Initial import

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2026-03-07 17:19:40 +01:00
commit 03bc0b7043
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module/models/_module.mjs Normal file
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export { default as OathHammerCharacter } from "./character.mjs"
export { default as OathHammerNPC } from "./npc.mjs"
export { default as OathHammerWeapon } from "./weapon.mjs"
export { default as OathHammerArmor } from "./armor.mjs"
export { default as OathHammerShield } from "./shield.mjs"
export { default as OathHammerAmmunition } from "./ammunition.mjs"
export { default as OathHammerEquipment } from "./equipment.mjs"
export { default as OathHammerSpell } from "./spell.mjs"
export { default as OathHammerMiracle } from "./miracle.mjs"
export { default as OathHammerMagicItem } from "./magic-item.mjs"
export { default as OathHammerAbility } from "./ability.mjs"
export { default as OathHammerOath } from "./oath.mjs"
export { default as OathHammerCondition } from "./condition.mjs"

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module/models/ability.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerAbility extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.abilityType = new fields.StringField({ required: true, initial: "class-ability", choices: SYSTEM.ABILITY_TYPE_CHOICES })
schema.source = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.prerequisite = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.passiveBonus = new fields.StringField({ required: true, nullable: false, initial: "" })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Ability"]
}

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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerAmmunition extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.ammoType = new fields.StringField({ required: true, initial: "arrow", choices: SYSTEM.AMMO_TYPE_CHOICES })
schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
schema.properties = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Ammunition"]
}

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module/models/armor.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerArmor extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.armorType = new fields.StringField({ required: true, initial: "light", choices: SYSTEM.ARMOR_TYPE_CHOICES })
schema.armorRating = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.movementPenalty = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.equipped = new fields.BooleanField({ required: true, initial: false })
schema.encumbrance = new fields.NumberField({ required: true, initial: 1, min: 0 })
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Armor"]
}

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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerCharacter extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
const attributeField = () => new fields.SchemaField({
rank: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1, max: 4 })
})
schema.attributes = new fields.SchemaField({
might: attributeField(),
toughness: attributeField(),
agility: attributeField(),
willpower: attributeField(),
intelligence: attributeField(),
fate: attributeField()
})
schema.grit = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 })
})
schema.luck = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
})
schema.arcaneStress = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
threshold: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 })
})
schema.movement = new fields.SchemaField({
base: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 }),
adjusted: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 })
})
schema.defense = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }),
armorRating: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.experience = new fields.SchemaField({
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
})
schema.biodata = new fields.SchemaField({
lineage: new fields.StringField({ required: true, initial: "dwarf", choices: SYSTEM.LINEAGE_CHOICES }),
class: new fields.StringField({ required: true, initial: "fighter", choices: SYSTEM.CLASS_CHOICES }),
age: new fields.StringField({ required: true, nullable: false, initial: "" }),
gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
height: new fields.StringField({ required: true, nullable: false, initial: "" }),
weight: new fields.StringField({ required: true, nullable: false, initial: "" }),
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
alignment: new fields.StringField({ required: true, nullable: false, initial: "" })
})
schema.currency = new fields.SchemaField({
gold: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
silver: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
copper: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Character"]
prepareDerivedData() {
super.prepareDerivedData()
this.grit.max = this.attributes.might.rank + this.attributes.toughness.rank
this.defense.value = 10 + this.attributes.agility.rank + this.defense.armorRating + this.defense.bonus
}
}

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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerCondition extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.conditionType = new fields.StringField({ required: true, initial: "stunned", choices: SYSTEM.CONDITION_TYPE_CHOICES })
schema.duration = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.source = new fields.StringField({ required: true, nullable: false, initial: "" })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Condition"]
}

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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerEquipment extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.itemType = new fields.StringField({ required: true, initial: "misc", choices: SYSTEM.EQUIPMENT_TYPE_CHOICES })
schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
schema.weight = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Equipment"]
}

