{/unless}}
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</li>
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{{/each}}
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</ul>
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{{else}}
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<p class="no-items">{{localize "OATHHAMMER.Label.NoSpells"}}</p>
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{{/if}}
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</fieldset>
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Miracles"}}
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{{#unless isPlayMode}}<a data-action="createMiracle" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
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</legend>
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{{#if miracles.length}}
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<ul class="item-list">
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{{#each miracles as |miracle|}}
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<li class="item-entry flexrow" data-item-id="{{miracle.id}}" data-item-uuid="{{miracle.uuid}}">
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<img src="{{miracle.img}}" class="item-img" />
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<span class="item-name">{{miracle.name}}</span>
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<span class="item-detail">Piety: {{miracle.system.piety}}</span>
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{{#unless ../isPlayMode}}
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<a data-action="edit" data-item-id="{{miracle.id}}" data-item-uuid="{{miracle.uuid}}"><i class="fa-solid fa-edit"></i></a>
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<a data-action="delete" data-item-id="{{miracle.id}}" data-item-uuid="{{miracle.uuid}}"><i class="fa-solid fa-trash"></i></a>
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{{/unless}}
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</li>
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{{/each}}
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</ul>
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{{else}}
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<p class="no-items">{{localize "OATHHAMMER.Label.NoMiracles"}}</p>
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{{/if}}
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</fieldset>
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</section>
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10
templates/actor/character-notes.hbs
Normal file
10
templates/actor/character-notes.hbs
Normal file
@@ -0,0 +1,10 @@
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<section data-tab="notes" class="tab">
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Description"}}</legend>
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{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
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</fieldset>
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Notes"}}</legend>
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{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
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</fieldset>
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</section>
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76
templates/actor/character-sheet.hbs
Normal file
76
templates/actor/character-sheet.hbs
Normal file
@@ -0,0 +1,76 @@
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<section class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}">
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<fieldset>
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<legend>{{localize "OATHHAMMER.Label.Character"}}</legend>
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<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
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<div class="character-left">
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<div class="character-portrait">
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<img class="actor-img" src="{{actor.img}}" data-edit="img" data-action="editImage" data-tooltip="{{actor.name}}" />
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</div>
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<fieldset>
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<div class="flexrow character-resource">
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<span class="resource-label">{{localize "OATHHAMMER.Label.Grit"}}</span>
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{{formInput systemFields.grit.fields.value value=system.grit.value name="system.grit.value" disabled=isPlayMode}}
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<span>/</span>
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{{formInput systemFields.grit.fields.max value=system.grit.max name="system.grit.max" disabled=isPlayMode}}
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</div>
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<div class="flexrow character-resource">
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<span class="resource-label">{{localize "OATHHAMMER.Label.Luck"}}</span>
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{{formInput systemFields.luck.fields.value value=system.luck.value name="system.luck.value" disabled=isPlayMode}}
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</div>
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<div class="flexrow character-resource">
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<span class="resource-label">{{localize "OATHHAMMER.Label.Defense"}}</span>
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<input type="text" value="{{system.defense.value}}" disabled class="defense-display" />
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</div>
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<div class="flexrow character-resource">
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<span class="resource-label">{{localize "OATHHAMMER.Label.Movement"}}</span>
|
||||
{{formInput systemFields.movement.fields.base value=system.movement.base name="system.movement.base" disabled=isPlayMode}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="character-right">
|
||||
<div class="character-name">
|
||||
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
|
||||
<a class="control" data-action="toggleSheet" data-tooltip="OATHHAMMER.ToggleSheet" data-tooltip-direction="UP">
|
||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
