Initial import
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83
module/models/character.mjs
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83
module/models/character.mjs
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerCharacter extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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const attributeField = () => new fields.SchemaField({
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rank: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1, max: 4 })
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})
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schema.attributes = new fields.SchemaField({
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might: attributeField(),
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toughness: attributeField(),
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agility: attributeField(),
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willpower: attributeField(),
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intelligence: attributeField(),
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fate: attributeField()
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})
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schema.grit = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 })
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})
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schema.luck = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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})
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schema.arcaneStress = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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threshold: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 })
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})
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schema.movement = new fields.SchemaField({
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base: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 }),
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adjusted: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 })
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})
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schema.defense = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }),
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armorRating: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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schema.experience = new fields.SchemaField({
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current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
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})
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schema.biodata = new fields.SchemaField({
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lineage: new fields.StringField({ required: true, initial: "dwarf", choices: SYSTEM.LINEAGE_CHOICES }),
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class: new fields.StringField({ required: true, initial: "fighter", choices: SYSTEM.CLASS_CHOICES }),
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age: new fields.StringField({ required: true, nullable: false, initial: "" }),
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gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
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height: new fields.StringField({ required: true, nullable: false, initial: "" }),
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weight: new fields.StringField({ required: true, nullable: false, initial: "" }),
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eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
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hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
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alignment: new fields.StringField({ required: true, nullable: false, initial: "" })
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})
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schema.currency = new fields.SchemaField({
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gold: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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silver: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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copper: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Character"]
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prepareDerivedData() {
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super.prepareDerivedData()
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this.grit.max = this.attributes.might.rank + this.attributes.toughness.rank
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this.defense.value = 10 + this.attributes.agility.rank + this.defense.armorRating + this.defense.bonus
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}
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}
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