Initial import
This commit is contained in:
13
module/models/_module.mjs
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13
module/models/_module.mjs
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export { default as OathHammerCharacter } from "./character.mjs"
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export { default as OathHammerNPC } from "./npc.mjs"
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export { default as OathHammerWeapon } from "./weapon.mjs"
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export { default as OathHammerArmor } from "./armor.mjs"
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export { default as OathHammerShield } from "./shield.mjs"
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export { default as OathHammerAmmunition } from "./ammunition.mjs"
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export { default as OathHammerEquipment } from "./equipment.mjs"
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export { default as OathHammerSpell } from "./spell.mjs"
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export { default as OathHammerMiracle } from "./miracle.mjs"
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export { default as OathHammerMagicItem } from "./magic-item.mjs"
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export { default as OathHammerAbility } from "./ability.mjs"
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export { default as OathHammerOath } from "./oath.mjs"
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export { default as OathHammerCondition } from "./condition.mjs"
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18
module/models/ability.mjs
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18
module/models/ability.mjs
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@@ -0,0 +1,18 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerAbility extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.abilityType = new fields.StringField({ required: true, initial: "class-ability", choices: SYSTEM.ABILITY_TYPE_CHOICES })
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schema.source = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.prerequisite = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.passiveBonus = new fields.StringField({ required: true, nullable: false, initial: "" })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Ability"]
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}
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20
module/models/ammunition.mjs
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20
module/models/ammunition.mjs
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@@ -0,0 +1,20 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerAmmunition extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.ammoType = new fields.StringField({ required: true, initial: "arrow", choices: SYSTEM.AMMO_TYPE_CHOICES })
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schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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schema.properties = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Ammunition"]
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}
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22
module/models/armor.mjs
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22
module/models/armor.mjs
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@@ -0,0 +1,22 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerArmor extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.armorType = new fields.StringField({ required: true, initial: "light", choices: SYSTEM.ARMOR_TYPE_CHOICES })
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schema.armorRating = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.movementPenalty = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.equipped = new fields.BooleanField({ required: true, initial: false })
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schema.encumbrance = new fields.NumberField({ required: true, initial: 1, min: 0 })
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schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Armor"]
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}
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83
module/models/character.mjs
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83
module/models/character.mjs
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@@ -0,0 +1,83 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerCharacter extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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const attributeField = () => new fields.SchemaField({
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rank: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1, max: 4 })
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})
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schema.attributes = new fields.SchemaField({
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might: attributeField(),
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toughness: attributeField(),
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agility: attributeField(),
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willpower: attributeField(),
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intelligence: attributeField(),
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fate: attributeField()
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})
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schema.grit = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 })
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})
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schema.luck = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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})
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schema.arcaneStress = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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threshold: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 })
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})
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schema.movement = new fields.SchemaField({
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base: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 }),
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adjusted: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 })
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})
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schema.defense = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }),
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armorRating: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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schema.experience = new fields.SchemaField({
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current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
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})
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schema.biodata = new fields.SchemaField({
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lineage: new fields.StringField({ required: true, initial: "dwarf", choices: SYSTEM.LINEAGE_CHOICES }),
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class: new fields.StringField({ required: true, initial: "fighter", choices: SYSTEM.CLASS_CHOICES }),
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age: new fields.StringField({ required: true, nullable: false, initial: "" }),
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gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
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height: new fields.StringField({ required: true, nullable: false, initial: "" }),
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weight: new fields.StringField({ required: true, nullable: false, initial: "" }),
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eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
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hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
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alignment: new fields.StringField({ required: true, nullable: false, initial: "" })
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})
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schema.currency = new fields.SchemaField({
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gold: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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silver: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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copper: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Character"]
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prepareDerivedData() {
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super.prepareDerivedData()
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this.grit.max = this.attributes.might.rank + this.attributes.toughness.rank
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this.defense.value = 10 + this.attributes.agility.rank + this.defense.armorRating + this.defense.bonus
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}
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}
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17
module/models/condition.mjs
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17
module/models/condition.mjs
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@@ -0,0 +1,17 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerCondition extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.conditionType = new fields.StringField({ required: true, initial: "stunned", choices: SYSTEM.CONDITION_TYPE_CHOICES })
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schema.duration = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.source = new fields.StringField({ required: true, nullable: false, initial: "" })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Condition"]
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}
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20
module/models/equipment.mjs
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20
module/models/equipment.mjs
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@@ -0,0 +1,20 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerEquipment extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.itemType = new fields.StringField({ required: true, initial: "misc", choices: SYSTEM.EQUIPMENT_TYPE_CHOICES })