<fieldset class="character-attributes character-attributes-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<legend>{{localize "OATHHAMMER.Label.Attributes"}}</legend>
|
||||
<div class="attributes-grid">
|
||||
{{#each system.attributes as |attr key|}}
|
||||
<div class="attribute-box">
|
||||
<label>{{localize (concat "OATHHAMMER.Attribute." (capitalize key))}}</label>
|
||||
{{formInput (lookup ../systemFields.attributes.fields key).fields.rank value=attr.rank name=(concat "system.attributes." key ".rank") disabled=../isPlayMode}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset class="character-arcane-stress">
|
||||
<legend>{{localize "OATHHAMMER.Label.ArcaneStress"}}</legend>
|
||||
<div class="flexrow">
|
||||
{{formInput systemFields.arcaneStress.fields.value value=system.arcaneStress.value name="system.arcaneStress.value" disabled=isPlayMode}}
|
||||
<span>/</span>
|
||||
{{formInput systemFields.arcaneStress.fields.threshold value=system.arcaneStress.threshold name="system.arcaneStress.threshold" disabled=isPlayMode}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset class="currency-bar">
|
||||
<legend>{{localize "OATHHAMMER.Label.Currency"}}</legend>
|
||||
<div class="flexrow">
|
||||
<div class="currency-item">
|
||||
<label>{{localize "OATHHAMMER.Currency.GP"}}</label>
|
||||
{{formInput systemFields.currency.fields.gold value=system.currency.gold name="system.currency.gold" disabled=isPlayMode}}
|
||||
</div>
|
||||
<div class="currency-item">
|
||||
<label>{{localize "OATHHAMMER.Currency.SP"}}</label>
|
||||
{{formInput systemFields.currency.fields.silver value=system.currency.silver name="system.currency.silver" disabled=isPlayMode}}
|
||||
</div>
|
||||
<div class="currency-item">
|
||||
<label>{{localize "OATHHAMMER.Currency.CP"}}</label>
|
||||
{{formInput systemFields.currency.fields.copper value=system.currency.copper name="system.currency.copper" disabled=isPlayMode}}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</section>
|
||||
23
templates/actor/npc-combat.hbs
Normal file
23
templates/actor/npc-combat.hbs
Normal file
@@ -0,0 +1,23 @@
|
||||
<section data-tab="combat" class="tab">
|
||||
<fieldset>
|
||||
<legend>{{localize "OATHHAMMER.Label.Weapons"}}</legend>
|
||||
{{#if weapons.length}}
|
||||
<ul class="item-list">
|
||||
{{#each weapons as |weapon|}}
|
||||
<li class="item-entry flexrow" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}">
|
||||
<img src="{{weapon.img}}" class="item-img" />
|
||||
<span class="item-name">{{weapon.name}}</span>
|
||||
<span class="item-detail">{{weapon.system.damageFormula}}</span>
|
||||
<span class="item-detail">{{localize weapon.system.damageType}}</span>
|
||||
{{#unless ../isPlayMode}}
|
||||
<a data-action="edit" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}"><i class="fa-solid fa-edit"></i></a>
|
||||
<a data-action="delete" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}"><i class="fa-solid fa-trash"></i></a>
|
||||
{{/unless}}
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{else}}
|
||||
<p class="no-items">{{localize "OATHHAMMER.Label.NoWeapons"}}</p>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
</section>
|
||||
10
templates/actor/npc-notes.hbs
Normal file
10
templates/actor/npc-notes.hbs
Normal file
@@ -0,0 +1,10 @@
|
||||
<section data-tab="notes" class="tab">
|
||||
<fieldset>
|
||||
<legend>{{localize "OATHHAMMER.Label.Description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "OATHHAMMER.Label.Notes"}}</legend>
|
||||
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
|
||||
</fieldset>
|
||||
</section>
|
||||
62
templates/actor/npc-sheet.hbs
Normal file
62
templates/actor/npc-sheet.hbs
Normal file
@@ -0,0 +1,62 @@
|
||||
<section class="npc-main npc-main-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset>
|
||||
<legend>{{localize "OATHHAMMER.Label.NPC"}}</legend>
|
||||
<div class="npc-pc flexrow">
|
||||
<div class="npc-left">
|
||||
<img class="actor-img" src="{{actor.img}}" data-edit="img" data-action="editImage" data-tooltip="{{actor.name}}" />
|
||||
<fieldset>
|
||||
<div class="flexrow character-resource">
|
||||
<span class="resource-label">{{localize "OATHHAMMER.Label.Grit"}}</span>
|
||||
{{formInput systemFields.grit.fields.value value=system.grit.value name="system.grit.value" disabled=isPlayMode}}
|
||||
<span>/</span>
|
||||
<input type="text" value="{{system.grit.max}}" disabled />
|
||||
</div>
|
||||
<div class="flexrow character-resource">
|
||||
<span class="resource-label">{{localize "OATHHAMMER.Label.Defense"}}</span>
|
||||
{{formInput systemFields.defense.fields.value value=system.defense.value name="system.defense.value" disabled=isPlayMode}}
|
||||
</div>
|
||||
<div class="flexrow character-resource">
|
||||
<span class="resource-label">{{localize "OATHHAMMER.Label.Movement"}}</span>
|
||||
{{formInput systemFields.movement.fields.base value=system.movement.base name="system.movement.base" disabled=isPlayMode}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="npc-right">
|
||||
<div class="character-name">
|
||||
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
|
||||
<a class="control" data-action="toggleSheet" data-tooltip="OATHHAMMER.ToggleSheet" data-tooltip-direction="UP">
|
||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
<fieldset>
|
||||
<legend>{{localize "OATHHAMMER.Label.Stats"}}</legend>
|
||||
<div class="flexrow">
|
||||
<div class="form-group">
|
||||
<label>{{localize "OATHHAMMER.Label.CR"}}</label>
|
||||
{{formInput systemFields.challengeRating value=system.challengeRating name="system.challengeRating" disabled=isPlayMode}}
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>{{localize "OATHHAMMER.Label.AttackBonus"}}</label>
|
||||
{{formInput systemFields.attackBonus value=system.attackBonus name="system.attackBonus" disabled=isPlayMode}}
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>{{localize "OATHHAMMER.Label.DamageBonus"}}</label>
|
||||
{{formInput systemFields.damageBonus value=system.damageBonus name="system.damageBonus" disabled=isPlayMode}}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "OATHHAMMER.Label.Attributes"}}</legend>
|
||||
<div class="attributes-grid">
|
||||
{{#each system.attributes as |attr key|}}
|
||||
<div class="attribute-box">
|
||||
<label>{{localize (concat "OATHHAMMER.Attribute." (capitalize key))}}</label>
|
||||
{{formInput (lookup ../systemFields.attributes.fields key).fields.rank value=attr.rank name=(concat "system.attributes." key ".rank") disabled=../isPlayMode}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</section>
|
||||
Reference in New Issue
Block a user