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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerMagicItem extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.itemType = new fields.StringField({ required: true, initial: "wondrous", choices: SYSTEM.MAGIC_ITEM_TYPE_CHOICES })
schema.rarity = new fields.StringField({ required: true, initial: "common", choices: SYSTEM.RARITY_CHOICES })
schema.attunement = new fields.BooleanField({ required: true, initial: false })
schema.charges = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.recharge = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.equipped = new fields.BooleanField({ required: true, initial: false })
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.MagicItem"]
}

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module/models/miracle.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerMiracle extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.effect = new fields.HTMLField({ required: true, textSearch: true })
schema.piety = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
schema.castingTime = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.range = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.duration = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.components = new fields.SchemaField({
verbal: new fields.BooleanField(),
somatic: new fields.BooleanField(),
material: new fields.BooleanField()
})
schema.materialComponent = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.savingThrow = new fields.StringField({ required: true, nullable: false, initial: "" })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Miracle"]
}

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module/models/npc.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerNPC extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
const attributeField = () => new fields.SchemaField({
rank: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1, max: 4 })
})
schema.attributes = new fields.SchemaField({
might: attributeField(),
toughness: attributeField(),
agility: attributeField(),
willpower: attributeField(),
intelligence: attributeField(),
fate: attributeField()
})
schema.grit = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 })
})
schema.defense = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 })
})
schema.movement = new fields.SchemaField({
base: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 })
})
schema.attackBonus = new fields.NumberField({ ...requiredInteger, initial: 0 })
schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0 })
schema.challengeRating = new fields.StringField({ required: true, nullable: false, initial: "1" })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.NPC"]
prepareDerivedData() {
super.prepareDerivedData()
this.grit.max = this.attributes.might.rank + this.attributes.toughness.rank
}
}

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module/models/oath.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerOath extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
schema.benefit = new fields.HTMLField({ required: true, textSearch: true })
schema.violation = new fields.HTMLField({ required: true, textSearch: true })
schema.oathType = new fields.StringField({ required: true, initial: "oath-of-justice", choices: SYSTEM.OATH_TYPES })
schema.violated = new fields.BooleanField({ required: true, initial: false })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Oath"]
}

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module/models/shield.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerShield extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.shieldBonus = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
schema.equipped = new fields.BooleanField({ required: true, initial: false })
schema.encumbrance = new fields.NumberField({ required: true, initial: 1, min: 0 })
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Shield"]
}

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module/models/spell.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerSpell extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.effect = new fields.HTMLField({ required: true, textSearch: true })
schema.tradition = new fields.StringField({ required: true, initial: "elemental", choices: SYSTEM.SORCEROUS_TRADITIONS })
schema.level = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1, max: 6 })
schema.castingTime = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.range = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.duration = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.arcaneStress = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
schema.components = new fields.SchemaField({
verbal: new fields.BooleanField(),
somatic: new fields.BooleanField(),
material: new fields.BooleanField()
})
schema.materialComponent = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.savingThrow = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.enhancement = new fields.StringField({ required: true, nullable: false, initial: "" })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Spell"]
}

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module/models/weapon.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class OathHammerWeapon extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE_CHOICES })
schema.damageFormula = new fields.StringField({ required: true, nullable: false, initial: "1d6" })
schema.damageType = new fields.StringField({ required: true, initial: "slashing", choices: SYSTEM.DAMAGE_TYPE_CHOICES })
schema.attributeBonus = new fields.StringField({ required: true, initial: "might", choices: SYSTEM.ATTRIBUTE_BONUS_CHOICES })
schema.range = new fields.StringField({ required: true, initial: "short", choices: SYSTEM.RANGE_CHOICES })
schema.hands = new fields.StringField({ required: true, initial: "one-handed", choices: SYSTEM.HANDS_CHOICES })
schema.properties = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.equipped = new fields.BooleanField({ required: true, initial: false })
schema.encumbrance = new fields.NumberField({ required: true, initial: 1, min: 0 })
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Weapon"]
}