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schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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schema.weight = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Equipment"]
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}
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26
module/models/magic-item.mjs
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26
module/models/magic-item.mjs
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@@ -0,0 +1,26 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerMagicItem extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.itemType = new fields.StringField({ required: true, initial: "wondrous", choices: SYSTEM.MAGIC_ITEM_TYPE_CHOICES })
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schema.rarity = new fields.StringField({ required: true, initial: "common", choices: SYSTEM.RARITY_CHOICES })
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schema.attunement = new fields.BooleanField({ required: true, initial: false })
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schema.charges = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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schema.recharge = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.equipped = new fields.BooleanField({ required: true, initial: false })
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schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.MagicItem"]
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}
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26
module/models/miracle.mjs
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26
module/models/miracle.mjs
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@@ -0,0 +1,26 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerMiracle extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.effect = new fields.HTMLField({ required: true, textSearch: true })
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schema.piety = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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schema.castingTime = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.range = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.duration = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.components = new fields.SchemaField({
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verbal: new fields.BooleanField(),
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somatic: new fields.BooleanField(),
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material: new fields.BooleanField()
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})
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schema.materialComponent = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.savingThrow = new fields.StringField({ required: true, nullable: false, initial: "" })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Miracle"]
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}
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50
module/models/npc.mjs
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50
module/models/npc.mjs
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@@ -0,0 +1,50 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerNPC extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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const attributeField = () => new fields.SchemaField({
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rank: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1, max: 4 })
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})
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schema.attributes = new fields.SchemaField({
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might: attributeField(),
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toughness: attributeField(),
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agility: attributeField(),
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willpower: attributeField(),
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intelligence: attributeField(),
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fate: attributeField()
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})
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schema.grit = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 })
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})
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schema.defense = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 })
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})
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schema.movement = new fields.SchemaField({
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base: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 })
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})
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schema.attackBonus = new fields.NumberField({ ...requiredInteger, initial: 0 })
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schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0 })
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schema.challengeRating = new fields.StringField({ required: true, nullable: false, initial: "1" })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.NPC"]
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prepareDerivedData() {
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super.prepareDerivedData()
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this.grit.max = this.attributes.might.rank + this.attributes.toughness.rank
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}
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}
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17
module/models/oath.mjs
Normal file
17
module/models/oath.mjs
Normal file
@@ -0,0 +1,17 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerOath extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const schema = {}
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schema.benefit = new fields.HTMLField({ required: true, textSearch: true })
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schema.violation = new fields.HTMLField({ required: true, textSearch: true })
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schema.oathType = new fields.StringField({ required: true, initial: "oath-of-justice", choices: SYSTEM.OATH_TYPES })
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schema.violated = new fields.BooleanField({ required: true, initial: false })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Oath"]
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}
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20
module/models/shield.mjs
Normal file
20
module/models/shield.mjs
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@@ -0,0 +1,20 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerShield extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.shieldBonus = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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schema.equipped = new fields.BooleanField({ required: true, initial: false })
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schema.encumbrance = new fields.NumberField({ required: true, initial: 1, min: 0 })
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schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Shield"]
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}
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29
module/models/spell.mjs
Normal file
29
module/models/spell.mjs
Normal file
@@ -0,0 +1,29 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerSpell extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.effect = new fields.HTMLField({ required: true, textSearch: true })
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schema.tradition = new fields.StringField({ required: true, initial: "elemental", choices: SYSTEM.SORCEROUS_TRADITIONS })
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schema.level = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1, max: 6 })
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schema.castingTime = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.range = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.duration = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.arcaneStress = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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schema.components = new fields.SchemaField({
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verbal: new fields.BooleanField(),
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somatic: new fields.BooleanField(),
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material: new fields.BooleanField()
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})
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schema.materialComponent = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.savingThrow = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.enhancement = new fields.StringField({ required: true, nullable: false, initial: "" })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Spell"]
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}
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26
module/models/weapon.mjs
Normal file
26
module/models/weapon.mjs
Normal file
@@ -0,0 +1,26 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerWeapon extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE_CHOICES })
|
||||
schema.damageFormula = new fields.StringField({ required: true, nullable: false, initial: "1d6" })
|
||||
schema.damageType = new fields.StringField({ required: true, initial: "slashing", choices: SYSTEM.DAMAGE_TYPE_CHOICES })
|
||||
schema.attributeBonus = new fields.StringField({ required: true, initial: "might", choices: SYSTEM.ATTRIBUTE_BONUS_CHOICES })
|
||||
schema.range = new fields.StringField({ required: true, initial: "short", choices: SYSTEM.RANGE_CHOICES })
|
||||
schema.hands = new fields.StringField({ required: true, initial: "one-handed", choices: SYSTEM.HANDS_CHOICES })
|
||||
schema.properties = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
schema.equipped = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.encumbrance = new fields.NumberField({ required: true, initial: 1, min: 0 })
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.currency = new fields.StringField({ required: true, initial: "gp", choices: SYSTEM.CURRENCY_CHOICES })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Weapon"]
|
||||
}
|
||||
Reference in New Issue
Block a user